My champion kit idea.

Lord Byron 117·6/15/2016, 5:27:37 PM·1 votes·413 views

This is just my idea of what a fun champion kit would be for my kind of play-style. No I don't expect anything to come from this but I would at least find it interesting to see what you guys think of it. Also if you find inspiration for your own champion kit, design or lore after reading this I would love to hear about it!

to make things easier I will name the champion Blue as a filler name

I plan on making him a melee ap/hybrid, bruiser/tank. He will have high utility but his damage will suffer from this.

Passive: Every (X) seconds Blue's next auto attack will give blue a short speed buff , blink to the targeted enemy and will deal bonus magic aoe damage based on blue's max health and ap (possibly heal blue if that isn't too op. like grasp of the undying) auto attacks on enemy champions reduces this cool-down. (this ability is intended to be the source of Blue's damage).

Q: Blue sends out a small aoe short ranged skill shot to a target location slowing enemies and giving a small amount of vision, the skill shot will stay at the target location for (X) amount of seconds dealing initial magic damage to enemies hit and a small amount of dot magic damage to enemies who stay in the skill shot once it has stopped. (This ability is not intended to do tons of damage but it is instead intended to zone targets and provide utility)

W: Blue places a small invisible trap on the ground that is activated when enemy champions or large monsters travel onto it. when activated enemies within a short distance of the trap will be knocked up for a short duration dealing a small amount of magic damage. For the duration of the knock-up Blue will be able to use his passive on the enemy champion/ large monster that activated the trap but with a much longer blink range.

E: Blue will target her Q ability or enemy champion within the same range or less as her Q's max range. on activation blue will fly to the target champion or Q and when E is let go Blue will dash in the direction of the cursor If Blue targets his Q he will be able to launch himself from the Q dashing in a target direction for a short distance. (this is useful as a gap closer, escape or just to travel over walls. you can send the Q over the wall and then target it to place yourself over the wall, or you can place the Q next to the wall and use it to dash over it.) When E is used on Q the Q will be sent out as a skill-shot in the opposite direction as Blue's dash exploding on impact dealing magic damage based on ap and the affected enemies missing health. (so kinda like reksia's q skill-shot except with an execute and with the ap scaling actually meaning something) If Blue targets an enemy champion he will launch himself from the champion (the champion will be stunned as a direction for the dash is chosen but Blue will only have about 1.5 seconds to chose a direction before the dash activates in the direction of where the cursor is). When the dash part of the ability is activated the enemy champion will be knocked back in the opposite direction a short distance. Once you use this ability on an enemy champion you will not be able to use it again on the same enemy champion for about 30/25/20/15/10 seconds (the actual ability wont have a super long cool-down but it would be op if you could use it on the same champion in lane all the time). (this ability is intended to be utility to use with your other abilities and is not intended to be used as damage unless you are trying to execute a low health target with the Q skill-shot) (if you are having trouble understanding this ability check out the game "Ori and the blind forest" and look at the bash ability, this ability was inspired from that)

R: Select one of your W traps and in a large radius around it all enemy champions are sucked into it thus activating the trap.

the aoe/ hitbox for the passive, Q and W should be about the size of oriana's ball

if there are any clarity questions let me know. I would love to hear your thoughts on this. and I know this may sound a little op but with mana costs and cool-downs I feel like it can be balanced nicely.

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