Ashe: Rambo of The Freljord
A fun playstyle for anyone playing Ashe--from summoners who main her to ones just getting started.
Attack Damage Carries are usually played safely. They stay with their supports to farm minions during the laning phase. They hide behind their tanks to deal damage when grouping with their team. But what if you want to, or have to, play your ADC without your team? When you have been fed all match, or the match hangs in the balance, sometimes going alone is your best option. Enter Ashe: Rambo of The Freljord.
While most players would say that an ADC alone is just a free kill, Ashe is not like most ADCs. She has a tower-killing Q, a wave-clearing W, a jungle-scanning E, and a champ-stopping R. With this mix of utility and damage, Ashe can safely sneak well behind enemy lines to split push, gank, and force backs, creating opportunities for her team. And once fed, she can smash through objective after objective within minutes.
Noise This playstyle is built on the foundational concept of noise. Noise happens whenever Ashe can be seen by enemies on the minimap, when she encounters a champ, or when she drops an objective, in order of loudness. The trick to playing this style well is to recognize when Ashe is being quiet and when she is, or must go, loud. In general, quietly advance on an objective while the other team is distracted, go loud to destroy it, and run immediately after.
Time Time is crucial when playing this style. You need to remember the time to reach your objective, the time the enemy will be distracted, and the time needed to flee to safety. Think ahead. If you cannot reach your objective before the enemy team stops being distracted, or if you cannot destroy the objective before the enemy team arrives, then you should consider a different objective or wait until you can do both for the objecive you want.
Overmatch Overmatching any threat is your only hope of survival. Alone and surrounded by routes of enemy approach, even a single enemy can rudely surprise you. Therefore, you must overmatch any opponent who approaches by using your ultimate, summoner spells, and downright cowardice to ensure you escape. Mid-game, the gold and experience from killing you will feed the enemy team; late-game, your death timer will leave your team open.
Trading Your life is worth less than the objective. Hence, you risk your life for the objective, and the more objectives your team has destroyed, the more true this statement is. But sometimes, you notice while taking one objective that you can continue to another, but only at the cost of your own life. Unless you were snagging a quick turret off the lane your team was pushing, trade yourself for an extra objective every time, especially when that objective is an inhibitor.
Rambo-ing When a Rambo Ashe gets fed, she does not just wreck players. She wrecks objectives. With a Runaan's and plenty of Attack Damage, she can clear waves before the enemy team notices she killed them, destroy towers before enemies arrive, and melt two or even three inhibitors on one base push. Enjoy hamming it up as turrets fall and enemies fall before your machine-gun bow and unstoppable, wave-pushed minion armies.
-Ridzer