Teemo rework idea
Teemo is a champion people like or not.... there is mostly no between. I love him and im a Teemo onetrick. Although im a Teemo main im just a level 50 and unranked some people may say. But I think I have enough experience to say he needs a rework on his abilitys and wanna tell you guys about my ideas.
To start of I want to show the problems of this champion: No escape, just a move quick, nothing against CC and no CC himself, and not so versetile and so simple. Then his lack of teamfighting potential that a Mordekaiser or many other toplaner have.
In this comment and with this idea I want to show one of the ways to fix all of those problems in one full rework. For this rework I looked around in the forum and read a lot of ideas from other players and thought a lot about it so please vote down below if you like that idea to show Riot that Teemo needs a change in his kit.
I want to mention that I didn't add numbers to it because I only wanted to talk about the mechanical aspects. A "_" means that there would be a number I didn't add.
Now lets start with his Passive:
(1)Guerilla Warfare: Standing still for 1.5 seconds or being in a bush for 1.5 gains Teemo stealth. Casting a damaging ability (including auto attacks) breaks stealth/ camouflage (until now theres nothing new). Waking or going out of bush changes stealth with camouflage. Teemo can walk _ Teemos in camouflage before breaking it automatically (Teemo can still use his W and Summoner spells without breaking camouflage or stealth). Breaking stealth gains Teemo _% attack speed (as) and _% movement speed (ms). Breaking camouflage gains Teemo less ms and as. Teemo can't get stealthed again before breaking camouflage.
(2):Teemo deals more magic damage to targets who have less then _% of their maximum hp and if they have less then - hp (does not stack)
Teemo's Q: Dart
Passive: When in the fountain Teemo can choose one out of 3 darts that apply different effects.
Active: Teemo shoots out a dart that deals magic damage and:..... -...blinds the the target making its auto attacks useless for _ seconds -...slows the target and applies a greavous wounds and penetrates _ magic resistance -...lets the target sleep after _ seconds for _ seconds making the next attack dealing _ extra damage
Teemo's W: Move Quick!/Dodgeroll
Passive: Teemo gains movement speed after not being damaged by a champion or tower for a few seconds. Being hit by one of those removes the movement speed
Active: First cast: Teemo gains stealth, movement speed and _% tenacity for _ seconds.
Second cast:While active Teemo can perform a Dodgeroll ending the whole effect
Teemo's E: Toxic Shot (I didn't want to change anything on this ability)
Teemo's R: Noxious Trap (I didn't want to change many things here) Everything stays the same but it deals now more damage to opponents that were damaged by Teemo in 5 seconds or less.
That is my rework idea on this champion. I put a lot of effort into this and i wanna excuse myself for my english if I wrote something wrong or used the wrong words.
Thank u for reading this... I hope u enjoyed this.