[Reworked Concept] Seiger - Justice of the Trinity Guardians
With all the chaos, death and wars, demon spawning all around Valoran, evil spirits flooding in, undeads, voidborns and all other type of monsters spreading through Valoran, something had to be done. An old order of holy knights was revived to fight these menaces. This order, Trinity Guardians, are led by three strongest holy knights with special titles representing their highest values: courage, power and justice.
Table of content:
- Stats
- Kit
- Lore
#1. STATS
HEALTH: 432 – 1932 HEALTH REGEN: 5.2 – 14.2 ATTACK DAMAGE: 58 – 122 ATTACK SPEED: 0.618 (+0% – 60.5%) ATTACK RANGE: 175 MANA: 220 – 655 MANA REGEN: 6.1 – 17.2 ARMOR: 35.5 – 75.5 MAGIC RESIST: 42.1 - 68.1 MOVEMENT SPEED: 345
#2. KIT
......................................... ........................................................................................................................ Passive Holy Siege You deal 20% more damage to enemy structures. Destroying any hostile structure will give you 30% bonus attack speed, 10% bonus movement speed and 25% bonus critical strike chance for 10 sec. ........................................................................................................................ .........................................
......................................... ........................................................................................................................ Q Assault mode/ Dueling Mode Assault mode (default): change into this mode. While in this mode, you gain 6/7/8/9/10% bonus movement speed and your abilities deal 6/9/12/15/18% damage to enemies who are showing you their backs.
Dueling mode: change into this mode. While in this mode, you gain 10/15/20/25/30% bonus critical strike chance and you take 10% less physical damage.
Cooldown: 6 sec ........................................................................................................................ .........................................
......................................... ........................................................................................................................ W Spirit of Justice You and nearby allied champion gains 15/25/35/45/55 bonus armor for 3 sec. You gain 5/7/9/11/13 bonus armor for every ally affected by this ability.
While in Assault mode, this ability additionally increase you movement speed by 10%. While in Dueling mode, this ability heals you for 40/60/80/100/120 (+60% of AD) health.
Range: 500 Cooldown: 14 sec Mana cost: 30/33/36/39/42 ........................................................................................................................ .........................................
......................................... ........................................................................................................................ E Tribunal/ Execution Tribunal: dash a distance attacking enemies in front of you dealing 40/60/80/100/120 (+60% of AD) physical damage to them and drag all hit enemies with you towards the end of this ability.
Range: 500 Cooldown: 10 sec (starts after second part expires) Mana cost: 40
After using first part of this ability, this ability morphs into second part for 1 use within 3 sec:
Execution: deliver a deadly slash with your sword, dealing 40/50/60/70/80 (+40% of AD) (+10% of enemies' missing health) physical damage to all enemies in front of you.
Range: 300 Width: 300
While in Assault mode, first part of this ability deals 35% more damage. While in Dueling mode, second part of this ability deals true damage. ........................................................................................................................ .........................................
......................................... ........................................................................................................................ R Magna Shield and Omega Sword Gain special enhancement for 3/ 3.5/ 4 sec, based on your current mode.
While in Assault mode, your basic attacks steals 2/ 2.5/ 3% (+1% per 75 AD) of your targets current health and slow his/her movement speed by 20% for 1.5 sec. (max health stolen from monsters can't exceed 100) While in Dueling mode, block all melee attacks and reflect all projectiles.
Cooldown: 140/120/100 sec Mana cost: 75 ........................................................................................................................ .........................................
#3. LORE
http://i68.tinypic.com/eafwj4.jpg With chaos spreading over Runeterra, stronger and stronger individuals appearing, war breaking out in varios places and ancient magic being released, even other realms are being affected. With many unusual phenomena occurring, rifts into foreign worlds appearing out of nowhere, wild magic rampaging through the world, something had to happen.
Five stages of the E.N.D. started occurring though out the world, warning people of eventual chaos of third rune war.
- Reality distortion and gateway to the world of the nightmares. When creatures from the dream realm started appearing in Valoran, it was only the matter of time when will permanent rift to the dream realm appears. Now, one appeared near ancient ruins of Shurima, allowing dream beings to invade Runeterra to no end.
