Sightstone New Upgrades (IDEA)

Grieven·10/17/2014, 3:09:56 PM·5 votes·1,140 views

(Not really a skin or a champion but I didn't know where to put this one as. Sorry.)

How many of us have upgraded from Sightstone to Ruby Crystal straight away..? Probably very few of us, and those that did have very little understanding of how much Ruby upgrade is not that great of an item. If they do get upgraded, they're upgraded last with some left-over gold. For an item that is the core on every support champion; that's kind of sad.

For that, I've taken an idea from Riot's S5 Jungle items and the way they are upgraded and have a lot of diversity between one another, so here are some ideas on how to make Sightstone a better appeal for a support than other items. Tell me your thoughts about it.

[TIER 1]

Sightstone: Ruby Crystal Stats: 250HP (buffed from 150 to 250) Price: 1000G. (nerfed from 800 to 1000) Holds: 3 Wards (nerfed from 4 to 3). Gold Efficiency: 665G (efficient after 5 wards placed and increasing)

[TIER 2]

Ruby Sightstone: Kindlegem(850) + Sightstone(1000) Stats: 600HP, 10% CDR. Price: 2000G Holds: 5 Wards Gold Efficiency: 1596 + 316.7 = 1912.7G (efficient after 2+ wards)

Sapphire Sightstone: Forbidden Idol(700) + Sightstone(1000) Stats: 10% CDR, 14Mp5, 300HP Price = 2000G Holds: 5 Wards Gold efficiency: 316.7 + 840 + 798 = 1954G (efficient after 1+ wards)

Onyx Sightstone: Chain Vest(720) + Sightstone(1000) Stats: 50 Armor, 350HP Price = 2000G Holds: 5 Wards Gold Efficiency: 1000 + 931 = 1931G (efficient after 1+ ward)

Opal Sightstone: Blasting Wand(860) + Sightstone(1000) Stats: 50AP, 300HP Price = 2000G Holds: 5 Wards Gold Efficiency: 1087 + 798 = 1885 (efficient after 2+ wards)

[TIER 3]

Any of the Tier 2 sightstones can be upgraded into Tier 3 depending on what upgraded trinket you have. Once upgraded, the support cannot sell back the trinket in exchange for another one. He must first sell the Tier 3 sightstone in order to change from, say, a blue trinket to red. Requires Lvl 11+. Price(for all): 2800G.

Farsight Enchantment: Tier 2 Sightstone(2000G) + Farsight Orb(475G) Passive(Farsight): Vision of the bearer through the fog of war increases by 500 range. Farsight also has a second passive that activates once the champion with the enchantment reveals enemy champions hiding in a bush in 300 range of him. Static: 120s CD.

Oracle Enchantment: Tier 2 Sightstone(2000G) + Oracle's Lens(475G) Passive(Oracle): Going in 100 range of a ward/trap/hidden champion activates the passive, revealing everything that the champion passes over in 150 radius. The passive lasts for 10s and after it finishes, it goes on a static 100s CD.

Stealth Totem Enchantment: Tier 2 Sightstone(2000G) + Greater Stealth Totem Trinket(475G) Passive(Stealth Totem): The limit of wards that can be placed on the map increases from 3 stealth wards to 6. The wards placed by this champion also last 50% longer (+90s) and ally wards last 25% longer (+45s/global buff).

Vision Totem Enchantment: Tier 2 Sightstone(2000G) + Greater Vision Totem Trinket(475G) Passive(Vision Totem): This enchantment produces free pink wards for the bearer, granting him 1 vision ward in the free slot of his inventory every static 180s (3m) up to a maximum of 2. If every slot is full, the enchantment will place pink wards into your Tier 3 Sightstone and if the Sightstone is full as well, it will not produce anything until one spot is left open/player puts down a ward (aka it will be on constant full CD). The player's limit of vision wards placed on the map also changes from 1 to 2 MAX.

4 Comments

captain tucan10/17/2014, 10:03:32 PM1 votes

I like the idea of giving them enchantments like boots

What Is Smite10/18/2014, 12:06:40 AM1 votes

I can give a thumbs up for giving sightstones extra stats like armor, AP, CDR, and MP per 5 but nerfing the amount of wards that can be placed from the sightstone and uping the price actually hurts supports more than helps them and even when a support has placed 3 wards down if they need vision in an unwarded area to see of the enemy team is there or not then that 1 extra charge in the sightstone helps more than imaginable. Also for the AP variant sightstone you might want to tune down the AP given a bit since 50 Ap on most of the AP supports is going to hit you down to half or 3/4ths health with one ability.