Pally, the Endless Energy
Pally is a female yordle that is unlike any other, she is insanely fast, and that is a massive under statement!
Pally's parents never knew what to do with their super high-energy and energetic daughter. Placing her in every sport, all kinds of dance classes, gymnastics, you name it and she probably done it growing up, but never fulfilled all the energy she had within her. Outside of this super-ability, she was brought up as a normal yordle girl and did things, for the most part, of what the other girls were doing.
Obviously being gifted with a super power means you probably are not going to live life like a normal person forever. With her sweetheart ways and being kind to others, never wanting someone to get hurt for no reason, she decided to use her super-energy for good and become like a super hero! She will build up her strength so that when she sees someone in need she will then (with extreme speeds) swoop on in and save them from harm... at least, this was her plan.
Pally did build up her strength, that part went according to plan, but unfortunately she over estimated the reality of swooping in at the speed of sound might have some slight repercussions on the one being rescued from danger. Good news, no one she rescued died, so at least her heroism is a success, BUT it turns out she breaks more than just the sound barrier in the process...
So change of plans, Pally decided instead of trying to take the victim from harm, she would instead break the back of the one doing the harm! This way she can still quickly swoop in to save the day, but with the intent to injure instead of unintentionally injuring the one she tried to save. She is still not a killer, but she can dang straight paralyze the victim (most cases end up being permanently), which brought the crime rate down by a lot for all of the towns she has visited in fear of an adorable little yordle quickly swooping on in to completely and mercilessly shatter their spine just like that... yes, they are in quite a bit of pain after that point, makes all of the other criminals rethink their life choices after they catch word of what happened.
Pally is a neutralizer, a type of assassin that is not about their damage output or killing their target at all, but rather making whoever they target completely useless and taking them out of the fight. Usually played in the support role.
Pally uses no weapons, just her speed to hit fast and hard, the enemy never saw it coming! Her core ability is her passive which can grant her a ridiculous amount of speed while running and not attacking, your basic attacks consume all of the momentum you currently have stored up, which they knock-back your target based on how much momentum you currently had stored up. This is a great way to peel a threatening target for your backline!
For game balance, the speed buff is disabled while in combat, unless you are already at maximum momentum going in for the true heroic plays! In other words, she has great map roaming abilities and able to get out wards and still make it back in time to save your laning buddy - or get back for the teamfight that just broke out.
Attack Range: 125 units Movement: 360 units per second Attack Damage: Very High Attack Speed: 0.475 +8.5% per level Defensive Stats: Like a Ranged Champion
Running at the Speed of Sound (Passive):
Pally is incredibly fast! She gains Momentum as she runs around, up to 100 Momentum, granting her up to 50%(+20% per 100AP) total movement speed based on her current Momentum. Entering combat will disable the movement speed bonus for 3 seconds, unless she is currently at 100 Momentum. By moving around, Pally cannot gain more than 99 Momentum while inside combat.
Pally's basic attacks will consume all of her current Momentum, knocking back her opponent for up to 300(+90%AP) units based on the Momentum that was consumed. The target cannot go through terrain.
Eye Poke (Q):
Cooldown: 9 seconds; Cost: 80/85/90/95/100 mana; Range: 1000 units
Pally very quickly dashes in the target direction and again to return to her initial location, dealing 30/55/80/105/130(+30%AP) magic damage each dash to enemies she passes through, blinding the first enemy she strikes with each dash for 2 seconds. Pally ignores impassable terrain while dashing and becomes unstoppable.
(Pally can cast her other abilities during Eye Poke. Pally cannot basic attack while dashing.)
Speed Stopper (W):
Cooldown: 8 seconds; Cost: 65 mana; Range: 1000 units
Pally creates a speed stopping, yet passable, wall for 5 seconds at the target location, granting a large amount of vision around it. The wall is 600/700/800/900/1000 units wide.
Enemies that dash into the wall or get knocked into it are stopped and stunned for 1(+0.3 per 100AP) seconds. The same target can only be stunned once against the same wall, but can be stopped multiple times.
Silencing Run (E):
Cooldown: 12/11/10/9/8 seconds; Cost: 65 mana; Range: 500 units
Pally is running so fast that nearby enemies around her become silenced for (+0.25 per 100 current movement speed) seconds based on her current movement speed and dealt 60/90/120/150/180(+70%AP) magic damage.
Extra Spring to Her Step (R):
Cooldown: 90/60/30 seconds; Cost: None
Active: Pally instantly gains 100 Momentum.
Passive: Pally heals herself for 100/175/250(+100%AP) health upon acquiring a kill or assist from enemy champions.
UPDATE NOTES:
Running at the Speed of Sound: Maximum knock-back ratio lowered to +90%AP from +100%AP Stated that the target cannot go through terrain
Eye Poke: Cost lowered to 80/85/90/95/100 from 80/90/100/110/120 mana Damage lowered to 30/55/80/105/130 +30%AP from 40/60/80/100/120 +40%AP for each dash Blind duration lowered to 2 from 1.5/1.75/2/2.25/2.5 seconds Added in that Pally cannot basic attack while dashing (unchanged)
Silencing Run: Silence duration lowered to +0.25 from +0.3 seconds per 100 current movement speed
Extra Spring to Her Step: Reworked ability to be more focused power and less generally great to use.
Cooldown lowered to 90/60/30 from 30/100/70 seconds Cost removed from 100 mana No longer has anything to do with range so now has none
Active now only grants 100 Momentum and no longer also heals herself and nearby allies for 150/250/350 +150%AP health (100 Momentum regardless of being in combat or not, her passive is being treated like her ultimate for the record.)
Now passively heals Pally only for 100/175/250 +100%AP health whenever she acquires a kill or assist from enemy champions