My First Concept Champion on the New Forums
Dear reader,
This champion was initially created for the 2014 December MCCC. However this champion is also heavily based on my original killer Yordle concept called Aramon, the Shadow of Ionia and will continue to grow beyond both its origins and its initial reason for creation. You can search for the original in the forum archive under the given name if you wish to do so. Moving on, the champion proper:
Pico, The Gemini Blade
Tags: Assassin
Weaponry: 2 identical blades
Origins: Pico is a veritable demon to the Void, having fought hundreds of their ranks. But her goal in exterminating them is not fueled by any vengeance or hatred. It is fueled by her conviction that it is her role in life to hunt them down.
With Yordles having lost much of their vigor and happy-go-lucky attitude, they have also been prone to being more anti-social and lethargic. This was very true of Pico when she was young whom, being small even to other yordles, was constantly frustrated with difficulties in finding her place in the world and asserting her age and intelligence to others, especially given her talents lied not in matters of science or technology, but in those of hunting and battle. Few ever disputed Pico's strength of endurance and speed, but Pico rarely tried to use those talents either. I wasn't until after she recovered from nearly being crushed under a building in an attack by void creatures that she truly tested her limits. But the hidden truth behind her recovery from that event was not Pico's tough body, but in her finding her true calling.
When the monsters attacked, Pico did not run in fear like most would have expected of her, but instead took up arms and fought back with a zeal not seen in a yordle since Ziggs used his first Mega Inferno Bomb. Upon entering that battle Pico felt nothing but the rush of adrenaline while fighting, and the sheer exhilaration from seeing the monsters fall. The stragglers clumsily crashing through buildings in their retreat is what actually nearly killed Pico in the first place, and in the short time it took for Pico to recover, she had a visitor. Saying he was a scout from Noxus, he mentioned he had seen her fight, and wanted to know if she would not only help track down the beasts who had fled, but to come on as part of an elite Noxian group that was charged with eradicating any other Void creatures they came across. Instead of answering him, she asked him a question in return,
"If you saw me fight, why would you think I'll say no?".
July 2015 MCCC section: (this MCCC requires Pico to have a vision that gives her reason to join one of the sides in the contest)(for now I'm only putting a note in of what the vision will be of)
rough draft: Pico is a full member of the Crimson Elite now but she has been consistently having a waking dream of her being introduced as Noxus' savior and is being cheered at by the crowd. but rather in adoration this time it is in anger. A yordle she can't see starts making cries of "traitor!" and as Pico begins to search for who is called her out she finds the crowd advancing on her but a huge flash in the distance marks the approach of a blast wave that shatters everything. (this is where I'll have to drop this for now but I should be able to finish this later on)
Abilities/Kit: Meant to reflect Pico's prowess at "monster hunting" but also highlight her unique dual-wielding playstyle.
Innate- "Zeal" Being away from a fight gets Pico anxious to get back into one, and even more eager to dish out the pain once there. While out of combat Pico gains stacks of "Zeal" that increase movement speed, which upon entering combat changes to increase attack speed for a few seconds until the effect wears off. Wait time--> 3 sec to start gaining stacks, 4 sec to gain each successive stack, 0 sec to convert bonus effects Movement speed bonus--> 1.5/2/2.5% per stack ~~bonus cap--> (10 stacks max) 15/20/25% Attack speed bonus--> 2/3.5/5% per stack ~~bonus cap--> (from 10 stacks) 20/35/50% Duration--> 5 sec for the attack speed bonus (all stacks fall off at that point) Buff applies to--> levels 1-6/7-13/14-18
Gameplay notes: The ability is great for both engage and disengage, but is better used for engaging on the enemy from the attack speed buff. The synergy with all of the basic abilities is the key to this power as each ability can benefit from either part of the buff given the right items.
Q- "Driven Blade" Pico attacks with purpose, always trying to aim for her opponent's weak point. Pico can also send forth one weapon with such force it lodges into enemies, crippling them and reduces their ability to heal. Critical strike chance gain--> 2/4/6/8/10% bonus per stack (additive amount) ~~bonus cap--> (max 5 stacks on any single target) 10/20/30/40/50% Buff duration--> 3 sec (not per stack)(resets on hit) Physical damage--> Base attack damage (+100% bonus AD) (this can critically strike) Skillshot range--> 800 units length, 160 width Slow amount--> 20% Grievous wounds/slow duration--> 3 sec Cost--> 70/65/60/55/50 energy Cooldown--> 7 sec (passive effect disabled while on CD)
Gameplay notes: While the active obviously can't be used on towers, the passive effect works nicely in getting high damage in for just a few hits. This also is combo-ed well with the Innate and with spellblade from Trinity Force or Iceborn Gauntlet, especially if you have built at least 50% critical strike chance from other items as the main passive can quickly get you to max stacks and then casting this spell can set up a nice "one-two" KO on weak targets.
W- "Steadfast Will" Pico creates a shield around her that while active also allows her attacks to restore her. Killing enemies while the shield is active also restores a portion of the shield. Shield strength--> 70/105/140/175/210 (+80% AP) Shield return on kill--> 20/30/40/50/60 (half on minion/monster kill) (does not restore above max shield strength) Life steal bonus--> 15/17/21/23/25% Energy return on hit--> 20 Buff duration--> 5 sec (regardless of shield amount) Cost--> 60 energy Cooldown--> 17/15.5/14/12.5/11 sec
Gameplay notes: A balancing tool to Pico's arsenal, whether it is used to assault or just sustain is dependent on your build and the situation you are faced with. Again items like Iceborn Gauntlets or Trinity Force work well with this ability as the AP helps to increase the shields strength while the activating of the spellblade effect helps to keep the shield amount high while laning/camp clearing. However building items like Infinity Edge can also keep the shield strength high just by aiding in taking down champions when dueling them or in teamfights.