- Opening gates to the underworld, as the dead will be flooding back to the world of the living. Tartown, an undead giant and a prison to evil souls was summoned into Runeterra, together with all demons inside, was the beginning of demonic invasion into Valoran.
- Forgotten god returning back to from oblivion. As lunar temple crumbled down, moon god's presence started surface back into universe, raining down into Runeterra lunar magic more than any time before.
- Angels stepping down from the heavens to fight against chaos and darkness. While several angels were residing in Valoran quite some time, a doorway was opened to the world of angels and a small army of them entered Valoran. They offered their help fighting against fores of darkness, but angels have another purpose being here - control of Runeterra.
- Human killing a human, god killing a god, when hear of gold is pierced by claws of darkness, life disappears form this world. While this haven't happened yet, the time of the last stage of the E.N.D is drawing close.
Armies are preparing for the war, forces of darkness and light are stirring up, even celestials are feeling uneasy, because fifth stage might happen at any time. Or maybe, a hero will rise, to stop this war from happening and will save the world from destruction. Only time will tell.
Now, army of demons and nightmare beings are forming near the ruins of Shurima, while angels are heavily supported by Demacia. Some people of the north view this as a sing of return of the Watchers, while Void worshipers see this as dark destiny they envisioned. However, there is a presence, dark and vile, orchestrating all these events, trying to hasten the E.N.D. This presence isn't one of mortals, neither does it belong to immortal or a god. It belongs to the chaos itself, creator of underworld and beginning of everything which is evil. Sir Gram the Evil - malevolent being made out of death, suffering and madness, is working day and night to bring destruction to every world and every realm, and recreation of universe in his own image. There is no evil greater than him, there is no bigger threat. Now, heroes of Runeterra have to protect their home, fight against demons, nightmares and even an incarnation of evil. Third rune war is about to happen and the aftermath of it will be the eradication of life in Runetera. Will heroes of Valoran be able to stop this war from happening? Or will the evil win?
........
However, future isn't all grim and dark. Five years ago, an old order of holy knights was revived to fight horrors living through the world of Runeterra. Trinity Guardians, a special order of warrior, who uses magic of the light and magic of the spirit. They worship the god of the sun and previous holy knights, who, as trinity guardians think, become saints and joined the god of the sun.
This order is led by three strongest holy knights. These three are chosen by a sacred ritual, when holy knights communicate with their saints and prove their three most important virtues: courage, power and justice. Currently the keeper of the virtue of justice is Seiger. Very mysterious and strange person. He never takes of his armors off, not even other holy knights knows how he really looks. He trains alone, eats alone and spends his time alone. And while he should represent justice among holy knights, his justice is truly blind. He mercilessly cuts downs any dark magic use or creature made with dark magic. No matter if it is a child and harmless creature - everyone, who are associated with dark magic, are enemies in his eyes. He is always first one to arrive, first one to investigate and other holy knights view his decisions as perfect ones. Every shade, undead, witch, voidborn and any other creature even a little bit tied with dark magic - there are Sieger's targets. His cuts his foes tirelessly, one by one, without a stop. No one have even seen him sleep or rest.
Seiger holds two the most important relics for holy knights - Magna Shield and Omega Sword. These two relics long time ago belonged to two hole knights, who are now the saints to the new generation of holy knights. Each of these two relics holds unimaginable powers. Magna Shield, blessed by the sun god and infused with power of the stars, can't be damaged by anything and reflects all harm. Not even elder gods or celestial beings could leave a scratch on this shield. Similar to Shield of Daybreak, this relic was forget by the sun god and was gifted to a warrior with great sense of justice and burning courage in the heart. Omega Sword - is quite different tool. It was made out of broken demonblade - the first demon blade. When first demon blade was broken, a single holy knights gathered its remains, blessed them, infused with gold and silver, exorcised dark energies from the remains and reforged them into Omega Sword. Not like any other blade, this one can't no longer be corrupted and its blade can cut trough anything. No matter what kind of defense enemy might posses, this blade can cut trough anything, except Magna Shield. Being the holder of these two relics, Seiger is nearly invisible holy knights, so other hole knights follow him without a doubt in their mind, because, in their eyes, nothing can defeat Seiger.