Hellion, The Guardian of Piltover

Hograhn·11/10/2014, 11:21:56 PM·4 votes·2,403 views

EDIT-Added Base champion stats! EDIT-Added stats! Thank you to Nikushimi Zero for major help with this! EDIT-Changed some wording, and made better, I need major help with the power bar system and balancing it and giving it a better description if someone wants to help with that.

Some good music to help with any inspiration for lore and titles, I'm still thinking! http://youtu.be/qoqdNLlxloE?t=21m6s

**Name-**Hellion Subtitle- The Guardian of Piltover

Lore-????

**Theme- **Technology/tanks like rumble(in terms of being a yordle inside a machine, but in this case it's a yordle in a tank)/jayce(in terms of his changing form visually, like the ultimate)

**Role-**Tank support/Buff Support(NEW! concept I've been working with) [Visual: Basically a tank, with a large pod in the center for the yordle inside and changes form w/ the ultimate visual/effects]

Possible Skins-

  • Battlecast Hellion

  • Special Forces Hellion

  • Heartseeker Hellion (visual hearts raining down with ultimate)

  • Red Baron(would match Corki )

[Thank you to ViceN53 for the ideas]

Mana System: (This would be included in the passive description) "Power core"- Hellion has 7 bars each allowing an ability to do one thing at a time. After being out of combat for 1 second Hellion gains 1 bar every 2 seconds. Bars do not degenerate upon death.

Base stats: HP: 578 HP+: 90 HP5: 7.2 HP5+: 0.9 MP: 7 MP5: 0 AD: 49 AD+: 2.9 AS: 0.63 AS+: 2% AR: 27 AR+: 4 MR: 32 MR+: 1.25 MS: 330 Range: 400

[http://leagueoflegends.wikia.com/wiki/Base_champion_statistics To compare stats]

P: “Targeting” Basic attacks made on enemies apply the "Targeting" effect, for the next 3s enemies take 2%/5%/8% more damage from all sources. This effect cannot be applied to the same enemy for the next 6s. Only one enemy may be targeted at once.

OR

P: “Power Treads” Hellion can pass through minions without being blocked, when he passes over a minion it takes 50% Base AD + 25% Armor in True Damage. The same can be applied to champions but is changed to 25% Base AD + 25% Armor in Magic Damage. This can only happen once after a 5 second cooldown.

Q: “Increase Torque”- 1 Power Bar Passive: 10/15/20/25/30 MR and Armor increase. While out of combat Hellion slowly increases speed by 2% every second up to a max of 20% increase.

Active: Hellion dashes 425 units bursting a shield onto any allied units in a 300 unit radius around Hellion for 100/130/150/170/200 (+30% Armor).

W: “Power Strike”- 1 Power Bar Passive: Every 3rd basic attack adds 1 to Hellions power bar.

Ally-cast: Targeting an ally Hellion imbues them with more power. Their next attack guarantees a critical and a small AoE blast of 150 unit radius dealing 30% of their AD.

Enemy-cast: Hellion Targets an area in a 400 unit radius and fires dealing 120% his AD in damage to the surrounding area, slowing enemies by 5%/10%/15%/20%/25% for 3s. Enemies hit have reduced healing by 50% for 5s.

E: “Magneto-Field”- 2 Power Bars Hellion roots himself in place putting up a magnetic field in a 400 unit radius around him. Each ability that passes through the field has its damage reduced by 75%, each basic attack is reduced by 50%. After 1s of charging all damage absorbed is unleashed in a blast radius around him dealing magic damage equal to 35%/40%/45%/50%/55% damage absorbed (+30% AP) in a 600 unit radius around Hellion.

R: “Rain Down”- 0 Power Bars Active: Hellion roots himself entering a locked down state gaining a 50% bonus to Armor and MR while gaining a range of 3000/4000/5000. While locked down Hellion is immune to displacement effects, silence, stun, and slows, but cannot use basic attacks or “Increase Torque”. Hellion can now fire 4 times between “Hell’s Hand” and “Heaven’s Hand”.

