[Champion Concept] - Amos, Pistols Master [Please someone think of a better title..]

DucksAreMagical·3/14/2016, 9:46:54 PM·1 votes·586 views

Amos is a ADC/Mid Laner who deals high AD damage with little CC, Amos's sole objective is to be able to deal HUGE damage to single targets in fights. A Ranged Assassin.

Passive - 6 In the Chamber

Amos's pistols can only hold 3 bullets each, only allowing Amos to shoot 6 bullets before reloading.

Chambered Shots - Amos's Pistols are powerful, allowing bullets to pass through other units.

(Bullet deals 25% Reduced damage every time it passes through an enemy unit)

Quick Draw - Amos's first auto attack after not being in combat for 9 seconds, deals bonus damage based on level.

(50-250 Bonus Damage (1-18))

Q - Trigger Finger - CD 4 (CDR based on AS) - Range 650 - Skill Shot

Amos lines a shot, and fires, counts as an auto-attack but 50% is dealt in magic damage whilst the other 50% is AD. Doesnt consume ammo & doesnt apply on-hit effects.

W - Gun Smoke - CD 20/18/16/14/12 - Terrain* - Width (Circle) 400

Amos shoots his guns rapidly, covering an area in smoke, enemies cannot see into the smoke, but allies can see out.

If you are more than 200 units away from the target you are shooting at, they cannot see you but asoon as you auto attack within 200 they can see you even if you stop.

E - Accuracy/Spray - Toggle - CD 1

Accuracy - Auto Attacks deal 15% bonus damage, but attack speed is lowered by 30%/28/26/24/

Spray - Auto Attacks deal 10%/9/8/7/6 less damage, but attack speed is increased by 20%

R - High Noon - CD 125/100/85 - Target Enemy Champion

Amos challenges an enemy champion to a duel. Amos and the target both deal 6 auto attacks to the other. These attacks cannot be blocked by any means. Amos and the Target are untargetable for the duration. and can only deal damage to each other. Buffs placed onto Amos/Target (By Allies) are activated after the duel is finished. (Amos's Pistols pass through units but deal no damage during his ult)

(The Duel acts like a taunt, both amos & target have a fixed 1.5 atk spd during the ult)

After the Duel ends if Amos killed the target, he gains 50/100/150 Bonus AD for 3 seconds and his pistols reload much faster. if the target killed Amos they gain 25/50/100 AD for 3 seconds.

Also amos/target gain buffs based on what they did during the fight.

(Got target below 50% HP(If they are already below 50% cannot get the buff)Bang! - gain 5 AD

(Kill the other person)Winner - gain 10 AD

(Lose/Deal least amount of damage)Need Bigger Bullets - just a reminder for next time.


Amos is an immobile ranged assassin, items that grant him damage damage are great. because he is centred around his auto attacks.

How do you feel about Amos?

6 Comments

ShatteredSkys3/16/2016, 2:02:38 AM1 votes

Hey! Here are my thoughts on Amos, The Pistol Master!

Assassin?: Ok first issue I don't think Amos can be classified as an assassin, he straight up has no burst. In his normal kit his combo would likely look something like AA-Q to animation cancel.

Lets say Amos has 100 AD and no crit with quick draw, his burst with spray toggled would be 550 damage with roughly 60ish of it being magic damage. This is really low in terms of burst, other assassins can do this much damage with a singular spell. And these are his only damaging spells his E is utility and his ult...I'll discuss that alter.

Passive: The passive is a tad strange, I don't think he needs a reload system. Unlike Jhin or Graves he doesn't have his AAs changed in a way to make the reload system on Amos feels as if you're limiting it becasue of your ult. The extra part about crit seems a little weird to me as he can't control when he's getting knocked back and it could be pretty detrimental during his ult.

R: While it's an interesting spell it has a bunch of problems. First of all instant kills are no fun and easily abusable. Imagine if you're building full tank and Amos casts high noon on you and AAs six times to kill you. It's not fun in the same way true percent health damage is no fun, a tank should be rewarded for building tanky by well being tanky instantly killing like percent true damage completely invalidates that. Also instantly killing some one is just too harsh an effect, imagine if Fiora hit all her marks you died instantly, it's not fun.

Title: If you want a good title you're going to have to write some kind of lore to figure out just what kind of character Amos is, until then your title are gonig to be rather limited.

