Teemo rework idea

ADHSGans·12/21/2019, 6:22:35 PM·2 votes·2,226 views

Teemo is a champion people like or not.... there is mostly no between. I love him and im a Teemo onetrick. Although im a Teemo main im just a level 50 and unranked some people may say. But I think I have enough experience to say he needs a rework on his abilitys and wanna tell you guys about my ideas.

To start of I want to show the problems of this champion: No escape, just a move quick, nothing against CC and no CC himself, and not so versetile and so simple. Then his lack of teamfighting potential that a Mordekaiser or many other toplaner have.

In this comment and with this idea I want to show one of the ways to fix all of those problems in one full rework. For this rework I looked around in the forum and read a lot of ideas from other players and thought a lot about it so please vote down below if you like that idea to show Riot that Teemo needs a change in his kit.

I want to mention that I didn't add numbers to it because I only wanted to talk about the mechanical aspects. A "_" means that there would be a number I didn't add.

Now lets start with his Passive:

(1)Guerilla Warfare: Standing still for 1.5 seconds or being in a bush for 1.5 gains Teemo stealth. Casting a damaging ability (including auto attacks) breaks stealth/ camouflage (until now theres nothing new). Waking or going out of bush changes stealth with camouflage. Teemo can walk _ Teemos in camouflage before breaking it automatically (Teemo can still use his W and Summoner spells without breaking camouflage or stealth). Breaking stealth gains Teemo _% attack speed (as) and _% movement speed (ms). Breaking camouflage gains Teemo less ms and as. Teemo can't get stealthed again before breaking camouflage.

(2):Teemo deals more magic damage to targets who have less then _% of their maximum hp and if they have less then - hp (does not stack)

Teemo's Q: Dart

Passive: When in the fountain Teemo can choose one out of 3 darts that apply different effects.

Active: Teemo shoots out a dart that deals magic damage and:..... -...blinds the the target making its auto attacks useless for _ seconds -...slows the target and applies a greavous wounds and penetrates _ magic resistance -...lets the target sleep after _ seconds for _ seconds making the next attack dealing _ extra damage

Teemo's W: Move Quick!/Dodgeroll

Passive: Teemo gains movement speed after not being damaged by a champion or tower for a few seconds. Being hit by one of those removes the movement speed

Active: First cast: Teemo gains stealth, movement speed and _% tenacity for _ seconds.

Second cast:While active Teemo can perform a Dodgeroll ending the whole effect

Teemo's E: Toxic Shot (I didn't want to change anything on this ability)

Teemo's R: Noxious Trap (I didn't want to change many things here) Everything stays the same but it deals now more damage to opponents that were damaged by Teemo in 5 seconds or less.

That is my rework idea on this champion. I put a lot of effort into this and i wanna excuse myself for my english if I wrote something wrong or used the wrong words.

Thank u for reading this... I hope u enjoyed this.

4 Comments

ChaChaCHAT12/21/2019, 7:05:00 PM1 votes

I really like what you did with his Q. But giving teemo more mobility than he actually have is a bad idea i think. I would personally put The AA poison as his passive and put stealth on E. E a passive and active effect. you are still granted his actual passive in new E passive and when you active, you gain stealth for X seconds. can be cast while in fight, and its instant. if cast outside of a bush it doesnt grant any stats. it would be just a defense tool. Attacking or casting spell breaks the stealth

NelsieLisnen12/21/2019, 9:13:25 PM1 votes

I really like the dodgeroll idea, he is a swift scout after all. And the dart types idea is neat. I'm not sure how useful they would be if you could only have them after a back though. How about being able to pick between them but they toggle after a 2 second cast? That would make it easier to adjust to the situation while ensuring he can't just throw 3 different darts at you in a single teamfight.

Exodus24712/22/2019, 3:42:19 PM1 votes

Why add more damage? I kinda like the dodge roll thing, but im not gonna lie having no real mobility but move speed is a weakness you're supposed to play around, or if your the enemy exploit, but the execute dmg on passive, darts on q that do MORE dmg, and shrooms doing EVEN MORE if you hit them? Why? There's already enough dmg in the game, not to mention hes an ap champ so the items are more ridiculous (especially magic pen items). Doing this would make him pickban with how easily he can just destroy you, regardless the champ you play.

ACatIsFineToo12/24/2019, 3:44:23 AM1 votes

I think there is a reason Ranged champions dont have instant steallth. Its so you can't attack your enemy, then instantly vanish, and remove any counter play. This would be impossible to lane as as a melee champion, like darious or garen. I don't think teemo should have stealth at all, just camo.

I dont think you should give teemo ammo choices. He is already a ranged top laner, giving him additional choices and options to specifically hurt his lane opponent isn't really fair. You would have to tank his resistances down to like 20 armor / mr for this to be fair.

As for Teemo's Ultimate. I think it should actually deal LESS damage than on live, but have natural Magic pen. Like 20/40/60% magic pen. This is so that it deals relativly the same damage on any champion, maybe around 15-20% HP per trap.

This solves 2 problems. Tanks only taking like 5% HP from a trap. And a carry taking 50% HP from one trap. Both of these are annoying.