Enemy-cast: "Hell's Hand"- 1 Power Bar Hellion fires a powerful shot within his range that strikes after 0.5s with an impact radius of 400 units. This attack does 150/200/250 (+50% AD). Enemies hit by this effect have 5/10/15% reduced Armor and MR and silenced for 1.5s. Enemies effected by Targeting take 50/60/70 (+10% AP) true damage and lose their "targeted" status.

Ally-cast: “Heavens Hand”- 1 Power Bar Hellion shoots a shell of regenerative energy that strikes after .5s with a 400 unit radius applying an aura to the area hit that stays for 10s. Allies in this area are immediately healed for 30% maximum health and gain a shield for 100/150/200 (+20% AP). The shield cannot be applied again until it fades or is destroyed.

[An example from starcraft of what the tank might look like (I stress might)]

49 Comments

Nikushimi Zero2/27/2015, 2:11:40 AM2 votes

My first question is this. Is he just a machine or is there a champion in the tank? If it is the machine I would make it a quadraped instead of an actual tank.

I'm also a bit confused on what "Mana Core" does. Does this revive him? Or are these used to cast his abilities instead of Mana itself? Nevermind, I actually read and figured it out XD

The ultimate seems pretty interesting, but I would ask how does one choose Hells Hand or Heavens Hand? Do they just toggle R repeatedly to the desired one? Which one does he start in?

I would make it where Q, W, or E becomes Hells Hand and Heavens Hand.

It seems interesting, but a few reworks are needed. Preferably just in wording and also numbers.

It seems like an interesting concept though.

Nikushimi Zero3/2/2015, 3:54:27 AM2 votes

If you're looking for lore you should name the Yordle in the tank (Unless the Yordle's name IS Hellion). Have the lore be something like the Yordle was some kind of inventory of military arms and his newwest design was thrown out the window by some military and so to prove that it is ready and fit for combat and capable of defending and fighting he/she entered themselves, along with Hellion, into the league. Something like that would make sense to me, but it is up to you,

Kuzja13/2/2015, 11:50:40 PM2 votes

This should be a Tank Class champion, right? I mean it doesn't make sense to put the Yordle in a heavy armored vehicle without heavy armor. The game could use one of those ranged tanks with tank primary attributes.

Major Sparkles3/3/2015, 1:45:37 AM2 votes

Lol... siege tank.

Kuzja13/3/2015, 2:58:01 AM1 votes

Think maybe the tank could trample over minions while moving? It be a funny way to farm lanes.

Chaotic Reks3/5/2015, 2:29:58 PM1 votes

TANKMO

Kuzja13/6/2015, 5:08:48 AM1 votes

Any skins for this character?

Kuzja13/7/2015, 3:10:32 AM1 votes

Special Forces, for sure. Gangplank could use a tank to take on bigger foes like Chogath , especially in BattleCast Prime form. Or maybe a tank skin based on historical figures or objects like Red Baron Corki

blt4353/8/2015, 6:07:32 PM1 votes

What type of desired role would you have for this champion, his kit makes him seem as though he's a support but he does enough damage to be something else.

blt4353/8/2015, 6:13:21 PM1 votes

There are a couple problems here, if he acts as a tank like taking a lot of damage and such, he shouldn't really be ranged because that kinda defeats the purpose of a tank. Also some parts of his kit seem a little more op than they should such as "hell's hand" and "targeting"

Watts Of Bacon3/17/2015, 9:14:44 PM1 votes

Cool concept. I'm a noob, so I can't really say much about the stats, but I like the idea!

Kuzja13/18/2015, 3:57:27 AM1 votes

I'm not sure about the red baron skin. The Red Baron Corki skin was just a reference to Manfred von Richthofen from World War I.

Hograhn3/29/2017, 3:49:54 PM1 votes

Are bump's still a thing? Idk, we will see.

Hograhn3/22/2019, 9:45:13 PM1 votes

get bumped you beautiful piece of work you! Lets see how the community likes this!