Marmun, The Entity of Mana [CHAMPION CONCEPT] Currently WIP

tman3000·3/2/2016, 10:09:37 PM·1 votes·333 views

LORE: Dr.Siramor was a highly respected doctor of Zuan. He was always interested in magic but never pursued that dream because he was set to follow his father. He got to work on his latest project the Mana Soul, it could turn anything or anyone into a pure entity of mana. It required dirt from the secret garden in Shurima, Corrupted mana from the Shadow Isle, and a dragons tear. Since he was not an explorer he hired to people to get what he needed. But, when they were sent to the Shadow Isle they never returned. Dr.Siramor looked into it and found out he didn't need Corrupted mana he could just use Crystalized mana. All three items were brought back. He melted them and then mixed them, and made the potion. Destiny found its way, as Dr.Siramor father, Terino did this exact same thing 10 year before. Terino was sentenced to life in prison, but Dr.Siramor never knew this. He poured the bottle of mana on the ground. An unexpected reaction went underway, the liquid started eating away at everything till nothing was left. The lab was beginning to collapse, as a last resort he put his hand into the liquid his hand melted. That day Marmun Siramor died. 2 months later the lab was explored, the horror and shock the experiments done were absolutely horrid. Dead animals and humans, radioactive material, and of course the dead doctor. In a cage in the corner of the room was the Mana Soul. T he cage was made of Otrazium a metal that can contain the Mana Soul. The explorers took heavy caution and put on gloves before opening the cage. A note on the side read "It was unexpected, i didn't use corrupted mana, save me - Dr.Siramor" Sadly they had already opened the cage the Mana Soul leapt out onto the body of the doctor and absorbed it. A blue entity of pure mana was released. Marmun made swift work of the explorers and then vanished. Only a few people have seen Marmun since, he doesn't want to harm he just wants to find away to get his body back. EDIT: Normally the Mana Soul would take over the body, but since he didn't use corrupted mana it didn't.

STATS: HP: 400-1206 HPR: 7.7-16.8 Mana: 400-1400 Mana Regen: 6.6-10.6 MR: 25.6-53.5 Armor: 30.6-71.4 AD: 60-110 ATS: 0.6-0.7 Mov.S: 335

ABILITIES

Passive Mana Body: 25% of Marmun mana is converted into health.

Mana Soul: 25% of his ability power is converted into Magic Resist.

Q Corrupted Magic: Marmun corrupts target enemy dealing magic damage over 4 seconds. After 4 seconds they damage done is then dealt to the enemy again but this time dealing damage scaling of 30% of the enemies magic resist.

Range: 525 Cooldown: 10/9/8/7/5 seconds Cost: 50/60/70/80/90 mana Damage Dealt: 60/70/80/90/100 magic damage (+25% AP) (+30% Enemies MR on the last hit) Ability type: Target

W Ignite Mana: Passive: After using 5 spells on the same enemy Marmun gains a shield based off 15% of his mana and 10% of his health.

Active: Marmun throws a ball of flaming mana in target direction dealing magic damage to all enemies hit. If an ally is hit then their Mana is decreased but their attack speed is increased by 10% for 5 seconds. If more then one enemy is hit then refund 10% of the mana. If this spells hits a Mana pool then the mana lights on fire slowing all enemies and dealing the damage of this ability over 5 seconds.

Range: 740 Cooldown: 17/15/12/10/9 Cost: 70/100/120/130 mana Damage dealt: 100/140/180/240/260 Magic damage (+40% AP) Ability type: Skillshot

E Mana Pool: Marmun places down a pool of mana slowing all enemies in it by 50%. Any allies in the pool gain plus 50 range on all their Skillshot abilites. If a mana pool is placed on a wall then it will stay there for 15 seconds or until Marmun goes through it. If you have used all the charges of mana pool then Marmun can reactivate the ability to cause all of the mana pools to explode dealing magic damage and taking away 10% of mana to any enemies hit.

Range: 500/300 Cooldown: 2 charges 30 second cooldown Damage dealt: 80/100/150/200 (+50% AP) Cost: 100 mana Ability type: target area

R Mana Storm: After gathering energy for 2 seconds Marmun releases a Mana storm at target area lasting for 8 seconds all enemies in the storm are slowed by 90%. And all allies in the area are healed over 8 seconds. After 8 seconds all living allies and enemies are pushed away to the closest tower of their side.

Range: 400/400 Cooldown: 2/1.5 minutes Heal: 100/200/300 (+25% AP) Push away range: 500/1000/1500 Cost: 75% of your current mana Ability type: target area

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