MASSIVE Ability Concepts

ClockworkCreeper··1 votes·736 views

League abilities are pretty cool now a days but can be a bit stale. Will be updating quite often but in school right now so doing this quick.

Lets get straight into this!

E. Pocket and Reflect- (100 Mana) (Cooldown: 40/37.5/35/32.5/30) 1st Cast- Instantly puts up a small mirror (100 units) in a targeted direction that absorbs the first skillshot. The walls last for .5 seconds. 2nd Cast- Spawns a new mirror which fires the absorbed skillshot (Targeted like Viktor’s Deathray) Notes: Spell can only be held for 5 seconds and all effects {Crowd Control and Damage} of the spell is reduced by 50%

Crimson Gunslinger Kit: Health-Based AD Carry P. Crimson Revolver Auto-attacks and abilities deal increased damage equal to % of your missing health. Based on Base AD and Bonus AD – cannot Critically Strike

MATH: Full Health = 0% increase | 50% Health= 50% increase Full Health|Increased Dmg 50% Health|Increased Dmg 1% Health |Increased Dmg Non-Crit- 100|100 Non-Crit- 100|150 Non-Crit 100 | 199 Crit- 200 | 200 Crit- 200 | 250 Crit 200 | 299 IE Crit 250 | 250 IE Crit 250 | 300 IE 250 | 349

Q. 1st Degree (5% Current Health) (Cooldown: 10 Seconds After Mark Is Consumed) Active: Sets a Mark on target that lasts for 3 seconds but is not activated until 3 seconds. Auto-attacking Marked targets reveal them for 3 seconds and deals Physical Damage-Over-Time, duration below.

DOT dealt in one tick per second: (Damage: 10 + 15% bonus AD) (Ticks: 2/3/4/5/6)

W. Chambered Rounds [name needed] (Cost: None) (Cooldown: Toggle, 4 seconds) Off- Gains stacks of [name needed] from moving and healing. At 100 stacks, The Crimson Gunslinger’s next auto attack deals damage in an area around his target, like Hydra. {Numbers needed} On- The Crimson Gunslinger is slowed by 30% and out-of-combat health regen is drastically increased. {Like Warmog’s but not that powerful}

E. Hematic Fan (Cost: 15% Max Health) (Cooldown: 20 or 30 Seconds) Fires 3 auto-attacks at all target in a selected area. Auto-attacks deal 33.33% damage, but apply Crimson Revolver. Heals for 50% total damage dealt. The Crimson Gunslinger can move freely while casting but cannot cancel the ability. Balance Notes: Cannot be cast below 25% max health. Enemies can cancel it by using crowd control that stops him from auto-attacking (just like Lucian’s R. Culling). The ability uses maximum and only heals after it is over, so applying Grievous Wounds or stopping his ability reduces how much he will heal. Can be Dodged and Blinded to stop all damage.

1st Update

R. Adrenal Rush or Adrenaline Rush (Cost: 10% Current Health) (Cooldown: ???) Toggle ACTIVE: Father Maxwell (Thanks Your Dunkle Sans) gains a massive increase to AttackSpeed, MovementSpeed and Lifesteal effects are doubled, capped at 100%. While active, Father Maxwell's health deceases by: [2 - 19 (based on level) health every 0.25 seconds, increasing by 1.4 - 13.3 (based on level) per subsequent tick.]-Taken from Sion.

Illusion Abilities- A sub-category of abilities dedicated to messing with the enemy.

R. Smoke and Mirrors- (Cost: Free) (Cooldown: 30 Seconds) Teleports to the target allied champion (550 range) and takes on their appearance for 30 seconds. The disguise includes the target's current health, mana and emotes. The disguise is broken upon casting a spell or attacking, or upon your or the disguise's health being dropped to 0. 90 second cooldown.

(All information above taken from Trickster's Glass from B.M.B.) I don't have time to update anymore but will be back after class. R.

5 Comments

ClockworkCreeper1 votes

Started out the post by putting my opinion in the poll. No.

Wamuudes1 votes

THe concept of a Health-based, tanky MArksman is interesting, but the problem is how the hell do you Balance that?