E- "Double Spin" Given a few seconds to build up strength, Pico can then whirl her swords around and send a wave of force out, dealing physical damage and knocking up any enemy hit by the attack. At full charge, Pico will swing her swords twice, dealing double the base damage but increasing the CD. Damage--> base 75/100/125/150/175 (+50% bonus AD) ~~full charge damage--> 150/200/250/300/350 (+100% bonus AD) AoE--> 0 to 400 unit radius, increases 100 units each second for 4 sec Knock-up time--> 1 second Channel time--> 5, 4 sec to channel and the last sec to hold full charge (channel cannot be cancelled, only ended early) Speed reduction while channeling--> 25% Cost--> 90 energy (taken when channel is broken from casting) Cooldown--> 20/18/16/14/12 sec (+1/2/3/4/5 sec if used at full charge) (extra time unaffected by CD reduction)
Gameplay notes: A very high reward ability it is great for charging up to clear waves or camps out but doing so puts you at risk of being ganked or counter jungled while you have no hard cc. At the same time a well played Deviant can be a perfect tool to add to a "wombo combo" by using your passive and ult to rush into a grouped up enemy team and just devastate them. There is a difficulty however in effectively using the ability if your opponent has better positioning or can kite easily. A useful tactic in countering this is if you go to duel someone, and you don't use quick cast, you can simply double tap the spell to start and stop the channel just long enough to get the minimum range out and knock them up while you then use your Q and W to out sustain them. The damage may be less for this playstyle, but with high CD reduction you will be able to spam the hard CC more often and get more damage in overall because of it (though this is still less effective on high range opponents).
R- "Phantom Pain" Pico draws both swords together, fades into the shadows and readies to deal a deadly final blow. If the blow really does kill, then Pico will fade back into the shadows afterwards, for a few seconds. Damage increase of next auto attack--> 100/150/200% (applied before critical strike damage) Duration of buff--> 1/1.5/2 sec initial invisibility, empowered attack has 3 sec duration to land, 5/6/7 sec of secondary invisibility if empowered attack kills Cost--> o energy Cooldown--> 120/105/90 sec (half time if attack isn't used)
Gameplay notes: Pico's ultimate finisher. The idea is that with this ability you can strike an enemy from the behind and take them down before the even knew what hit them. While this power can only be used on a champion, it does pose an incredibly threat to anyone who tries to 1v1 you, because if you proc your Driven Blade passive to max on a person this ability means instant death from that 6th attack. Personally I'd want the ability to fully reset on kill (which I would reduce the damage buff if I did that) but then it would be too similar to Darius' own R. At least I've been told that before. Regardless the ability is perfect for momentarily disengaging from a fight to re-position and then rush back in for a surprise attack. This is especially true if you bait the enemy into wasting damage on Steadfast Will", then when that breaks you use your ult to sneak up into the middle of the enemy and double tap "Deviant" to disable the carries before you use the attack buff to finish them off. A note that you should have your "Driven Blade" off CD and already stacked on your chosen target for maximum execution. That way if they somehow survive and flash away you have a way to catch up to/re-attempt to execute them. If you are using your ult to pick off a lone enemy, you should make sure to note whether they can get any back-up. Because while your main passive can help you chase them down lane, it will not help if you lose the speed to a minion wave or your hard cc be on CD when the teleporting top laner or adc comes knocking.
Champion Stats:
Health--> 574.5 (+77 per level) (max 1883.5 at lvl 18) ~~regen--> 7.06 (+0.63 per level) (max 17.77 at lvl 18) Energy--> 200 ~~regen--> 50 Attack damage--> 59.5 (+3.5 per level) (max 119 at lvl 18) Attack speed--> 0.678 (+3% per level) (max 1.024 at lvl 18 with +51%) Attack range--> 125 Movement speed--> 335 Armor--> 24.5 (+3.5 per level) (max 84 at lvl 18) Magic resist--> 32.1 (+1.25 per level) (max 53.4 at lvl 18)
Timeline: 12/06-->12/07 (way too late in the evening now morning technically) Post of the champ made. Yaaaaazzzzzz............zzzzzzz........zzzzzzz.......zzzzzzz 12/07 Arranged placeholders for champion and ability stats. (for those wanting to vote please bear with me, I'm very methodical about this stuff) 12/09 Added names and numbers to abilities, all of which are pending much change (especially the names). Also adjusted lore to be ore in depth, still needs work though. 12/14 Again with the being up too late to be doing this thing. But abilities have been revised both in name and stats. And lore may have a final iteration, depending on feedback. 12/15 Before midnight but still fairly late update. Champion stats and some ability stats have been added according to energy cost basis. Additionally small changes have been made to ultimate for clarification and to W, which was completely redone last update, to have energy return. 12/21 Surprisingly at a decent time in the afternoon. Full stats have now been given to all abilities, with a rework given to "Deviant" (now temporarily renamed "double spin") to put a greater focus on ad builds and allow for more synergy to the rest of the kit. (now if I can just put this much effort into the lore...) (now in 2015) 07/11 Finally coming back to the boards and looked at my champion to know I need to update it. Plus I'm adding Pico to the 2015 July MCCC. Specifically I've got a new section devoted to Pico's joining of the "good guys" in the lore of the contest.
are already out of range, while about 20 champions may or may not be out of range depending on the size of their hitbox.
For comparison's sake, 600 range is
W.