Ajuna, the Hextech Bandit (Splash, Kit, and Voiceover)

Marcvs·4/17/2018, 4:05:36 PM·14 votes·8,681 views

Concept and art by Dave Greco ( https://www.artstation.com/dgreco )

Dave - Finally done with my Champion creation of Ajuna, dear friend to Ekko. It was an idea if his life took a different turn and grew up to be more of a main character alongside Ekko. We went with the idea of him being able to cloak himself with hextech. Here is the final and some of the process images along the way! https://www.artstation.com/artwork/12KnG

Voiceover - Marcus Henderson ( marcushend.com )

https://www.youtube.com/watch?v=gZcdxuIUdB0&feature=youtu.be

Roaming Support / Peel Resource: Mana Ranged

(P) Kid Bandit's Collection: Ajuna has an extra inventory slot for pilfered items. Ajuna can pilfer visible enemy wards, traps, and jungle plants. After clicking on the ward or plant and briefly channeling, Ajuna will add the item to his backpack.

Ajuna can re-place pilfered wards and plants anywhere on the map or deposit them back at base for allies to pick up and take with them.


(Q) Magnetic Yo-Yo Ajuna tosses his yo-yo in a target direction, stealing attack speed and rooting enemies it passes through. If ____ hits a champion, it can be cast a second time on an ally to grant them the stolen attack speed and giving them a small heal.

Magnetic Yo-Yo can be used to pilfer wards and plants.


(W) Unstable Hex-Cloak - 2 charges. Passive: Ajuna haphazardly phases in and out of camouflage. Moving, casting, and landing abilities grants stacks, up to 100. At 100 stacks, Ajuna is camouflaged and granted increased movement speed until the stacks go back to 0. Ajuna does not lose his stacks if he stands still.

Active: Ajuna instantly activates his Hex-Cloak, camouflaging himself and granting him and nearby allies increased movement speed. His passive will not stack while this ability is on cooldown.

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(E) Inconspicuous Escape E - Ajuna leaps backwards with a large blast of energy, knocking back all nearby enemies in a cone in front of him.

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(R) Thieves' Run: After a brief channel, Ajuna makes his great escape; Fully activating his Hexcloak and running towards base. Allies can click on the trail left in his wake to be pulled to safety along with him. Allies within the slipstream cannot deal or take damage.

17 Comments

Luminev4/17/2018, 5:14:50 PM5 votes

The ult seems weak at first glance, but the teamfight and bot lane gank save potential [slayer-pantheon-rainbows]

The Birch4/17/2018, 7:03:55 PM2 votes

I love it. This seems like the kind of champion I could one-trick, and I'm not saying that lightly. He sounds super fun.

Tèrminus4/17/2018, 9:43:55 PM2 votes

Unless I'm either missing something or you forgot to mentionit, this guy's abilities don't deal damage. Any of them.

There's not a single champion in League who has zero damaging abilities, because they'd feel REALLY awful to play. Even the most passive of champions can apply some damage pressure.

Ravore4/18/2018, 12:16:24 AM2 votes

Remember when supports were made like sona and did simple stuff

Blackquill4/17/2018, 10:18:30 PM1 votes

I really like the thematic of a support stealing things like stats in order to give them to a teammate. I actually conceptualized a kit like this myself a couple of months ago.

But I do have to say that I really dislike how you locked out about 85% of League's champion roster from profiting from the stat that he steals with his Q. The only champions that are gonna enjoy the attack speed that Ajuna gives them are ranged marksman. I'd like this champion to steal and give AP/AD adaptive with his Q so that he is more of a universal support and less of a classical marksman slave like Janna, Nami, Lulu and Sona who all have mechanics that mainly marksmen profit from.

gloomyMoron4/17/2018, 8:34:03 PM1 votes

That passive... might require a lot of technology that I'm not sure is currently in/possible in the game. That and his ult would probably be the biggest hurdles, if this was an actual champion.

Rathar Dashing4/18/2018, 3:37:51 AM1 votes

I don't like his Q, I think his W could use some work on how it's activated, and I think his ult is pretty weenie.

