Liger Champion (Nid+Ren baby)
(Not
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Second: A champion who is their baby. He would be a feral tiger/cougar cub in the first form and a more humanoid, like Rengar, lion-child with a white mane in the other. (Specifically male so that the Lion form has a luxurious, flowing mane)
Both forms will be Melee. #Passive: Parents' Pride Unseen Prowler: Moving through brush grants him** 5% bonus movement speed for 2 seconds, increased to 15%** (both slower than Nid) if he is moving toward a nearby visible enemy champion. While in brush, his basic attacks cause him to dash to his target (half the radius of Rengar's). This bonus lasts for 1.2 seconds upon exiting brush. Unseen Prowler occurs regardless of whether or not his target has sight of him. (Like Rengar) Gains 1 Ferocity whenever an ability hits a target. At 8 Ferocity, his next ability becomes empowered and consumes all Ferocity. (I'll explain why 8 and not 5 in a moment). Enhanced abilities do** NOT** work on separate cooldowns like Rengar's. (Sort of like Nidalee) Targets hit by his Q or E are marked as Hunted for 4 seconds. The next basic attack or ability against a Hunted target does not have any additional effect, but grants 2 Ferocity instead of 1. Hitting a marked target with Q or E will not reapply the mark on that same attack. #Q- Pinning Pounce/Savage Swipe(s) Pinning Pounce: He jumps towards a targeted enemy, rooting them for 1.25 seconds and marking them as Hunted. Empowered Pounce: Changes the root into a stun and increases duration to 1.75.
SS: On his next basic attack he slashes in an arc with his weapon, dealing bonus damage (less than Rengar's Q) and damaging enemies around the target. Empowered SS deals damage in a circle around him and grants the non-empowered arc+bonus damage on the next 3 basic attacks. (additional strikes from empowered SS do not mark the target as Hunted again, but will grant double Ferocity if the target is marked with his E or Pounce.) All enemies hit will be marked as Hunted by the first instance of SS they are damaged by. #W- Growl/Surge Growl: Grants himself 16-40 bonus Armor and Magic Resistance for 5 seconds and half those bonuses to nearby allies.
Surge: Grants 20-40% increased Attack Speed to himself or target ally for 7 seconds.
Empowered Growl/Surge additionally heals for 12 - 80 (based on level), increased by「 6.25% per 1% of his missing health 」, up to a maximum of 75 - 500 (based on level) healing. Empowered Growl heals allies affected for half the amount. Empowered Surge will heal only himself or the targeted ally for the full amount. #E- Bleeding Bite/Crippling Javelin Bite: He bites a target enemy, dealing moderate magic damage both initially and over the next 3 seconds. Jungle monsters take double damage. Empowered Bite will reapply the Hunted mark with each of the three tics of damage.
CJ: He throws a javelin intentionally aimed at the enemy's legs. It deals moderate damage and scales bonus AD, but slows the target for 30-50%. Empowered CJ doubles the missile speed and deals 30-50% increased damage, but does not slow. #R- Hybrid Aspect Active 1. He transforms into his humanoid form, equipping his blade and javelin. Active 2. He transforms back into his bestial form. He starts the game with 1 Rank into HA. Each additional rank into HA deceases his Ferocity cap by 1.