(Champion Concept) Durand, Heart of the Golem
LORE https://vignette.wikia.nocookie.net/gamelore/images/5/54/Karn%2C_Silver_Golem_%28MtGO%29.jpg/revision/latest?cb=20150127011901 Art by Wizards of the Coast Durand, a famous sculptor of artificial beings known throughout the land for the creation of many golems that have shaped history, is dead. Or, at least, that is what many thought when he suddenly disappeared, his body unable to be found. In truth, Durand had become something far more durable and powerful than anything a mortal body could contain. After his creation Galio inspired an entire nation, Durand retreated into the hardened clay mountains to the south, where he is thought to have died of old age. Instead, however, his soul was transferred into the body of a golem of his own design. This golem, solemn and wise, has appeared in many books and stories throughout history, seen performing heroic acts and sculpting works of art for nations to look at in awe. In recent times, the golem has been seen meandering around the foothills of Demacia. It has been seen creating many sentinels, as if making an army for a coming war. None know what it is doing and the Demacians dare not disturb it. The last time the golem was disturbed, those who challenge it were sent flying over the trees and back into their garrisons. Whatever malicious force the golem is preparing for, it will not share with others in fear of creating terror in the masses. The golem simply explains that, in time, Demacia will be thankful for it's services and, when that time comes, they would all need to brace together for the coming storm. Some suspect the golem to be referring to Noxus, but the golem knows that is not the case. A much darker force looms on the horizon, preparing to devour the world whole. If Durand has anything to say about it, that darkness will be sent back to the abyss that it crawled out of.
KIT
Durand, Heart of the Golem Main Role: Warden Secondary Role: Juggernaut Health- 600 (+100 per level) Health Regen.- 0 (+0 per level) Mana- 300 (+50 per level) Mana Regen.- 6 (+0.6 per level) Armor- 10 (+2.5 per level) Magic Resist- 30 (+0.5 per level) Movement Speed- 325 Attack Damage- 58 (+4 per level) Attack Speed- 0.585 (+2% per level) Attack Range- 150 (Melee)
Passive- Clay Shock Absorption Innate: Durand takes reduced damage from unique attacks equal to 4/6/8/10 (+1.25/1.5/1.75/2% Max Health). Levels: 1/6/11/16
Ability 1- Stalwart Defender Passive: After not taking damage for 6 seconds, Durand begins to gain a 20/30/40/50/60 (+3% bonus health) shield every second, up to a 100/150/200/250/300 (+15% bonus health) shield after 5 seconds. This shield lasts until destroyed. Active: Durand channels for 1.75 seconds before unleashing a devastating punch in the target direction, dealing 30/50/70/90/110 (+100/105/110/115/120% AD) physical damage plus bonus physical damage equal to the current shield amount gained from Stalwart Armor's passive. If only one enemy is hit, they will also be stunned for 1.25/1.5/1.75/2/2.25 seconds. If this ability is interrupted, it's cool down is reduced to 6.5/5.5/4.5/3.5/2.5 seconds. Cost: 35/40/45/50/55 mana Cool Down: 15/13/11/9/7 seconds Range: 350
Ability 2- Life From Earth Active: Durand creates an inanimate clay golem at the target location for 12/14/16/18/20 seconds that counts as impassable terrain. Durand's other abilities interact with golems created this way in different ways. Stalwart Defender- If a golem is hit by Stalwart Defender, it will shatter, dealing 20/40/60/80/100 (+30/35/40/45/50% AD) physical damage to nearby enemies and stunning them for 0.6/0.7/0.8/0.9/1 second(s). Life Pulse- If a golem is hit by Heart Pulse, it will be animated and begin to attack nearby enemies for the next 6/7/8/9/10 seconds. Clay Golems have the following stats: Health- 300/350/400/450/500 (+10% Max Health) Armor- 0/5/10/15/20 (+15% Armor) Magic Resist- 5/10/15/20/25 (+15% Magic Resist) Movement Speed- 360/370/380/390/400 Attack Damage- 35/45/55/65/75 (+15/17.5/20/22.5/25% AD) Attack Speed- 0.75 Attack Range- 125 (Melee) Clay Golems reward 5 gold for being killed. Clay Golems inherit the damage reduction currently being granted to Durand by Clay Shock Absorption. Clay Golems ignore unit collision. Cost: 40 mana Cool Down: 14/13/12/11/10 seconds Range: 600 Golem Radius: 175
Ability 3- Life Pulse Active: After a 2.5 second delay, Durand releases a pulse of magical life energy from his heart, healing himself and nearby allied champions for 50/100/150/200/250 (+10% bonus health) health and granting them 10/20/30/40/50 (+1% Max Health) bonus armor and magic resist for 5 seconds. Cost: 65/70/75/80/85 mana Cool Down: 26/24.5/23/21.5/20 seconds Range: 400
Ultimate- Sentinels of Life Active: After a 1.25 second delay, Durand creates an inanimate clay golem underneath every nearby enemy champion, dealing 175/250/325 (+70% AP) magic damage to them and knocking them into the air for 1 second before slowing them by 20/35/50% for 1.5 seconds. Durand gains 15/25/35 (+1% Max Health) bonus attack damage for 10 seconds for every enemy champion hit. Inanimate clay golems created this way interact with Durand's abilities in the same way that golems created by Life From Earth do, using the current rank of Life From Earth to determine the strength of the effect (minimum Rank 1 if not leveled). Cost: 100 mana Cool Down: 120/110/100 seconds Range: 525
RECOMMENDED ITEMS
Lane (Solo) Starting Items
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Standard Items
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Situational Items
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Consumables
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Lane (Duo) Starting Items
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Essential Items
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Standard Items
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Situational Items
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Consumables
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Jungle Starting Items
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Essential Items
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Standard Items
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Situational Items
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Consumables
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GAMEPLAY PHILOSOPHY Durand is a Warden that packs a real punch against anyone who would dare harm his friends. His passive, Clay Shock Absorption, is the strongest defensive steroid in the game, providing damage reduction by bolstering your health. It is a multiplier that scales off of what is multiplies essentially, so anyone who wants to kill Durand is going to have to go through a lot of bulk. Furthermore, Durand's first ability, Stalwart Defender, provides him with a shield that scales off of his bonus health, making him even more durable! And even more past that, his third ability, Life Pulse, not only heals him for a portion of his bonus health, but also provides him with bonus armor and magic resist temporarily that scales off of his max health. Basically, Durand is very likely the hardest to kill champion to exist and likely to ever exist. However, the downside is his base movement speed, armor, and magic resist are all quite low, and, perhaps most importantly of all, Durand has 0 base health regeneration, meaning all damage dealt to him sticks until he heals it with Life Pulse, requiring mana, or purchases items to help him with this, requiring gold. Durand's kit is rather slow to perform as well, but packs a real punch if he can land his abilities. Stalwart Defender is one of the most damaging abilities in the game, but relies on several things lining up just right to hit at full power. His second ability, Life From Earth, is a unique ability that lets Durand either deal even more damage with Stalwart Defender (and stun enemies more reliably) or animate golems in order to provide his team with meat shields that can also deal decent damage if left alive. They can also simply act as long duration impassable terrain, blocking off some narrow pathways in the jungle for very long durations. Durand's ultimate is not only an initiation spell, but also provides him with some options to follow up on, such as using Stalwart Defender on a cluster of enemies to deal a lot of damage or using Life Pulse to potentially create a large army of golems to smack down on enemies. It's up to the Durand player to choose which is more effective based on how the golem's line up.
Thank you for reading and any constructive feedback is appreciated!
Essential Items
Standard Items
Situational Items
Consumables
