[Game Mode Concept] New Game Mode - Tag Team!!!
Tag Team!! A game mode that can have two variations:
- The first variation involves the use of 5 players per team, each player using two champions each.
- The second variation involves the use of 10 players per team, and you are partnered with a person for your tag team.
Contents:
Variation 1:
- How To Play: Champion Selection
- Summoner Spells
- The Map: Summoners Rift
- Your Partnered Champions
- The Summoner Pad
- The Jungle: What's New?
- Settling The Score: How To Win
- Post-Game: Who Did What
Variation 2:
- What's the difference?
Author's End Note
Variation 1:
Map Size: Summoner's Rift. Team Size: 5v5.
How To Play: Champion Selection
- Upon entering the champion selection, each team will enter the draft pick phase, involving three bans per team.
- After the banning phase is over, each player has 20 seconds to pick their first champion, using a draft-style method of picking. These champions picked are visible to both teams.
- After the draft picking of the first champion is done for everyone, each player has 20 seconds to pick their champion via a blind-style method of picking. These champions are not visible to the opposing team until all players have locked in.
- Once the picking phase is over, all players have 30 seconds to organise runes and masteries. There are two rune page and two mastery boxes to fill in; one for each champion picked. This allows for each champion picked to use different runes and masteries that the other picked champion wouldn't normally use. EG: If the second champion was Veigar, he would not want to use a lethality rune page with fervor keystone mastery that their first champion, Master Yi, was using. So there is a second slot for Veigar to take their ability power rune page with deathfire's touch.
Summoner Spells:
- There are now two summoner spells: Tag In! and a summoner spell of your choice. Each player must use Tag In in a summoner spell slot, while the other spell could be anything from Cleanse to Ghost.
- Tag In! swaps out your current champion for your partnering champion. This change causes the current champion to become invulnerable and untargettable for the smallest instant while they swap, and has a cooldown of 45-15 seconds, reducing the cooldown of the spell for every 5 minutes of the game that elapses.
- While your champion is swapped out, the cooldowns of used abilities will count down even while they are not active. The two partnered champions do not share ability cooldowns, except for your summoner spells.
- If one of your partnering champions dies, the other will automatically come forward. The cooldown of Tag In! then becomes the cooldown equal to the death timer of that dead champion. However, Tag In! cannot be used, even after that cooldown has finished, until you have returned to the summoner pad to revive that dead champion after the cooldown is over.
- If both champions die, whichever champion has the lowest death timer will spawn first as your primary champion. They then have to wait until the second champion's death timer is complete to revive that champion on the summoner pad.
The Map: Summoner's Rift
- Entering the rift, you'll notice that the gameplay is almost exactly the same: How you make the meta work is completely up to the players of the game. If you want to run two junglers who can swap to a top/adc, or perhaps 5 supports who can swap to, well, 5 more supports, then that is up to the players!
- All jungle camps have the ability to Tag In! when they get to low health. It will be explained further down.
- All champions gain passive experience and mana regeneration, as well as offering 25% reduced summoner spell cooldown on every summoner spell that isn't Tag In!.
Your Partnered Champions
- Both champions have separate ability timers for their abilities. The only spells they share are the summoner spells.
- Both champions gain the passive experience bonus. If the active champion earns experience through killing units/being around the death of units, the tagged out partner also receives 50% of that experience.
- Tagged out partners lose all current active bonus or effects from abilities upon being tagged out. However, they will still recover health and mana/resources via health and mana/resource regeneration.
- When gold is earned, the gold is equal among both partnered champions. Your gold count is equal to that of the champion that is currently tagged in, but both champions keep separate gold pools and spend it separately.
- Each champion has separate items: The items found in the bottom right are of the champion currently tagged in. All item cooldowns are champion-specific and not shared among both champions.
The Summoner Pad
- The pad offers two roles: Revival and Shopping.
- If you have a partnering champion that has died, you will notice that Tag In! becomes unavailable for use. By entering the summoner pad while your partnering champion is dead and Tag In! is off cooldown, that dead champion will come back alive.
- Shopping from the shop has changed. Down the bottom right, you may choose which champion you are buying the item for before you buy it. The undo button works like normal, and all gold spent is relevant to the gold pool of the champion the item is being bought for.
- Selling items will only grant gold to the champion whose inventory that item belonged to.
The Jungle: What's New?
- All camps are found in the same relevant places with the same cooldown after the camp has been cleared.
- All non-epic jungle camps have the ability to Tag In! instantly. If the target jungle camp's large monster takes damage that would bring them below 25% maximum health, they negate any further damage that would bring them lower than 25% health and tag in a weaker version of themselves.
- These versions of themselves cannot Tag In!, possess 30% less maximum health than their previous partner, and offers only 25% of the gold value that the partnered jungle camp offered. Once this partner has been cleared, the original jungle camp will re-appear with the same health as when they were tagged out. Only when that camp has been cleared will the camp go on cooldown.
- The Dragon can also use Tag In!. Both versions of the dragon are of different elements, as well as possessing 20% less damage and maximum health.
- Every time the dragon loses 25% of it's maximum health, it will swap out and tag in another dragon of a different element to fight the champions. Each dragon will swap out at 75%, 50%, and 25% maximum health, and will not regenerate health while tagged out unless the tagged in dragon becomes out of combat and begins to regenerate their health.
- Killing each dragon individually will grant the buff from that dragon to all allies. EG: If you killed a Mountain and an Infernal Drake in one go, you will gain both buffs. The dragon will only go on cooldown once both dragons have been slain.
- The Elder Dragon and Nashor Baron cannot use Tag In!, but (because you essentially have 10 champions on your team) both Baron Nashor and Elder Dragon possess 20% increased maximum health.
Settling The Score: How To Win
- Simply destroy the nexus like a regular Summoners Rift match to win the game.
- You will gain a kill or assist upon the death of a single enemy champion, regardless of whether or not they still have a partner in the waiting.
- A killing spree is relevant to the summoner using the champions, not to the champions themselves. If both champions of a summoner die, only then is the shutdown gold awarded to the opposing team.
- Earning a multi-kill is relevant to the summoner and not to the specific champions. EG: You may get a double-kill on Veigar, Tag In! Master Yi for a further three kills, and that summoner would then be granted a pentakill.
Post-Game: Who Did What
- Your post-game screen consists of each summoner's details for both of their champions individually. EG: If you went 16/12/24 total, it would instead show 'Veigar: 6/4/14' and 'Master Yi: 10/8/10' individually for that summoner.
- All stats shown on the graphs have the option to be 'Summoner-Specific' or 'Champion-Specific'.
Variation 2:
Map Size: Summoners Rift. Team Size: 10v10.
Whats The Difference?
- Instead of using two champions, two summoners are partnered together to use a single champion each.
- Each person has Tag In! still, but it will instead tag your partner in instead of your second champion. Both summoners can choose to Tag In! at any time, but both summoners share the same cooldown for that particular summoner spell.
- Summoners both have Tag In! in which they share a cooldown, but they may choose a second summoner spell that is specific only to the individual. They do not share the cooldown of that second summoner spell.
- While not tagged in, you have the option to buy at the shop. However, you will not receive these items until you enter the summoner pad again. The summoner pad will automatically grant these items to your inventory when you enter the summoner pad.
- Pre-made summoners have a greater chance of being matched together as partners. You can queue with up to 10 people at once.
Author's End Note: Hey guys! Thanks for showing some interest in this concept! If you feel like you have any other suggestions for the game mode or just plain old like or dislike something, feel free to comment below! All suggestions are welcome; I love hearing what you guys think about the concepts! Cheers!