Xankul The Soothsayer of Demacia
Champion: Xankul The Soothsayer of Demacia Histrory: Raised from a broken home where he was never heard. Xankul ran away and became a ward of the state. soon after becoming a ward he had shown adept ability to cast magic. from then on he was to study at the College of Magic where he would be introduced to Lux who he fond over. after many years of study and teaching he found something special that only he could do, he could command with a single word. Xankul had from then on driven his study into the words of power and all things that could be done with only the sound of his voice.
Role: Mage/Support Attack Power: OO Defense Power: OOO Ability Power: OOOOO Difficulty: OOO
Stats Health: 467.6 (+60 Growth)at 18 (1487) Mana: 383.4 (+70 Growth) at 18 (1573) Attack Damage: 50 (+4 Growth) at 18 (118) Base Attack Range: 650 Attack Speed: 0.694 (+2.125% Growth) at 18 (0.945) Additions as needed to cap (223.88%) Movement Speed: 350 Health Regen: 0.5 (+ 0.5 Growth) at 18 (9) Mana Regen: 9 (+1.4 Growth) at 18 (30) Armor: 16 (+0 Growth) at 18 (16) Magic Resist: 31.1 (+1.25) at 18 (53.4)
Abilities Passive: Power of Speech every time an ability is casted within 1200 range of Xankul he gains a stack of Verbal power. Stacks are halved after death. Xankul gains ability power equal to amount of stacks.
Q: Mental Whispers Range: 400 Cost: 80/85/90/95/100 Cool down: 14/13/13/12/12 Activation: Xankul deals magic damage equal to 40/75/110/145/180 plus 10% (+45% Ability Power) of the target's current Health. Xankul gains stacks of Verbal Power equal to 2%/3%/4%/5%/6% the damage target is hit with for the next 3 seconds.
W: Words Of Pain Range: 900 Cost: 80 mana Cool down: 9/8/7.5/7/6 Activation: Symbols appear around Xankul that shoot to target area. dealing 80/120/160/200/240 (+65% Ability Power) to enemy it hits and they becomes marked by pain. Specal: any allies withing 500 range of target gain 1%/2%/3%/4%/5% increase to all damage. if target dies from words of pain, Xankul's Verbal stacks increase by 1%/2%/3%/4%/5%.
E: Utter Movement Range: 550 Cost: 70/75/80/85/90 mana Cool down: 15/14.5/14/13.5/13 Passive: Xankul gains bonus movement equal to 2%/4%/6%/8%/10% of ability power. Active: air shoots out hitting next enemy deals 40/60/90/140/180 (+60% AP) and is stunned for 0.50/0.75/1/1.5/2 seconds. while this ablility is on cooldown, the passive can not be applied.
R: Declare Arcane Compendium Range: 400/800/1600 Cost: First: 25/50/75 mana per second active. Second: consumes all stacks of Verbal Power Cool down: 150/120/90 Activation: First: Xankul gains true sight (reveals all invisible objects and champions in the area)of all things withing range. must have mana to keep it going. Second: all enemies withing range reduced Armor and Magic Resistance equal to 20%/35%/50% for number of seconds equal to 2% of Verbal Power Stacks consumed.
Notes: I understand the passive is a make or break ability, that is one of the reasons I have it there. it's not as bad as
but it's still good.