Other than that, I love his kit! Especially the E.

showcase255/20/2018, 5:58:37 PM1 votes

Well this is interesting, plus a very good VO perfermance, that would perfectly match with the visuals. Great job on both of those fronts.

(P) Kid Bandit's Collection: Ajuna can re-place pilfered wards and plants anywhere on the map or deposit them back at base for allies to pick up and take with them.

Ajuna has the extra space for these, but allies do not. Granted its not mentioned that all allies get this extra item slot space, so where would it go? would it act like Rift Herald and take over their current item in slot 4? or only be able to use if they have the space in non 4th slot inventory?

(Q) Magnetic Yo-Yo Ajuna tosses his yo-yo in a target direction, stealing attack speed and rooting enemies it passes through. If Magnetic Yo-Yo hits a champion, it can be cast a second time on an ally to grant them the stolen attack speed and giving them a small heal.

Magnetic Yo-Yo can be used to pilfer wards and plants.

Exactly how the second part is casted will make a big difference to me. Unit targeted would be the easy route. I actually think having this ability chain to another target within the same range would be cool. If its hits an ally first, its a heal than damage to enemy. If it hits a enemy, then damage, and a buff to allies. This could allow for some counter play if you really need that heal - Or make it very fustration to heal and make him feel less support like in lane skirmishes. I kind of see this heal gate similar to Rakan's Q, gotta hit then be next to them before time runs out. Maybe a cool idea that makes the Magnetic part of the name come into play.

(W) Unstable Hex-Cloak - 2 charges. Passive: Ajuna haphazardly phases in and out of camouflage. Moving, casting, and landing abilities grants stacks, up to 100. At 100 stacks, Ajuna is camouflaged and granted increased movement speed until the stacks go back to 0. Ajuna does not lose his stacks if he stands still.

My concern here is that you can be very Temmo Passive like with an ability on the fact that he wont lose stacks standing still. I would change this to losing stacks 2x slowly if standing still. It also makes it seem somewhat 'stable' for a unstable cloak if standing still grants this interaction.

Active: Ajuna instantly activates his Hex-Cloak, camouflaging himself and granting him and nearby allies increased movement speed. His passive will not stack while this ability is on cooldown.

I kind of like this, since a observant player will know that the Caitlin has a MS increase and no one else was around to grant it to her, so a Ajuna should be close by, while still being camo'ed. i also like it that only the active grants allies MS buff, and not the passive.

(E) Inconspicuous Escape Ajuna leaps backwards with a large blast of energy, knocking back all nearby enemies in a cone in front of him.

A little added mobility and escape, with the funny condition of facing backwards to leap over certain walls on the Rift. Nice combo to W to catch up to a caught out ADC and then use this to peel.

(R) Thieves' Run: After a brief channel, Ajuna makes his great escape; Fully activating his Hexcloak and running towards base. Allies can click on the trail left in his wake to be pulled to safety along with him. Allies within the slipstream cannot deal or take damage.

First thought would be how would this interact with Poppy's ult. Second thought is that this should have a passive where successfully pilfering an item with the passive should give this either a bonus, or cooldown reduction of a small fraction to encourage the passive even more.

Another idea (that's probably less useful but thematic) is to automatically pilfer items within a small radius as he runs, and drops them all at base in the end (and just pair this with my suggestive passive and look, cool interaction). I would also include that you avoid unit collision until you are interrupted or successfully return to fountain, since that would make sense. Lastly, good cool to make such a ability like this rely on a channel to allow for some interruptions and allow the bandit to get... caught.

Good job overall.

Caomha3/6/2019, 2:45:39 PM1 votes

I'd honestly love to have Ajuna in the game .. Too bad he died with ekko's hopes and dreams

reba0423/6/2019, 3:13:03 PM1 votes

How is he alive???

Btw, I really like the ultimate. Although I feel like it would be more useful if Ajuna could run in any direction and put down stopping point or something for allies to blink to? Therefore it could be used for positioning in a team fight.