Karma
Last season was my first real season of LoL, much less MOBAs in its entirety. On the path of support I struggled to find one that allowed me to provide assistance to my ADC that had enough power to hold my own. Then I was introduced to Karma. To date, she is my favorite champ to play. I like options and Karma has a lot of them. Too early to make this monologue exciting, so I'll just start listing stuff.
Things I Like
Her Q does decent damage. Mantra Q in early laning phase will almost always put the lane in your favor if your ADC manages to dodge roots. Her E helps ADCs dodge roots. Mantra E in team fights usually puts them in your favor, if your team doesn't focus the tank. Her Mantra W when enemy champs are rushing you or getting ganked helps keep you alive and, if played right, turn a fight. Since she has no real ult, early laning phase is usually in your favor.
Things I Don't Like
Getting my Mantra Q minion-blocked after I just spent two seconds having both bot champs throw everything at me cuz I actually threw a W. 2 seconds for a root as short as hers is ridiculous. It's missing health ratio for Mantra W is alright, but other Mantras are almost always more ideal. I wish her Mantra E did something else other than spread to champs and add movement speed. The animation deserves it. She has no ult so unless you went straight APC and have Gathering Storm, you're Mantra E-ing in every team fight after 25 minutes.
It's a jarring experience to fall in love with a champ and have someone show you videos of what they used to be cuz I feel cheated. Yeah I should have played this game in season 2 when everyone was trying to get me to play. Fine. I'll take ownership of that. But her new design is just confusing. Her outfit is ok, but her Traditional Karma skin was once her default so to go from the former to the latter doesn't make sense. I hate the floating things behind her. it makes her bulky for no reason and when it moves with her when she runs just doesn't look good. Her auto is small and unforgettable and it makes sense why so many players want the fans back. I don't understand her transition and I feel she suffered because of it.
Ideas I Have to Make Her Better
One of the main things I liked about her when I first started playing was her lore at the time. The way I took it, she was the physical manifestation of spiritual balance who ultimately shattered herself when she wiped out a thousand(?) people so she essentially became a recluse to bring herself back together. I thought it was cool cuz she was essentially a vessel for this godlike entity who, like most gods, made a bad call and humanity suffered for it but she made the conscious choice to learn from it. With the way her lore is set up now with Dahra being the new vessel for Karma, I was thinking that since she hasn't received a skin in a long time and she's supposedly in the works that her current skins would represent her former states throughout Ionia's history (Avatar comparisons, I get it) and would be applied to her gameplay.
On her gameplay, I guess I should just break it down
Passive- At level 6, Dahra will seek guidance and choose a course of action-
Power- She chooses her "Conqueror" and "Sun Goddess" incarnations. Her ult with them is Q only. Q burns threw minions and leaves scorched earth when it reaches max range or collides with a champion or large/epic monster. Can be recast . Circumference of second Q scales with AP in 100-150 point ratio. Wouldn't slow anymore for balance.
Resolve- She chooses her "Warden" and "Winter Wonder" incarnations. Her ult with them is W only. W links to an enemy champ, healing herself and STUNNING enemy champs for a time. Can be recast on ally champion. Health gained will be shared. STUN duration would be shorter than the root. Range on her W scales with Health in 400-500 point ratio.
Ingenuity- She chooses her "Lotus" and "Sakura" incarnations. Her ult with them is E only. E gives shields that overflow with energy and are surrounded by sinning fans to nearby champions, scaling with initial target and nearby champs. Enemy champs who make contact with the the shields are damaged and apply the same status effect for a time. E scales with Mana. We may not get fans for autos but I think spinning fans around the shields would be so nice, which is why I grouped them together.
After level 10 she can change her course of action at base. At 16, she can change her course of action in lane.
Everything stays the same. Minions blocking Qs, 2 second roots, and her shield should stay the same just to make laning phase more challenging before her 6 spike. I think the buffs on her ults make more impact so raising the cooldown to 70-100 would help balance her out, especially since CDR is something she'll have to focus at some point anyway due to her being an ability-based champ. Visually, get rid of the floating thing. If the idea was to make her more imposing, maybe when she activates her ult her hands radiates energy that arcs to where the floating thing was and concentrates into a ball of energy. That way her ult is more noticeable so it's kinda a visual nerf but I think most Karma players flash through R pretty quick to get to the next ability so it shouldn't hurt too bad. Her auto just needs to be something other than what it is now. I wish her style choices better, primarily in her default and Sakura. I think her green tattoos should only show up when she ults. Sakura is ok, but if it was a chroma it would probably be better (Karma just needs a chroma period).
I have no idea if any of this would work, but she has too much potential to be better.