[Champion Concept] Klaws, the Rearguard of Noxus
Klaws doesn't much like his life. As a veteran rearguard of Noxus, he's been called upon to do feats of suicidal bravery to cover the retreat or repositioning of main forces for over a decade. Misanthropic to begin with, surviving in the face of many others' demise has left Klaws with a certain pessimism about the concept of 'success.' His requests for reassignment have been turned down every time for reasons related 'valor, efficiency, and temperament.' Essentially, "We don't like you and you've managed to live so far." In-game quotes are mostly salty and demeaning and are often directed to laning partners. Speaking of which, Noxus doesn't have much in the way of support champions unless you count support Sion. So, Klaws could be played top, but is viewed by me as a somewhat tanky support whose MR passive on the W helps him against poke mage supports but who might struggle against certain match-ups like Taric or Alistar in which they have stronger, more reliable crowd controls alongside heals.
Weapon: Leather or Chain Whip Auto-Range: 300 Base stats: You start out with stats similar to Taric (sans the mana) Secondary Bar: Rage Armor look/feel: Imagine him geared up something like this: https://vignette.wikia.nocookie.net/castlevania/images/4/4a/Dos-julius.jpg/revision/latest?cb=20080906170256 with Noxian retheming.
Passive: Grumpy -> You are perpetually irritated at everything. Doing damage, taking damage, and using certain abilities fills a rage bar that does not deplete. Rage increases your movement speed 1 MS per rage point (max 100) and can be used to add additional recast effects to your abilities. [You have the choice between extra movement speed or enhanced abilities. Your quotes get more curmudgeonly as your rage bar fills up].
Q: Crack Whip -> You send your whip out in a medium-long vector cast, doing modest damage to minions and doing damage and stopping at the first champion hit. [2 charges, refills over time; generates 10 rage on champion hit] You may recast Q upon striking a champion to use 20 available rage to bring the whip up, knocking the champion just struck into the air. [You can cast twice in succession and recast in the middle of the second cast to knock your opponent up]
Old W:
W: Insane Luck -> Targeted ally becomes incredibly hard to hit for Xs (based on rank), causing all auto-attacking enemies to have the blinded effect ( http://leagueoflegends.wikia.com/wiki/Blind#Blind ) when attacking them.
New W: Active Defenses -> You empower an ally, giving them X% of your bonus magic resist for Xs (based on rank) and causing their next 3 auto attacks within the next 3s to deal damage equal to X% of your magic resist in addition to their normal damage.
You can expend 40 available rage to recast this ability at 1/2 cooldown.
Passive: You passively gain X% (based on rank) of your bonus MR.
[Target ally gets reduced damage and gives them a damage steroid based on your magic resist, you become better equipped to deal with mage supports]
E: Trench Slide -> You slide into enemies, doing modest damage (based on %MR) and grounding ( http://leagueoflegends.wikia.com/wiki/Ground#Ground ) them.
Reactivated E: Backhand -> Expend 20 rage to send all enemies in an arc further away.
[Your main engage tools, Trench Slide gets you into the action and prevents champions with dashes from just getting away before you Backhand them apart, messing up their formation and setting you up to land a Q or some autos]
** R: Reckless Heroism** -> You begin charging at an ally at long distance, gaining speed alongside rage as you move and briefly (0.25s) fearing enemies that you collide with on the way. Upon arrival, you expend all of your rage to heal the targeted ally by X% of damage taken since the beginning of your cast (based on rank) +X per rage point (based on rank) and fear all enemies within a short range for 0.5s. If your target dies before you reach them or if you recast this ability, you stop short and this ability goes on a slightly reduced cooldown. [Rage heals all wounds, so they say. This is an alternative initiate/save, and could be thought of in terms of Sion or Galio's respective ults, but with no knock-ups and less damage. The heal gains strength based on how much rage you build up before reaching your target and the fear gives a brief reprieve from incoming damage, leaving you a good window to apply your other abilities or land autos to build rage].
Comment if you wish. Happy New Year!