[Rework] Mordekaiser, The Iron Revenant
I am a designer by trade, but not much of a numbers guy, so no numbers were included in the creation of this rework.
I looked through his lore section as well as read much of what the community thinks in terms of a Morde rework, and these are the thoughts/concepts/musings I had while reading. I hope you enjoy it, and I hope I at least caught some of the essence that Morde evokes in his lore.
Enjoy, and thank you for reading
. . . Mordekaiser, The Iron Revenant
Passive - Din of the Damned
As Mordekaiser fights, the souls of his undead servants come to his side in the form of a Black Mist. The souls form a circle around Mordekaiser and enemies standing in the circle are slowed. The slow increases the longer Mordekaiser remains in combat. When Mordekaiser leaves combat, the torrent of souls begins to slowly subside. _ "The Black Mist roiled around him, and it was possible now for the defenders to see other forms within it - hateful, shadowy specters that hungered for living souls." _ . . .
Q - Nightfall
Target an area near Mordekaiser. After a brief delay, Mordekaiser slams down on the location with his mace Nightfall, dealing massive damage in an area. (minions killed with this ability are knocked away by the force of the blow). If Nightfall strikes a created piece of terrain, the terrain will shatter.
"The runes exploded, Mordekaiser’s dark sorcery overcoming the petty protective spells of his enemies. The gate smashed inwards, ripped off its hinges." . . .
W - March of the Dark Lord
Mordekaiser consumes his passive, gaining a shield and slow resistance. (Each is larger depending on the number of stacks of his passive consumed, number of enemy champions in the area and level of this ability.) After the duration, Mordekaiser's passive begins ticking up as normal.
"Arrows sliced through the night. Several struck Mordekaiser, ricocheting from his armor. One sank into the gap between his helm and gorget, but his inexorable approach did not slow." . . .
E - Necromantic Mastery
Mordekiaser launches a blast of necromantic energy out a short distance. All enemies hit take magic damage and are crippled for a short duration. If an enemy that is crippled takes damage, the crippled is consumed, and they are grounded for a short duration.
Mordekaiser pointed, and a cone of malignant unlife burst towards the knight. . . .
R - Child of the Grave
You curse target champion, or dragon, dealing damage over time and applying your passive to the target regardless of their distance from Mordekaiser.
Passive - Recently killed enemy champions and dragons slain by your team leave corpses behind for a short duration. Clicking on the corpse, and after a very short channel, Mordekaiser enslaves the spirit of the fallen champion or dragon. This spirit will be a melee ghost, ranged ghost, or dragon ghost, depending on the corpse raised. The death of a cursed target will instantly spawn a ghost of the appropriate type. This portion of the ability has its own cooldown and you cannot have more than one ghost enslaved at a time. (Ranged ghosts have ranged auto attacks and deal more damage than melee ghosts. Melee ghosts's auto attacks apply a small slow. Dragon Ghosts have a ranged attack, the most HP, and deal additional damage to structures.)
"Mordekaiser knelt and placed a hand upon the dead knight’s chest. When the armored giant rose, he drew forth the shade of the dead warrior."
tee it