Nunu rework concept

jocomotion·3/7/2018, 6:27:42 PM·1 votes·240 views

Nunu is an old champion. Like a REALLY old champion, it shows both through his visuals and through his game play. His kit is so simple that riot has continuously added extra effects and buffs to him over the past few years just to keep him somewhat viable. Riot has tacked on health scaling, consume stacks, out of combat movement speed, on hit magic damage, and most recently free AP in order to keep this dead carcass of a champion alive. Now these changes aren't bad by ANY means, but its pretty clear that a rework is pretty overdue.

So quick disclaimer, I am NOT a Nunu main, nor do I play the champion a whole lot, especially on my main account, but I do like this champ's theme and potential. A freljordian kid was able to tame a wild yeti, probably one of the most rare and dangerous bests in runeterra, and use his magic to cool the beasts hot blooded temper to survive the frost of the freljord. That's pretty badass, too bad in game the yeti doesn't look ferocious he looks like a childrens cartoon character rather than a ferocious beast, and Nunu himself doesn't really look bad but he could use a visual touch up as well.

To figure out what Nunu (and Willump the Yeti) needs in VGU their I've composed a list of strengths, weaknesses, and inherent deficits (weaknesses that come with the champions age rather than purposefully implemented weakness).

Strengths include Counter Jungling, Tanking damage, Attack speed slowing, Epic monster taking, The ULTI, Offensive utility, and resource management (can easily keep healthy and keep mana up), Consistent soft CC

Weaknesses: No engage, Low damage output, Low waveclear, Weak late game.

Inherent deficit: NO hard CC, Poor, Grants buffs that he can't use effectively (Attack speed and AP), No real class (he's defined as a warden, but he has trouble protecting anyone) Keeping all of this in mind, I've created a concept that I'd expect Nunu to be like after his rework.

Passive (two part)

> Part 1: Consume > • Cooldown: 4 seconds > • When an enemy minion or monster drops below an 300 (+45 per level) Health Or below 10% (+1% per level) max health (whichever is the lower number) Nunu can consume it dealing true damage and executing it while healing depending on what monster Nunu has eaten. > • Minions: 10-150 (+2% missing HP) > • Small monsters: for 35-200 (+7% missing HP > • Large monsters: 40-240 (+10 % missing HP) > • Epic monsters: 150-400 (+25% missing HP) > Part 2: Shared bond. > • Nunu and Willump’s abilities have two effects which change depending on if they are separated > • Movement and auto attacks are performed by Willump and abilities are performed by Nunu > • While together, Nunu enchants Willump’s basic attacks causing him to deal 15(+5 per level) (+20%AP) bonus magic damage on auto attacks. > • When separated Nunu and Willump gain a 20/25/30/35/40% movement speed boost when moving towards one another

Q: Toss me over/ Come back!

> • Mana: 50 at all ranks, Range: 500 units/ 800 units, Cooldown: 10/9/8/7/6 > • Willump tosses Nunu in a line granting vision in a large area while traveling and when landing. > • Terrain: If Nunu lands on terrain, come back will automatically be activated and he will return to Willump, granting vision as he returns. > • Ally: If Nunu lands on an Ally he’ll shield them for (+50% AP)(10% max Health) for 2 seconds, grant them the movement speed boost form Shared bond, and stand next to them until ordered to come back > • Enemy: Nunu latches onto his enemy and uses his ice magic to cripple them by 13/16/19/22/25% granting Willump shared bonds movement speed when moving towards the enemy. > Come back > • Active Ally: After using toss me over on an ally Nunu can activate Come back for no cost, causing him to detach form the ally and run back to Willump > • Active enemy: Without Nunu to cool him down Willump goes berserk, swinging at the enemy champ that has Nunu, dealing 70/110/150/190/230 (+ 50% AP) magic damage and Knocking the enemy back 400 units and reuniting the two. > • If Nunu and Willump are 800 units apart Nunu will automatically come back to Willump

W: Blood boil

> • Mana: 60/70/80/90/100, Cooldown: 11/10/9/8/7 > • Ally: Nunu empowers his ally, granting them bonus 30/40/50/60/70% bonus Attack speed and 20/40/60/80/100 (+10% AP) Ability power for 4 seconds > o If Nunu’s Ally is Willump these bonuses are increased > o 30/60/90/120/150 (+15% AP) ability power and (45/60/75/90/105%) attack speed > • Enemy: Nunu chills his enemy dealing 50/90/130/170/210 (+50% AP) magic damage and slowing the enemy by 30/30/40/40/50% over 2 seconds > E: Ice blast > • Range: 600, Area: 200, Mana: 70/70/80/80/90, Cooldown: 7/6.5/6/5.5/5 > • Together: Nunu creates an ice boulder for Willump to throw in an area, dealing 75/120/165/210/255 (80% AP) magic damage to all enemies hit, knocking them back enemies in the center by 75 units and slowing them by 70% for 1 second. > • Separated: Nunu leaves an icy trail around the target champion grounding and slowing enemies by 20/22.5/25/27.5/30% and granting slow immunity to allies.

R: Absolute zero

> • Nunu detaches from his current host and channels a blizzard s for up to three seconds, slowing all enemies within the area for 60% and crippling them by 20%. > • For every half second Nunu channels the blizzard will deal 100/133/166 (33% AP) bonus magic damage and grow in size by 50 units. Once the ability is reactivated Nunu dispels the blizzard dealing magic damage in its AOE. > o Minimum 100/133/166 (+33% AP) magic damage at a 300 radius > o Max 600/800/1000 (200% AP) magic damage at a 700 radius > • Nunu cannot be interrupted or use abilities while charging, but Willump can move and attack freely as the blizzard charges. > • As long as Willump stays within the blizzards radius he gains the passive bonus effects of blood boil and shared bond.

Now again, I'm no Nunu main, so I'd be more than happy to hear some feedback from people who play this champion on a regular basis. Also these numbers are veeeery testy, I'm no balance expert.

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