-Champion Concept- (No Name) Code Name: "Alien"
Code Name: Alien
I don't have a better name for the dude OK! Please bear with me. The first one to come up with a cool name and gets 700 likes on this thread, I'll give 2500RP.
This is a very ambitious champion concept, which would probably be a programming nightmare but one I hope inspires developers to push the game a little further. This just a concept and numbers are just here for the fun of it. I also know the images are not completely original, who cares?
Alien is a melee utility champion designed with a kit that can evolve according to the champions he encounters in the fields. His R-ability is a once per champion ability that gives Alien an ability depending on the champion he cast it on. As the game progresses he can develop either way to become a DPS, a Defensive tank, a utility champion, or if the games extends, a very weird hybrid.
Alien's peripherals, Zentinels and Orvs, can't be targeted and provide a bit of vision when outside of Alien's vision. Most peripherals patrol around Alien in an orbit close to him. If Alien teleports more units away than the normal leash of peripherals, peripherals disappear and are re-deployed when Alien reappears.
Not from this World Passive - Alien has a Power bar instead of Health. All modifiers and effects to Alien's Health are applied 65% to Power. All modifiers and effects to Alien's Mana and Energy are applied at 40% to Power. Damage or losses of Health/Mana are applied fully.
Q - End Hostilities Alien deploys an Assault Zentinel. At rank 3 he deploys a second Assault Zentinel.
Passive - Enemy champions, large pets, and large monsters within regular vision of Alien that damage or debuff an allied champion, are Locked-on for 6 seconds. Assault Zentinels charge while there is at least one Locked-on enemy.
Active - The Assault Zentinel nearest to the cursor fires a skill-shot laser of 910-range that deals 20 / 35 / 50 / 65 / 80 per second charged (+ 40%AP) magic damage to Locked-on targets, maxing in five seconds. Each Zentinel charges and fires independently. Enemies hit by more than one laser within 3 seconds take 60% damage after the first one. Each Zentinel has a 1.25 second internal cooldown before charging again. Cost: 20 / 30 / 40 / 50 / 60 Power per activation
Alien can activate End Hostilities while rooted, stunned, or knocked-up.
W - DEFCON Toggle On - After a .7 second delay, Alien creates a 1100-unit perimeter around himself gaining true vision of the area. While in DEFCON status, Alien gains 15 / 25 / 30 / 35 / 40 Magic Resist and Armor, and cannot activate Boosters. Enemies within the area are Locked-on. Stepping outside the perimeter cancels DEFCON status. Alien cannot activate DEFCON if the DEFCON border is within range of an enemy tower. Cost: 1 / 1.5 / 2 / 2.5 / 3% Power per second. Static Cooldown: 4.5 seconds.
E - Boosters Active - Alien dashes forward at +350 speed for 1.35 seconds. Activating DEFCON or Auto-attacking cancels the dash. Auto attacks dealt while dashing gain +60 / 70 / 80 / 90 / 100%AD. Cost: %5 Power. Static Cooldown: 20 seconds
R - Assimilation Active - Alien examines an allied or enemy champion's remains (dead body) within 200-range for 2 seconds. If uninterrupted, Alien gains an upgrade according to the examined champion. Can only be used once per champion. Cooldown: 80 seconds
Bonus gained with Assimilation increase with Assimilation 's rank.
http://i1298.photobucket.com/albums/ag55/AlexanderDrakeX/Alien%20Champ_zpsvxwzd75d.jpg