Ajuna, the Hextech Bandit (Splash, Kit, and Voiceover)
Concept and art by Dave Greco ( https://www.artstation.com/dgreco )
Dave - Finally done with my Champion creation of Ajuna, dear friend to Ekko. It was an idea if his life took a different turn and grew up to be more of a main character alongside Ekko. We went with the idea of him being able to cloak himself with hextech. Here is the final and some of the process images along the way! https://www.artstation.com/artwork/12KnG
Voiceover - Marcus Henderson ( marcushend.com )
https://www.youtube.com/watch?v=gZcdxuIUdB0&feature=youtu.be
Roaming Support / Peel Resource: Mana Ranged
(P) Kid Bandit's Collection: Ajuna has an extra inventory slot for pilfered items. Ajuna can pilfer visible enemy wards, traps, and jungle plants. After clicking on the ward or plant and briefly channeling, Ajuna will add the item to his backpack.
Ajuna can re-place pilfered wards and plants anywhere on the map or deposit them back at base for allies to pick up and take with them.
(Q) Magnetic Yo-Yo Ajuna tosses his yo-yo in a target direction, stealing attack speed and rooting enemies it passes through. If ____ hits a champion, it can be cast a second time on an ally to grant them the stolen attack speed and giving them a small heal.
Magnetic Yo-Yo can be used to pilfer wards and plants.
(W) Unstable Hex-Cloak - 2 charges. Passive: Ajuna haphazardly phases in and out of camouflage. Moving, casting, and landing abilities grants stacks, up to 100. At 100 stacks, Ajuna is camouflaged and granted increased movement speed until the stacks go back to 0. Ajuna does not lose his stacks if he stands still.
Active: Ajuna instantly activates his Hex-Cloak, camouflaging himself and granting him and nearby allies increased movement speed. His passive will not stack while this ability is on cooldown.
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(E) Inconspicuous Escape E - Ajuna leaps backwards with a large blast of energy, knocking back all nearby enemies in a cone in front of him.
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(R) Thieves' Run: After a brief channel, Ajuna makes his great escape; Fully activating his Hexcloak and running towards base. Allies can click on the trail left in his wake to be pulled to safety along with him. Allies within the slipstream cannot deal or take damage.