Cocoa, the Earthen Princess

Stacona·6/14/2017, 3:59:27 PM·1 votes·156 views

Cocoa is a bat-like creature, small like a bat too, that is golden-yellow in colour born and raised within Shurima and vastaya blood in her veins; possesses large quantities of powerful magic.


Cocoa is a combination of an earth and sand mage. Orbital rocks upon spell casts creates a threat and protection against melee threats, and even quick, but risky, wave clear and the use of powerful magic to throw rocks, create rocks out of nothing, and even turn rocks into sand for a low damage-high crowd control ability.

Before anyone tries to make a comparison - plays nothing like Azir or Taliyah!


Basic Attack Range: 525 units Movement: 340 units per second


Rocky Barrier (Passive): Range: 200 / 125 units: Ranks: @levels 1/5/9/13/17 Cocoa's ability casts summon a rock that orbits her until it makes contact with an enemy, exploding in an area dealing 2%(+1% per 100AP) target max health as magic damage and slowing by 99% for 0.75 second, a maximum of 2/3/4/5/6 rocks can orbit Cocoa at a time.

Orbiting rocks deal 32+1 per level magic damage against minions and monsters.

Rock Throw (Q): Cooldown: 6/4.5/3/1.5/0 seconds; Cost: 15 mana; Range: 900 units Consecutive casts of Rock Throw within 6 seconds increases the cost by 15 mana, up to a maximum of 150 mana.

Active: Cocoa creates and lobes a rock to the target location dealing 25/30/35/40/45(+15%AP) magic damage upon impact and remaining in play for the next 6 seconds. Rocks on the ground act as impassable terrain for all units.

If Rock Throw was cast while Cocoa was within 200 range of terrain then it deals quadruple damage (100/120/140/160/180(+60%AP) magic damage).

Rock Blast (W): Cooldown: 10/9/8/7/6 seconds; Cost: 60/70/80/90/100 mana; Range: 1200 units Cocoa creates a typhoon with her wings in the target direction dealing 30/40/50/60/70(+40%AP) magic damage to struck enemies.

If this wind collides with terrain then it picks up shrapnel of rock increasing the damage to 90/120/150/180/210(+120%AP) magic damage and allowing all units to pass through the struck areas of terrain for the next 6 seconds.

If this wind picks up sand then the wind blinds and grounds enemies for the next 1.5/1.75/2/2.25/2.5 seconds.

Shatter (E): Cooldown: 4 seconds; Cost: 40 mana; Range: 1000 / 500 units Cocoa shatters and destroys a rock on the ground into sand, slowing nearby enemies by 32/39/46/53/60% for 2.5 seconds. Afterwards, a pile of sand remains on the ground for the next 6 seconds. Rocks can be shattered while still in mid-air.

Cocoa can shatter the target location of terrain, slowing nearby enemies by the same amount, but does not leave behind a pile of sand afterwards.

Sandstorm (R): Cooldown: 120/105/90 seconds; Cost: 100 mana; Range: 400 units Cocoa flies around in a circle creating a large amount of upward force and sand to form a tornado around her for the next 1.5 seconds while tripling her total movement speed.

Sandstorm picks up enemies to Cocoa's location and carries them with her. When the Sandstorm ends enemies are flung 600 units towards the closest terrain, being dealt 40/70/100(+30%AP) magic damage or 160/280/400(+120%AP) magic damage if they collide with terrain.

If at least one enemy champion is being carried then Cocoa's movement speed is slowed by 80%.


NOTE: Yes, enemies can take Rocky Barrier damage during Sandstorm, perfect synergy with the two effects.

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