The Minion Champion

galenapex·12/13/2014, 9:45:16 AM·1 votes·649 views

This champion would be based entirely on buffing lane minions and using them to destroy the enemy. The champions abilities would only effect minions in a certain radius around him and would end if they left this range. His abilities would work as follows Q nearby minions gain an undecided percent increase to attack speed and movement speed. W minions gain an undecided bonus on Armor and Magic Resist. E pulls a set number of friendly minions to champion and caused towers to start attack said minions. R Transforms a set number of minions into super minions for a set time period or converts a set number of enemy minions into friendly minions. His passive would increase their attack based on how minions are around him. He would be designed to be an ad mage. He would be very useless away from minions and any suggestions on how to change this would be helpful. This is my idea for a champion to our favorite little minions a nasty sting.

2 Comments

galenapex12/13/2014, 9:56:01 AM1 votes

Any suggestions on the precise stats would be helpful. This champion is still an early concept for me.

Raithel12/13/2014, 6:31:07 PM1 votes

I could see an issue with the opposing lane having a much harder time farming and causing a high lane imbalance. A large part of the league game is farming and if you converted enemy minions to your own you would deny yourself farm as well as further putting the lane out of balance. I don't think it is a bad idea I would love to see a more pet centered champion other than yorick. I really liked using aura items on yorick but with the new season they have removed all of them from the game.

Instead of your champion using lane minions maybe it could be a jungler that can tame a particular camp into aiding you. One mechanic could be that each camp could have a particular buff/debuff ability. Just throwing some ideas out there hope they are helpful.