Overall: I think the concept needs more work and changing around a few things.

runrunTJ3/16/2016, 5:36:54 AM1 votes

His R instant kills. The thing is, it's basic attacks. There's no counter play. Nothing. Just, who does the most damage in 6 kills.

This is heavily flawed.

  1. What about people that have different basic attacks, like Jhin or Graves ? Do they immediately recharge, or do you have to wait for them to basic attack after their bullets are up? What about melee? Do they have to walk up to you first and THEN you can start attacking, or do they gain range?

  2. Soooo, this is just used for easy kills that don't have basic attacks that are good like Annie or Sona ? While you are dealing a ton of damage they are shooting little poops. If I was Amos, I would just focus the guy that's annoying as hell that is AP or Tank, and then boom. It's a 4v5.

  3. The biggest problem though is that this can't be used right, even though it's OP. If you use it on a support or mage, then the teamfight will be a 4v4, cancelling out you and your target. But, unless you focus the ADC, then they have an ADC and you don't. That means, most likely, they have a better chance at winning the teamfight.

  4. If a buff is already on the target and THEN you target them, does the buff still last? If Tryndamere ults and then you basic attack him, even if you somehow outdamage him he had his ult up. But if the buff cancels out in the duel, then it's more like a silence that might kill you or your target to distract the teamfight.

  5. If someone has faster attack speed than another one, when the first one finishes do they have to wait for the second one to finish attacking? Say, if I target Annie and I finish basic attacking, do I have to wait for her to finish her 6 basic attacks to wait for the results?

  6. Can they kill you in the duel?

  7. You said that buffs don't apply, but what about champion buffs? Vayne needs her W. If champions can't use their buffs either then he will basically win all the time. And if it's item buffs, does that mean that it just depends on what items you chose and what champion you are playing..?

  8. Most importantly, this can't be used well in teamfights. Let's say there is a team of Aatrox Ahri Ashe Alistar Diana

If you target Alistar, you will outdamage him, but then since you focused the support, they have an ADC and your team doesn't. So most likely they will push the team out. Sure, you will kill Alistar but if they push your team away you are surrounded by their team.

Sorry for all these complaints, if they are all resolved or they are shown I am wrong this champion idea is great

DucksAreMagical3/16/2016, 7:13:29 AM1 votes

Changed Ultimate - made it so if you choose to ult a tank, you dont do anything really unless you get them below 50% HP. so its to be used like it is supposed to.

Passive - removed knock back on critical strikes, added penetration so that the ammo system seems worth.

MrXonte3/16/2016, 4:24:27 PM1 votes

Passiv: How long is the reload timer? And why do you even have an ammo mechanic if it offers no real advantage? chambered shots is more of a downside since you cant poke well through minion waves and quick draw seems like a nice normal passive. I am doing a concept for a revolver wielding champion myself and the passive has some similarities, but your concept does not utilize the ammo mechanic well. I suggest removing the ammo mechanic since the way it is now the passive has a heavy downside (ammo) a part thats usually a downside (chambered shots) and only one upside that doesnt compensate at all

Q: How does CDR scale with AS on this? and does it do the same amount of damage as a normal basic attack? because if so its a worse basic attack in a fight since it can be dodged and doesnt apply on-hit effects

W: Dont really understand what this does. you shoot somewhere and create a view obstruction for an undefined amount of time, but then there is the part about attack from 200 units away that makes no sense to me. You can hardly attack someone while channeling this ability since from its description i can only assume it forces you to channel.

E: Really like that ability, but accuracy is missing 1 rank

R: The generel idea behind it is nice, but the way it is described its pretty bad. Basicly you will try to target enemies that are low health or dont do much basic attack damage which means you will usually target someone who is ap. Problem is that in a teamfight that takes out the biggest thread to you, but since i doubt amos mid is good you will likely be the adc and now its a 4v4 but the enemy team still has their adc. Also the interaction must be super akward when ulting melee champs. Another thing that bothers me are the buffs you get. How long do they last? if its permanent i have to say NOOO. giving your enemy permanent stats isnt somehting you want to do. Can his ult be removed by things like qss? because if so it really is pretty useless and if not its completely op in some situations since 6 basic attacks is usually more then enough to kill an enemy adc or mid if they are a bit damaged without risking your own life.