Something I would like to see on client home screen
So I realize there isn't ONE way to play this game. Wanted to start by saying that. Though I, as well as many others, agree there are "optimal" paths or choices. Certain decisions in game definitely trump other decisions. On a micro level, you have the Vayne who tumbles(q) into a teamfight and gets blown up, the more "generally" (always exceptions) optimal path is to use passive to reach teamfight then use tumble(q) to avoid focus. On a more macro level there are things like, if its 35 minutes into game, you want to do your best to avoid letting a wave build against you in bot lane, unless you have a teleport. Otherwise a good team might capitalize with a baron. Anyways, those things aren't exactly what I wanted this post to be about. A lot of league players, I think we can agree, are not very open to "advice" or "helpful criticism." Which to a degree, is understandable. Though, if these are the players that will continue to mindlessly queue for ranked and never learn anything, I think they are doing more harm then good for the community. Though, that is more a preface to my real point.
I would like to see occasional gameplay analysis somewhere on the client home page. I personally watch a lot of pro play and study the game to a fair degree. It would be nice if people didn't think I was insulting them in some foreign language when I say something like "guys let's try to focus the adc/mage instead of blowing all our ults and cc on the support" or "We are going against a Lucian, Lux, and/or someone else who strongly benefits from fighting in tight spaces, so let's not chase them through the jungle for teamfights." So obviously, I personally can't change anyone, no intention of trying to do so either. Simply suggesting we provide accessible resources for progress.
Game designers for this type of game often times try to avoid sharing organized lists of "correct" ways of play as to allow the community to explore options. And in that sense, I could definitely see some people being against this idea, as it provides an idea of an "optimal" way, rather then leaving the idea more open for players of all ELO's to experiment and explore. So maybe try to focus the videos more on things NOT to do. Because I believe a lot of "what not to do" comes in a pretty standard package for generally everyone (with few exceptions). So, if a teamfight is being analyzed, rather then trying to explain why one team won the teamfight, maybe try to show the mistakes made to cause the other team to lose the teamfight.
I realize all of this information can be found throughout youtube and many other sources on the internet. But it's pretty clear that a large portion of the community either doesn't use those resources, or isn't aware they exist. I find that mechanical prowess is highly based on reaction time, and therefore not something that can necessarily be "taught." Though, game knowledge on the other hand, I believe can absolutely be taught. Beyond the fact that most people don't listen to anyone else in game, you shouldn't have to be typing in game. We have no way to really effectively communicate besides a fairly limited ping system (not trying to down ping system, but there is only so much that can be said through pings). So we have to trust that a group of strangers is on a similar page as we are, and quite often. That's just not the case. There will always be basket cases in any multiplayer game, but I believe we could thin that crowd out a little by simply providing an accessible way for these players to tidy up their perception on the flow of gameplay within the rift.
TLDR: I would like to see a tab in the client home screen that has some game strategy analysis on it. Even if it is just "what not to do" videos or simple "specific champion play/counterplay" videos. I believe it would give many lazier players an accessible resource to gaining some game knowledge. I would like to see more games come down to mechanical errors/prowess, rather then games being decided by which team realized grouping 40 minutes into the game was probably a good idea.