In Bot lane, you'd just need to pair this guy with one of the Healers, like Soraka, Taric, or Bard and he'd have no issues with fighting anyone.

As for your skills... IF you're going to deny the guy crit, you should probably give him some kind of compensation for it. I dunno, maybe give him Increased healing based on his Crit chance? It's a thought.

THe Q seems really odd to me. Why bother with this MArking business? Why not just Give him an Auto-aTtack Modifier instead? The name is also really not that fitting, as it conjures thoughts of a burn rather than something blood-related like this guy seems to be based around.

THe W also seems to be really off in terms of the mechanics described. THe Passive Portion isn't too terrible I suppose, but the Active seems exceedingly detrimental for a Marksman, as to make safe use of this yuou'd have to start playing in an exceedingly passive manner that would be easy for an opponent to take advantage of. THe second you're low you'd be an easy sitting duck for a jungle gank or a bold and tanky Support to ush on and lock down for the enemy.

THe E ability is a bit obtuse in terms of how it could be utilized. IS he just forced to hit things in this are while still walking around? What happens if there's nothing there? And how big is the area we're talking about? IT sounds more like a really extended version of Fortune's Make it Rain from how you're laying it out.

Wamuudes1 votes

Actually, I got around to typing up a version of this idea you had. Here, I'll post it.

For the sake of easier conventions in naming, I went with a character theme of a Priest. We'll call him Father Maxwell.

If I might be so bold, I'd like to offer up this alternative kit, complete with an Ultimate.

For the sake of easier naming, I am going to go with the theme of a Deranged Gunman Preacher. We'll call him Maxwell. Naming is easier when you have a character concept to work from

Passive: Blood Offering All Abilities and Auto Attacks deal bonus Physical damage based on a % of Father Maxwell's missing HP, scaling with level. Father Maxwell is unable to crit and recieves reduced healing from outside sources. Instead, Crits heal the Father for the damage that they would have inflicted on an enemy

Q: Serrated Shot | Cost: 5% of current HP | Cooldown: 14/13/12/11/10 seconds Next Auto-attack after casting this deals increased physical damage and applies Laceration. Laceration causes enemies to bleed, Healing Father Maxwell for a % of the damage dealt to them by the bleed. Laceration deals 50% more damage over time if the enemy moves. Laceration lasts for 3 seconds.

W: Penance of Blood | Cost: 8% maximum HP | Cooldown: 10 seconds | Range: 1000 Passive: While focusing on a single Target, Maxwell's attacks apply stacks of Penance, maxing at Five. Each stack of Penance reduces the target's movement and attack speed. Stacks last for up to two seconds before fading. Active: MAxwell may activate the ability to deal damage to all enemies in an area around the target, with damage scaling with the number of Penance stacks applied before activation. If the target is killed, Penance of Blood's cooldown is refreshed and Maxwell is refunded the activation cost. Activating the ability removes all stacks. Stacks cannot be applied while ability is on Cooldown.

E: Faith Above Fear | Cost: 3% of Current HP | Cooldown: 12 Seconds If Maxwell's Movement speed is increased when moving towards enemies. Applying stacks of Penance reduces the Cooldown slightly.

R: Sacrificial Chamber | Cost: 5%-50% of Maximum HP | Cooldown: 140/115/90 | Range: 900-3000 Passive: Every 3rd shot by Maxwell costs him 1% of his maximum HP, but deals increased damage. This Effect will not trigger if Maxwell is below 15% HP.

Active: Upon Activation, Maxwell channels, unable to attack,but able to move while draining his HP gradually. Upon ending the channel, Maxwell fires a skillshot that penetrates all units, dealing physical damage. The longer Maxwell channels, the further the shot reaches and the more damage it will do. Maxwell is able to Sacrifice up to 50% of hisMaximum HP with this ability, but cannot put himself below 15% MAx HP.

This is a rough idea I cobbled together in a few hours based on what you already laid out.

ClockworkCreeper1 votes

Really cool! I wish I could have updated the post when I saw this immediately. The Q and W I added more as an, I have an idea!, thing. Updating the abilities today... hopefully.

Wamuudes1 votes

I was just bored and threw something together, man. Hell, I didn't even give any real values to his abilites, other than Cooldowns and Costs.

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