Malphite Rework concept, because he really needs one

Spoofghoul·7/13/2017, 4:10:54 PM·3 votes·367 views

Malphite is sooooooo lame and boring

He could really use an update

And i have some idea's

Let's start with his stats, some of which are changed slightly and this is necessary for the rework concept, i just copied these from the wiki page, The stats i changed are hp regen & armor & attack range. Malphite no longer has passive base armor growth

Health 574 – 2104 Health regen. 7 – 26.4 Mana 282 – 962 Mana regen. 7.32 – 16.7 Melee role Melee 175 Attack damage 62 – 119 Attack speed [*] 0.638 (+ 0 – 57.8%) Armor 35 Magic resist. 32.1 – 53.4 Move. speed 335

New Passive ability - Molten core This is a 2 part passive

Malphite has 2 segments on his health bar, one represents his granite outer layer and the other represents his molten core

Granite layer: Malphite gains additional base armor by killing enemies. 0,5 for small enemies, 0,75 for medium enemies 1,5 for big enemies and 3 for takedowns

This additional base armor is only available on his granite layer which is 60% of his hp bar and can only be farmed in this form

_Molten core:_When Malphite drops below 40% hp he loses his additional base armor and cannot regenerate beyond 40%, anything above that will be grey health and used to restore his outer layer after not taking damage for at least 7/6/5/4 seconds. Basically he will always have to regenerate up to 40% and then not take damage for X seconds before he regains his granite layer.

Whilst in molten core form Malphite gains a few bonus effects +20 movement

  • 50% regeneration effects (to help recover outer layer)
  • Damage aura (sunfire style) dealing damage based on portion of the amount of armor he has farmed
  • Different spell effects and they set targets on fire dealing damage based on the farmed armor

So simply put, will get very tanky with all the additional base armor but loses it below 40% hp making him vulnerable but also faster and more deadly with area damage. Will be difficult to recover his outer layer in combat so once you fall below 40% health you have to be careful

The new abilties

Q - Rockslide:

Malphite hurls a rock in the target direction knocking aside minions, stops at first champion hit and applies a brief heavy decaying slow Deals Damage based on the amount of armor + base damage.

Molten Core: Malphite throws a lava ball instead setting targets on fire shortly and grounding them shortly instead.

Low cooldown and cost, medium range, this will be the bread and butter ability

W - Eruption:

Passive: Obsidian knuckles Malphite deals bonus damage on his basic attacks equal to a % of his total armor, deals physical bonus damage Molten form also gains additional bonus range based on armor (though less damage due to losing armor in this state)

Active: Malhpite erupts emitting a cloud of ash and smoke which creates a fog of war for enemies looking inward and near-sighting enemies within it as long as they stay inside

Molten Core: Malphite erupts at the cost of health in a shorter area but deals massive area damage based on health consumed and sets targets on fire

High cooldown and cost, medium range / short range, this is Malphite's utility ability and in molten form a high damage ability at great cost

E - Tectonic rage:

Malphite Slams the ground with such force it makes the earth quake, sending out a ripple which knocks up enemies very shortly and slows their movement and attack speed. it also leaves an unstable area behind, using mobility spells on the area or to enter it opens a fissure trapping the mobility user and rooting them in place shortly

Molten Form, slams the ground sending out a wave of magma which slows movement very briefly and sets targets on fire, instead. Also Leaves unstable ground and when enemies use mobility a fissure opens and a pillar of lava shoots out dealing damage instead of the root

Medium cooldown and cost, Medium-short range, High cc ability allowing for aoe cc and disruption molten form trades in some of that cc for damage.

R - Unstoppable Wrecking ball / Magma Storm

Malphite retracts it's limbs and Turns into a rolling granite ball capable of destroying player made terrain, Increased turn radius, gains momentum as he moves relatively straight and loses a small amount for turning and a greater amount for hitting enemies, loses all momentum and speed on destroying player made structures. The higher the momentum the larger the turn radius Hitting an enemy either knocks them up if they are in front or knocks them aside. Speed, Damage and displacement increases with momentum. While this ability is active it is impossible to pass through Malphite without getting yourself knocked away.

This is a toggled ability with low to medium cool down for an ultimate, it drains mana to maintain which increases with every second spend in the form. Deals damage based on armor base damage and momentum.

This is a very disruptive ability and it is key to try and avoid it, especially when the momentum is high, however the increased turn radius makes it easier to do this, alternatively you can stop him with a wall or structure although this wont end the ultimate. due to the high mana consumption Malphite won't be able to keep this up for too long so use that to your advantage.

Molten form : Magma Storm

This ability kills Malphite Malphite dissolves quickly into a large pool of boiling hot magma which deals damage over time + bonus damage based on the amount of hp Malphite had when he activated this ability and sets targets on fire. Enemies in the pool are grounded.enemies in this pool are slowed, increasing with time and after a very short time the pool starts to harden from the center outward, enemies who cannot escape before the pool hardens are rooted for a short time.

This ability deals high damage and forces people to quickly get out before the poll hardens and roots them in place

Conclusion

The idea behind this rework is to give malphite 2 sides, one of them is that of a highly disruptive armor based tank , the other side is one of dealing a lot of damage. He will become very tanky with high base armor but loses all this base armor once his granite layer falls off, this makes him a lot more squishy. When in ''granite form'' he is very tanky with a lot of cc and gains additional defense in the form of base armor, in Molten form he loses this base armor but instead gains a damage aura and deals bonus damage based on this base armor on his abilities. Once you break through the outer layer it will be difficult for malphite to gain it back in combat thus keeping him permanently on lower health with a lot less defenses but he gains very damaging abilties in return, so it's best to finish the job you started, and kill him before he melts you, In molten form Malphite has one last trick up his sleeve and that is to kill himself in order to deal potentially heavy damage and potentially make people stuck in place. He lacks any sort of mobility outside of his ult so his molten from will be more juggernaut like in a way, he does however possess anti mobility tools both in molten or granite form to help deal with mobile and ranged opponents.

Shut him down early to prevent him from farming an absolutely massive amount of armor, or pick AP, destroy his granite layer to prevent him from engaging, using dot spells to keep him from regaining it. Kite the molten form, dodge his attacks or ultimate, avoid the Magma storm. There are many ways to outplay him and play against him but he also has the tools to deal with you.

I purposefully left out numbers where possible, these will have to be balanced accordingly and it's not my job to do that. He will deal damage based on armor and health but how much or whether there will also be other scaling like AD/AP is up to the balance team.

I hope you guys like this concept let me know what you think

2 Comments

M00ndanc37/13/2017, 6:57:24 PM1 votes

its a nice concept and i like the ability change in team fights and how in order to deal any damage with abilities he has to build armor, but maybe add some kind of ap scale to his molten abilities that way he can have a ap/armor set up so that if the enemy team is heavy ap he isnt useless since he can still build mr items like abyssal mask and banshees vayle