[Champion Concept] Ember of the Deathfire
At the heart of the Shadow Isles rests the Deathfire, souls are burned to cinders to keep the heart of the King's beloved beating. One wayward ember was miraculously blown from the depths of the pyres, and it seemed to be carried by the Black Mist itself to the mainland. There it manifested as a young woman who's love withstood even death. However, her memories were all burned away by the fires that she now consists of, and although her time is short, she knows that she must find a way to stop the Deathfire, stop the Black Mist, and finally let the heart of the Queen rest, and cease the eternal torment of the souls cast into the flame.
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Ranged Support/Mage
Passive - Feed the Fire: Allies and neutral creatures who die near Ember drop souls for 8 seconds, which she can collect by either approaching them or by an Immolated ally being near them. Each collected soul permanently grants Ember 0.75 bonus ability power. While out of combat, Ember generates a shield based on the souls she has collected. While her shield is active, her channeling abilities can not be interrupted.
- Champions and large enemies always drop 1 soul, epic monsters always drop 2, but small minions and monsters only have a 33% chance to drop 1. Souls are visible to allies and only become visible to enemies if their team has sight of Ember. The production of souls is not increased by an allied or enemy Thresh, and Thresh and Ember my collect each other's souls.
Q - Bound in Death: Ember will whip fire in a target direction, dealing magic damage to enemies in a line, tethering to the enemy or allied champion at the end of the whip. Recasting this ability will cause Ember to channel before switching places. Allies will remain tethered after the swap, and swapping with an enemy will break the tether. (The tether length is doubled when tethered to an allied or enemy Lucian.)
W - Immolated Soul - Passive: Ember becomes ghosted and deals magic damage to enemies she passes through, based on her ability power and souls collected.
- Active: Ember targets an area, causing fire to burst up from the ground, dealing magic damage to enemies and the allied champion closest to the center becomes Immolated for a few seconds. While immolated they become cleansed, untargetable, disarmed, and silenced, as well as leaving behind a trail of fire, that continues to deal the magic damage of Immolated Soul, for a few seconds.
E - Part of the Pyre - First Cast: Ember throws a fire ball at a target location, dealing magic damage to all enemies when it lands. The fire ball will linger on that location for several seconds, providing sight around it, which enemies can destroy by attacking or walking over it. Allies who walk over the fire becomes shielded for a few seconds, equal to the passive shield of Ember's Feed the Fire.
- Second Cast: Ember will channel for a moment before teleporting to the fire, doubling her shield upon arrival, if it is still active. This can be cast along with Bound in Death.
R - Deathfire Grasp: Ember targets an enemy champion and tethers to them, channeling for a few seconds, the tether is broken if they move away from Ember. While tethered, they become Doomed, amplifying all magic damage they take. While channeling the beating heart of the Queen will manifest, turning any damage Ember takes into true damage. After the channel, a giant skeletal hand will reach from the ground, suppressing, knocking up and dealing a large amount of true damage, based on her souls collected, to the tethered enemy champion, and all enemies around them are knocked up and dealt a portion of the damage as magic damage.
Threshs passive but with auto shield, not bad, just nothing new.
Taric Q with a root, not bad but seems doesnt seem to mesh well with the rest of the champs set.
spirit visage or
Warmogs armor, amaaaazing ability...again on the wrong champion...