Solo Ranked game suggestion
I think it is time to modify the solo ranked game RP calculations. As we have the S/A/B/C/D performence level for each game, it is only beneficial to account for the contribution of each player of a win. If someone carried a game, he can get more RP. It is beneficial for everyroles in the game. On the other hand, if someone lose a game with S+ performance, it is so unfair to deduct RP. Also, suck as afk case, the afker should take all the deduct points for the game. The current MMR system is just disappointing. When someone is in elohell, win a game +10, lose a game -20. There is no way to carry out the hell if you are not much much better then others. For example: Red team won: KDP for mid 10/0/20(S) adc 5/5/5(B) supp 3/2/28(A) top 5/5/5(B) jungle 0/10/0(D) Blue team lose: KDP for mid 20/0/10(S) adc 0/10/0(D) supp 0/10/10 (C) top 5/5/5 (B) jungle 3/8/1(C) instead of giving red team RP for +20, +20, +20, +20, +20 giving blue team RP for -20,-20,-20,-20,-20. I suggest here, using the performance scaling rule: Red: mid +30, adc +10, supp+20, top +10, jungle +10 Blue: mid +0. adc -20 supp -25 C -20 jungle -20 This is just a roughly a RP distibution. I think most players would agree this idea. Please show your support to this idea. To RIOTS: please consider it seriously.
Thank you very much, LOL player