Pick a Card, the Twisted Fate Rework
Yet another champion rework concept that I have been working on for a while. Might still need some tweaking, but I'm sure you all will grasp the general idea behind it. It's another one that I love to play, but that feels a bit old and outdated as far as abilities and the way you play him. So I wanted to give him a little rework that gives him a few more options other than just, Gold Card into Q constantly. I wanted him to be able to have a few more options for playability, the choices you make while you play him, and the build options, all while still keeping his identity as a Champion. Once again this is without numbers, artwork, or lore. But if you all enjoy, and there's positive feedback, those are things I can add later. As always, I'd love to here any ideas and feedback when it comes to this rework concept.
And without further ado, I give you:
Twisted Fate The Card Master
**Passive: Stacked Deck ** Twisted Fate builds up his deck with magical cards over time, adding a new card (up to a max of 5) every few seconds. Killing enemies grant cards as well ( 1 per minion, and 2 for champion kills).
Stacked Deck provides additional damage to his basic attacks and abilities based upon the amount of cards he has stacked up.
I really wanted his passive to play more into comboing with his abilities. I wanted it to be more rewarding for playing him well, CSing properly and stuff, but a bit punishing if you aren't playing him well. That way it gives him some kind of counter ability in lane. Now this can be tweaked later, possibly more of just a time thing with the cooldown being reduced by kills or something. But you get the general idea of it.
Q: Wild Cards Consumes 1-3 charges of Stacked Deck.
Throws out cards based upon the amount of cards he has stacked in his deck (Max of 3 cards thrown). Wild Cards gains bonus effects based upon his Luck of the Draw card. Blue Card: No longer passes through enemies, but instead throws cards in quick succession in a straight line, dealing increased damage. Red Card: Throws cards a short distance that stick in the ground and explode after a short time, dealing damage to nearby enemies. Gold Card: Grants bonus gold for each enemy killed. (This is where the old passive went :D) Trick Card: Throws out his cards a set distance before returning them to him and reloading those cards back into his deck.
_I feel like this new Q gives a bit more options and things that you need to consider before just throwing out cards. Sometimes it might be smarter to throw just the one card to slow the enemies chasing you. Other times you may need to throw out all 3 for max damage. But with this new Q it gives you options and makes you think about the choices you make in lane and during team fights. Also I thought about 5 cards at once, but not only do I think it could be too strong, it could also ruin combos and other abilities. So 3 is enough.... for now ;) _
W: Luck of the Draw _Enemies can no longer see which card is drawn. _
Consumes 1 Charge of Stacked Deck.
Twisted fate tosses a random magical card into his hand, granting him additional effects to his Wild Cards and basic attacks. Basic attack effects- Blue Card: Deals bonus damage and restores mana. Red Card: Deals damage and slows enemies in the area of affect. Gold Card: Deals damage and stuns enemies. Trick Card: Reloads 3 cards into his Stacked Deck.
Yes, I know.... A RANDOM CARD?!?!?! AM I MAD?!?!?! Maybe a little. But I thought about it and it makes sense, for his character and this new kit. It still keeps the old abilities of his Pick a Card, but now works with his new passive and ties into the rest of his kit. I also took out the ability for the enemy to be able to see what card you have. That way, they never know what you have up your.... Sleeve ;)
E: Ace Up the Sleeve
Twisted Fate stores his magic card for later use. While a card is stored he gains bonus movement and attack speed.
_This one was pretty tricky for me. I had a little bit of trouble thinking of a 3rd ability that fits into his kit and still keeps his identity. But I really feel like this ties into everything that I wanted to accomplish with this rework. More options and the ability to outplay opponents more, and still giving him the options in his item build. This also fixes one of the issues he has, which is very low mobility. In a world full of high mobility champions, it just makes him less fun to play. Now he gets a little bit more mobility, without making him OP, and still gives even more choices when playing him. That way you have to make sure you pick just the right time to pull out your ace! _
R: Destiny
Grants true sight on all enemy champions on the map.
Can be recast to charge up his Stacked Deck to max stacks and then teleport to another location on the map.
And of course, the Ultimate. This ability MADE Twisted Fate for many years. Did you really think I was gonna take it out??? It works just like the old Ult, just with the added affect for his passive :)
Well that's the majority of it guys. Let me know what you think, I love all feedback. And let me know if you'd tweak or change anything. If you're enjoying my rework ideas, please let me know because I have a few more I'm working on.