[Champion Concept] Zero, the Primal Pursuant (Version 3)
Artist Unknown
Author's Note: Hello everyone, it's me again. I do not plan on spamming my ideas and doodles too often but I thought that should be said, given my last version of this design was posted days ago. It was awful. I was given wonderful feedback that helped me make sense of the horribly done kit and I realized that it cannot be helped. So I completely revamped his kit and design, enjoy.When designing this champion, I wanted someone who could be somewhat mobile in the jungle, given that the current meta revolves around a lot of strong pushing and control. He has some decent crowd control as well. I see him as a decent clear jungler with mildly impressive ganks in the early game, and as someone who will transition well into the team-fighting phase.
General Statistics Health: 588 (+98) Health Regeneration: 7.86 (+0.9) Mana: 255 (+30) Mana Regeneration: 8 (+0.6)
Offensive Statistics Attack Range: Melee - 125 Attack Damage: 57 (+3.8) Attack Speed: 0.679 (+2.65%)
Defensive Statistics Armor: 26.5 (+3.5) Magic Resistance: 32 (+1.25) Movement Speed: 335
Passive: Spark Engineering Zero increases his Attack Damage by 20% of his total Armor, and increases his Ability Power by 10% of his Magic Resistance.
Final Spark: _ Whenever Zero is dealt fatal damage and is killed, a bright field of radiant light emerges from his body. This light reveals the surrounding area (except brush) in a 700-unit radius around his body that slowly draws inward, lasting about 2.25 seconds._
Q - Polarizing Punch Range: 400 Cost: 80 Mana Cooldown: 10/9/8/7/6 Seconds ACTIVE: Zero creates a wave-motion field of kinetic energy around his fist before leaping to target enemy unit, dealing 80/115/150/185/220 (+80% bonus Attack Damage) physical damage to them and slowing them by 15/20/25/30/35% for 1.25 seconds.
W - Multiplicity Transducer Range: Self Cost: 40/50/60/70/80 Mana Cooldown: 14/13/12/11/10 Seconds PASSIVE:_ Zero reduces damage taken based on his health by 1/2/3/4/5% as long as he is above 35% of his maximum health._ ACTIVE: Zero creates an energy shield around him with a shield strength of 80/130/180/230/280 (+20% of his missing health) for 2.5 seconds. While the shield persists, he gains 5/10/15/20/25% movement speed that decays over a period of 2 seconds.
E - Circuit Breaker Range: Self [375] Cost: 20/30/40/50/60 Mana per second Cooldown: TOGGLED ON: While toggled on, Zero releases a pulsating wave of sonic energy in a radius around him, dealing 20/35/50/65/80 (+30% Ability Power) magic damage to all enemies around him every 1.5 seconds; neutral monsters and minions are knocked back 125 units away from him but may not pass through terrain. Units knocked back this way may only be knocked back once every 7 seconds.
R - Cortical Matrix Range: 500 Cost: 100 Mana Cooldown: 130/115/100 Seconds ACTIVE: Zero roots himself in place and overloads his circuits, dealing 200/250/300 (+50% bonus Attack Damage)(+40% Ability Power) magic damage to all enemies in a 300-unit cone in front of him. All allies within a 300-unit cone behind him gain 20/30/40% increased movement speed for 2.25 seconds.