[Champion Concept] - Amos, Pistols Master [Please someone think of a better title..]
Amos is a ADC/Mid Laner who deals high AD damage with little CC, Amos's sole objective is to be able to deal HUGE damage to single targets in fights. A Ranged Assassin.
Passive - 6 In the Chamber
Amos's pistols can only hold 3 bullets each, only allowing Amos to shoot 6 bullets before reloading.
Chambered Shots - Amos's Pistols are powerful, allowing bullets to pass through other units.
(Bullet deals 25% Reduced damage every time it passes through an enemy unit)
Quick Draw - Amos's first auto attack after not being in combat for 9 seconds, deals bonus damage based on level.
(50-250 Bonus Damage (1-18))
Q - Trigger Finger - CD 4 (CDR based on AS) - Range 650 - Skill Shot
Amos lines a shot, and fires, counts as an auto-attack but 50% is dealt in magic damage whilst the other 50% is AD. Doesnt consume ammo & doesnt apply on-hit effects.
W - Gun Smoke - CD 20/18/16/14/12 - Terrain* - Width (Circle) 400
Amos shoots his guns rapidly, covering an area in smoke, enemies cannot see into the smoke, but allies can see out.
If you are more than 200 units away from the target you are shooting at, they cannot see you but asoon as you auto attack within 200 they can see you even if you stop.
E - Accuracy/Spray - Toggle - CD 1
Accuracy - Auto Attacks deal 15% bonus damage, but attack speed is lowered by 30%/28/26/24/
Spray - Auto Attacks deal 10%/9/8/7/6 less damage, but attack speed is increased by 20%
R - High Noon - CD 125/100/85 - Target Enemy Champion
Amos challenges an enemy champion to a duel. Amos and the target both deal 6 auto attacks to the other. These attacks cannot be blocked by any means. Amos and the Target are untargetable for the duration. and can only deal damage to each other. Buffs placed onto Amos/Target (By Allies) are activated after the duel is finished. (Amos's Pistols pass through units but deal no damage during his ult)
(The Duel acts like a taunt, both amos & target have a fixed 1.5 atk spd during the ult)
After the Duel ends if Amos killed the target, he gains 50/100/150 Bonus AD for 3 seconds and his pistols reload much faster. if the target killed Amos they gain 25/50/100 AD for 3 seconds.
Also amos/target gain buffs based on what they did during the fight.
(Got target below 50% HP(If they are already below 50% cannot get the buff)Bang! - gain 5 AD
(Kill the other person)Winner - gain 10 AD
(Lose/Deal least amount of damage)Need Bigger Bullets - just a reminder for next time.
Amos is an immobile ranged assassin, items that grant him damage damage are great. because he is centred around his auto attacks.
How do you feel about Amos?
or
? Do they immediately recharge, or do you have to wait for them to basic attack after their bullets are up? What about melee? Do they have to walk up to you first and THEN you can start attacking, or do they gain range?
or
? While you are dealing a ton of damage they are shooting little poops. If I was Amos, I would just focus the guy that's annoying as hell that is AP or Tank, and then boom. It's a 4v5.
ults and then you basic attack him, even if you somehow outdamage him he had his ult up. But if the buff cancels out in the duel, then it's more like a silence that might kill you or your target to distract the teamfight.
needs her W. If champions can't use their buffs either then he will basically win all the time. And if it's item buffs, does that mean that it just depends on what items you chose and what champion you are playing..?
