REWORK: TEEMO

Gryzaldr·11/8/2018, 11:14:21 PM·1 votes·912 views

Explaination: Teemo is supposed to be a niche pick champion with high damage and objective control, but because of how his current kit works he can be used in a variety of ways based on what his team needs: Tank-mo, Speed-mo, Nuke-mo, etc. To address this, I have changed his Base stats in addition to how he scales throughout the game, Early game nerfs to late game buffs. Additionally, I have modified how his abilities work, or at minimum gave them a fix so that they are less oppressive early game but very powerful late game. Moved the passive into being his new W which now gives him much more untility in fights and ganks, created a new passive that makes his kit a bit more lore friendly, modified his poison mechanic to be more understandable and skill oriented, Q is now a skill-shot instead of Point and Click, and many more fixes besides.

Base Stats: Max Health: 514(+84 per level) [2026 at 18] Health Regen: 4.8(+0.7 per level) Max Mana: 342(+19 per level) [684 at 18] Mana Regen: 9.3(+0.5 per level) [18.3 at 18] Attack Damage: 56(+2.9 per level) [108.2 at 18] Attack Speed: 0.69(+3.62% per level) [+65.16%(1.13) at 18] Armor: 22.6(+4.13 per level) [96.94 at level 18] Magic Resist: 30(+0.75 per level) Speed: 335

Scouts Core - Passives: Passive - Gather Intel(NEW): Upon the defeat of an enemy champion, they will drop a slip of paper on the ground for 5 seconds representing another champion. If you pick it up you will activate Eliminate the Target for that specific enemy. If you do not pick up the bounty, this ability can be reactivated in 15 seconds. You cannot carry more than 1 bounty at a time.

Passive - Eliminate the Target(NEW): Upon activating this ability, Teemo has 2 minutes to eliminate the selected target. While the bounty is active, Teemo can always sense where the target is(similar to WW blood hunt), gains 20% movements speed when moving towards the target(range limited to 1,250 units), and deals 5%(+1% per 100 AP) of the targets max health in magic damage. Upon successful completion of the bounty, Teemo gains +5% MS(stacking) and +10% AS(stacking). Completion or failure of the bounty puts Gather Intel on a 2 minute cooldown.

Q - Dart Specialist(NEW): Mana Cost: 75 / 80 / 85 / 90 / 95 Cooldown: 8 seconds at all ranks Range: 700 Units Active: Teemo hurls an especially potent dart in a target direction dealing 70 / 115 / 160 / 205 / 250(+ 75% AP) magic damage in a small AOE (75 units) if it hits a target. If any of targets have any stacks of poison, deal bonus magic damage equal to +10 / +20 / +30 / +40 / +50 (+ 25% AP) magic damage and obscure the targets' vision for 0.2/0.4/0.6/0.8/1.0 seconds per stack of poison.

W - Guerilla Warfare(NEW/Rework): Mana Cost: 70 mana at all ranks Cooldown: 18 / 17 / 16 / 15 / 14 seconds Range: Self Passive - Patient Ambusher: Teemo gains invisibility any time he stands still for longer than 2.0 / 1.75 / 1.5 / 1.25 / 1.0 seconds without attacking, moving, or being attacked. He will remain stealthed so long as he doesn’t move, doesn’t attack, or isn’t Displaced. If Teemo is within bush or A smokescreen(including Akali’s) he gains invisibility after 2.0 / 1.75 / 1.5 / 1.25 / 1.0 seconds even while moving and can move within the boundaries without losing stealth. Passive - Element of Surprise: When Teemo breaks stealth, he gains the Element of Surprise for 3 seconds, granting him 20% / 40% / 60% / 80% / 100% bonus attack speed, doubles his passive movement speed bonus, and cannot be slowed for the duration. Active - Guerilla Strike: Teemo drops a smokescreen (300 units) at his feet and immediately grants Teemo's Patient Ambusher while within the smoke(no delay timer) and blinds all targets that are in it or walk through it while they are within the smokes range. The smoke lasts for 1.5 / 1.75 / 2.0 / 2.25 / 2.5 seconds.

E - Toxic Shot(REWORK): Mana Cost: 30 / 35 / 40 / 45 / 50 mana Cooldown: 12 seconds at all ranks Range: Self Passive: Teemo's basic attacks deal +10 / +15 / +20 / +25 / +30(+ 40% AP) magic damage on-hit and poisons them for 5 / 10 / 15 / 20 / 25(+ 20% AP) magic damage every second for 3 seconds, stacking up to 3 times. Subsequent attacks refresh the poison duration. Active: Increases the on-hit damage of Teemo's basic attacks to 20/30/40/50/60 for 3 seconds and if the target hit is at max poison stacks deal full poison damage on-hit as well. This ability only affects the primary target focused, i.e. does not work with Runaan's Hurricane.

Note: This means that if a target has max stacks they take +10(+40% AP) + 5(+20% AP) equaling +15 (+60% AP) magic damage per hit and still refresh the poison duration. This makes an Attack speed build Teemo very dangerous, making Nashor's Tooth a first or second item.

R - Noxious Trap(Balance): Mana Cost: 100 mana + 1 charge, at all ranks Cooldown: 0.5 seconds Range: 400 (increased when bouncing) Passive: Teemo gathers a Noxious Trap every 35/30/25 seconds, holding a maximum of 3 traps at once. Active: Teemo tosses a Noxious Trap on the ground, which stealths and arms after 1 second, lasting up to 3 minutes. While armed, mushrooms grants normal vision (equal to 250 / 300 / 350 units) around them. Mushrooms can bounce (300 / 400 / 500 units) if thrown on top of another mushroom. This can only happen once. If an enemy steps on a mushroom, it detonates, Poisoning the enemy for 80 / 105 / 130 (+ 30%) magic damage per second for 3 seconds and slowing them by 35% / 42.5% / 50% for 3 seconds. Noxious Trap have 4 maximum health and can only be attacked by champion basic attacks (1 damage from ranged and 2 from melee).

8 Comments

Shazzbot6911/9/2018, 12:31:22 AM1 votes

agree that teemo needs a rework but disagree with your specific rework

Gryzaldr11/9/2018, 2:53:34 AM1 votes

Updated to reflect Shazzbot69's input.