New Season, improved jungle, new monsters?

M170·10/23/2016, 8:26:24 PM·1 votes·248 views

Hello. I've just read a post about new jungle and how u are going to make like Seed-Plant-Thingies for easy jungle clearing-map control and such.. I have one idea.. Maybe you guys should invent a new Monster.. After I read the post I come up with the idea of am.. Well one monster that would plant those seeds after some time... Not one more actually... Hear me out.. You could introduce new "race" -- "line" of monsters that would like plant those seeds.. I imagined some bloom-ish-like little untargetable creatures that would plant these seeds for players to use, but the catch is that these little creatures doesn't like when someone destroy their seeds and they would have amm "Agression Metter" Where like.. if players constantly destroy a lot of seeds these bloom-ish like creatures would enrage- collect and summon their Big "Badass King" who would roam around map and collect the seeds, and be new "elite" monster.. The more seeds he collect the stronger he become, he would also have like a spec of spells which would make him a real pain..- to manage, specially in the early stage of the game. So for example if u let him roam for to long whole team would have to coop and attack him.. the way how he would travel between "Top and Bottom" side of the jungle, is tunnels that players couldn't use so. like, those little bloom-ish like creatures would actually dig those tunnels and they would be like just tunnels for him to pass from one side to other side of the jungle safely without lettihg turret to hit him.. and at the beggining of the summon I imagined him to be weak but have one set of skills that would allow him to escape faster. he would be really small and fast , and he would try to avoid fights.. so when he gets a bit more "fed Up'' he would get bigger and move slowly and be less likely to avoid fights but also be a lot more agresive and thirsty for blood. and if a team decides to "avoid" him for enough amount of time.. he would start to corrupt other jungle camps and his little untargetable like bloom-ish looking fellas would start to colonize camps which terrified jungle creatures left, and start to build their own little kingdom in jungle by setting traps for champions everywhere which would make them really hard to solo enter in jungle again.. But if they manage to kill the King, they would earn the favor of these little creatures which would produce seeds for them, but this time a different kind of seed, for example they would go from time to time and set traps on certain-random location in enemy jungle, so if enemy champions would be sloppy enough to squish their traps that area would become visible for the team favored by the creatures, also the seed that provides healing in the river now would poison enemy champions if they dare to break it.

Also, when I said colonize, I though something like tame those creatures, for example, those bloom like creatures would make a mounts out of Crimson Raptors, and ambush players with wolves, or dismantle krugs and make walls in certain map location and start to make like maze paths in the jungle which players would have to follow and witch would lead them directly to the kings liar who would settle himself in like red or blue buffs liar.. they would tint thier spears in gromps poison and make even stronger traps and poison players on basic hit and make shield of river dvelvers which would king use for his new set of spells for defend himself.

its just a few ideas how I've seen it .. there is a lot room to improve and shape this idea, but im aware that it would make a giant change in overall tactic and game itself, and how much work one would have to put and time to invest to realize something like this. ..

Sorry for typos and for my bad English..

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