Item Creation Contest Entry: Carry Boots

NekiBuraz·12/1/2017, 8:21:17 PM·1 votes·440 views

Iteam Idea:

Carry Boots : +20% Movement Speed +10% Attack Speed +15% Cooldown Reduction

UNIQUE Passive : Hyper Carry- When u are near teammate you get Movement Speed (1 teammate= 2% Movement speed, 2 teammates= 4% Movement speed, 3 teammates= 6% Attack speed, 4 teammates= 8% Attack speed, 5 teammates= 10% attackspeed) When u leave teammates effect will stay for 3 second and it will gone. UNIQUE Passive : Range Master- When near you are more than 3 enemies you range will become +60 Bigger.

Origin of the name

  • This boots will be recomended to high carry champions, and name come from there.

Build Path item 1042 -( Dagger- 300 Gold) + item 1042 -( Dagger- 300 Gold) + item 1001 -( Boots of Speed- 300 Gold) + Combine Cost- 400 Gold

Total Cost= 1300 Gold

  • Here come Logic= Daggers are attack speed items and this boots give attackspeed so there is logic [zombie-brand-mindblown]
  • Logic number 2= Boots are Essential item of all boots so... there is logic number 2 Ta daaa![galio-happy]

Usage ( a lot of text and yo can skip it if u want xD)

  1. This items will be used by midlane ad and Jungle assasins like.. Yi, Zed, Gaysuo Did i say Gaysuo? i mean Yasuo, Talon, and maybe for Katarina.
  2. This item cam be use by ad carries also like... Draaaaaaaaaaaaaaaaaaven, Vayne, Ashe...
  3. This item is broken in teamfights This is numberrr..... Oh yea 4. And yea i think this boots should be in Singed Recomended items.
  4. What is five.. Oh, this item is specialy good for Yi bc attack speed+ Yi= Attack speed victory
  5. Hm................ Oh yea! There is no 6. At the end this is not so long as i think it would be.

Picture of the GOD, did i say good i mean item:

https://imgur.com/gallery/n5vCh

2 Comments

Emerald Fang12/2/2017, 1:38:44 AM1 votes

Seems incredibly overloaded; also under the bonus MS from teammates why does it switch to attack speed at 3? Assuming that's a typo.

LuaDotExe12/4/2017, 1:55:20 AM1 votes

Boots should give flat movement speed. Your CDR comes from nowhere. Don't Daggers give you 12% attack speed? Where does the rest of your attack speed go, if you have 10%? Where does the CDR come from? After throwing the stats into my item-gold calculator, the worth of these stats comes out to 1490 gold-- that's 114.6% gold efficiency-- that is to say, the item is worth 14.6% more gold than its actual cost. That's BEFORE your effects, however. There is no gold cost on attack range-- although we CAN calculate the gold efficiency of your other passive (which still only brings you up to 18% attack speed instead of 24%. 18% since this, assumedly, won't count you, meaning you can only have 4 allies nearby). This bumps us up to 130% gold efficiency, since the item would then be worth 1690 gold. And, again, that's before the range increase.