Arnek, the Mercenary of Fear
DISCLAIMER: FIRST EVER CHAMP CONCEPT. GIVE FEEDBACK AND IDEAS
Arnek, The Mercenary of Fear
Passive Devouring Fear: Arnek gains 1% bonus damage per consecutive ability hit on enemy champions (Max 10% bonus damage) resets after leaving combat.
Q Cower: Arnek strikes out in a cone infront of him dealing 30/50/70/90/110 (75% Bonus AD) slows by 10% for 1 second Triggers the mark dealing 10/20/30/40/50 (20% Total AD) Can be cast while channeling E, will apply damage at the end of dash, slows all enemies hit by dash 8/7/6/5/4 second CD 50/55/60/65/70 Mana
W Tremble: Arnek forces fear into his next auto attack dealing 4/5/6/7/8% of his targets max health physical damage (AA reset). Triggers the mark dealing 8/9/10/11/12% of his targets max health in magic damage 12/11/10/9/8 second CD 60 Mana
E Hide: Arnek moves blindingly fast holding his swords to either side of him and dashes a fixed distance 0.25 second channel (600 units) dealing 40/80/120/160/200 (50% Total AD) (80% AP) (on either side of him but not directly in the middle of the dash) then cuts in an X shape at the end with his swords dealing 20/30/40/50/60 (70% Bonus AD) (80% AP) Marks enemy champions hit for 3 seconds 12/11/10/9/8 second CD 80/85/90/95/100 Mana
R Panic: Arnek becomes the living embodiment of fear granting all of his abilities bonus effects and granting him 20/30/40% attack speed, 15/20/25% attack damage and ability power (2 second channel)
Q: Slow increased to 30% damage increased to 100/140/180/220/260 (150% Bonus AD)
W: Blinks to his target (600 range)
E: 50% of the damage he takes after dashing will be taken from his mana rather than health for 3 seconds.
20/15/10 second CD 150 Mana 10% max Mana per second
The champion, Arnek. The name comes from the Hungarian word for shadow: "Árnyék" not too English friendly so I changed it a bit. I felt he should be an assassin/duelist that appears then slips into the shadows/darkness. I also chose to go with the theme of fear because of his name. Basic idea was a more sinister version of V from "V for Vendetta" with full swords like Sieghart's duelist class from "Grand Chase". That is the basic idea surrounding it.
Passive: A way of making him a strong duelist and assassin in teamfights, think Yasuo. He gains strength throughout the fight so the enemy team has to worry about letting him live for too long. Originally had a cooldown decreasing mechanic but that would be op :)
Q: An ability that can be spammable late game. With max CDR it has a 2.4 second cooldown. Easy way to get stacks for passive. Similar to Kha'zix Q, Yasuo Q, Eve Q, and the such. An easy straightforward ability. Small slow because why not.
W: Having too many offensive spells is never good so this is an attack buff. Kinda like fizz, helps him cut through the enemies and jungle camps. Cooldown might have to be increased.
E: A different type of dash. One where you have to aim it to hit them with the edge. An average person would do damage with their blades, not their body. The dash only does damage with the sides, where the blades would be held out. Marks them to add more complexity to play, more damage, more assassination.
R: Inspired from the "Dragon Ball Z, GT, Super, etc." series. Arnek basically goes super saiyan at a steep mana cost. It makes him much more powerful but there is a high initial mana cost and a high sustained mana cost. Basically gives him and his abilities temporary buffs. He shouldn't be able to sustain this for long as it takes his % of max mana to sustain it.
Recommended Items:


Counterplay:
-- Avoid extended skirmishes with Arnek as his power increases the longer he fights you
-- Punish his weak early game
-- Avoid fighting him when his ultimate is on, let it drain his mana before engaging
-- He has no means of escape, focus him if he jumps into your team
--If built tanky don't focus as much on him as his damage output will be significantly decreased and he has little CC