Xavier the Miracle Worker
Lore: In millennia past, Xavier was one of the guardians of the Blessed Isles. He took care of the Isles, protecting it any way he can. One day, when fetching the Tears of Life for the Brethren of the Dusk, he observed a pitch-black cloud rolling across the islands. Xavier watched as those around him were consumed by the mist, becoming twisted undead. In an act of desperation, he drank the water he held in his hands. The water from the sacred springs shielded him from the Black Mist, allowing him to leave what is now the Shadow Isles unobstructed. He wandered from place to place, from Shurima to the Freljord. In each place, he healed all he could. In time, many came to know him as a wandering healer. Centuries later, he came upon the city of Piltover. During his stay, a Zaunite chem-forge exploded, releasing noxious fumes into the lower districts of Zaun. He saw the devastation, and tried to cure the Zaunites of the malady that came from the fumes. Yet, he could not cure this disease, only slow it. Xavier met Orianna, the girl affected so much by the disease she's had to replace her entire body. It was then that he realized his powers from the Tears of Life is not enough. He needed more tools to help the disparate of Zaun and Piltover. The week after he met Orianna, he signed up with the College of Techmaturgy, determined to create hextech that cured illness. He created the tools he needed to heal the sick, and left to set up his own shop. A shop that he was almost never seen in. Most of his time, he roamed the twin cities, cleaning up the devastation left behind by society( note: this means he's healing the victims of a raid by chem-baron thugs, curing illness of a ostracized artificer, .etc). Health: 510 + 69 per level Health Regen: 7 + 0.55 per level. AD: 50 + 1.4 per level Attack Speed: IDK Resource: Mana, but I don't know how much to give him or how much to make his abilities cost. MS: 330 Range: 550 MR: 30 + 0.5 per level Armor: 31 + 3 per level Abilities: Passive: Tears of Life- Takes 10% less damage from all sources(yes, even true damage). Q- Life and Death: Drain 50/65/80/95/110(+ 50% of AP) health from enemy champions. The health drained can be used to heal himself or allied champions. Cooldown: 9/8/7/6/5 seconds. Range: 800 W: Supplements- Shield an ally from CC for 1/1.5/2/2.5/3 seconds. CD: 10 seconds at all ranks(this ability gets really good over time so yeah, no CD reduction) Range: 1000 E: To Your Aid! - Increases his own movement speed by 20/30/40/50/60%, duration 6/7/8/9/10 seconds. The next time he uses an ability, the ability costs no mana. Cooldown: 15/14/13/12/11 seconds. R: Resurrect- Bring all dead allies back to life. Resurrected allies immediately respawn at Summoning Platform. Cooldown: 350/325/300