Yorick rework concept

Wizard OTP Ahri·6/17/2016, 10:34:10 AM·4 votes·511 views

Hello gentlemen, I've been working on a Yorick rework for a few days, and I wanted to share it with you, get some feedback and perhaps get noticed by Riot? :hopingreallyhard: Anyway, I think the kit is pretty decent, perhaps a little bit strong, it is pretty hard to identify the strenght clearly without some playtests.

Anyway here it is; I didn't change Yorick's base stats because I think that base stats are not the main issue making Yorick so unpopular.

Any feedback is appreciated, but please, expose your arguments ;) Thanks.

Unholy Covenant [Passive]:

> * For every living ghoul closer than 650 range to Yorick, he takes 1% reduced damage, deals 1% increase damage, and moves 1% faster. > * Ghouls stays alive for up to 20 secondes, they die upon taking any damage from a champion or a tower, or 2 hit from minions and monsters. > * Ghouls deal (6 + 1.25 per Yorick's level) physical damage and attack once per second. > * Ghouls attacks priority: > * Last champion affected by Omen of War, > * Champions affected by Call of the damned, > * Closest champions to Yorick, > * Any unit close to the ghoul itself.

Omen of War [Q]

> * Active: For the next 4 seconds, Yorick's basic attacks deal 10/15/20/25/30% increased damages and summon a ghoul on hit. > * Passive: Increase ghouls' damages by 7/9/11/13/15%. > * Cooldown: 8 seconds after buff expiration > * Mana cost: 30/35/40/45/50

Opening on death [W]

> * Active: Yorick summons a corrupted well for 20/25/30/35/40 seconds. A ghoul is summoned every 5 seconds. > * Passive: Increase ghouls' movement speed by 6/8/10/12/14%. > * Cooldown: 30 seconds > * Mana cost: 70/80/90/100/110

Call of the damned [E]

> * Active: Yorick sends 5 ghouls in front of him, they slow ennemies hit by 15/18/21/24/27% for 2 seconds and deal 80/130/180/230/280 (+10 for each living ghoul) (+75% ability power) magical damage. > * Passive: 5/6/7/8/9% of the ghouls' damages are given back to Yorick as hit points. The healing is reduced by 50% against non-champion units. > * Cooldown: 15/14.5/14/13.5/13 seconds > * Mana cost: 60/65/70/75/80

Serve again [R]

> * Passive: Each time Yorick or one of his ghoul kills a unit, he has 15% chance to get a Soul (max: 2/3/4 Souls). > * Active: Consume a stack of Soul and sends it as a ghoul in front of Yorick, that ghoul deals 100 (+10 per living ghoul) to the first ennemy hit and fears it for 1 second. > * Cooldown: 25/20/15 seconds > * Mana cost: 100


Pro:

> * Yorick is finally able to have an army of ghouls, since Malzahar can do so now, why not Yorick? > * It is pretty efficient against champion with no aoe/wave clear. > * It keeps the old kit mechanics (more ghouls? - no - more power). > * It has identifiable weaknesses (kitable and weak against all sort of ranged champions).

Cons:

> * It might feel a bit like old T.F. and Janna passive, invisible power ('how many ghouls does he need to completely destroy me?'). > * Ghouls would need some visual rework to better match the 'swarm' thing.


Some thought/informations about the abilities (how they work, what they do):

Passive: > * The swarm thing, it is core to Yorick, with his current kit, people usually forget he gets tankier and deals more damage when he has more living ghouls. Yorick with that passive would force player to either trade quickly Yorick, and back, bait him into spending mana on Opening on death or Call of the damned to actually deal real damage. > * Would probably need to take Sunfire Cape damage as a minion hit to avoid making his core ability useless to most of toplaners (since Sunfire is currently pretty meta).

Q: > * That makes Guinsoo Yorick possible! Imagine the possibilities... No kidding.. Ok whatever. > * Probably people would try some bruiser Yorick, with some amount of AD and tankiness. > * It might be the spell that would be maxed first.

W: > * That well would work pretty much like Zz'Rot, 5 hp, -1 per champion hit. > * Yorick is able to stack multiple wells at the same time, making himself a true push-monster. > * It would need to be protected by Yorick, because his mana cost is pretty high and can be killed pretty easily by ranged laners. > * It can bait the opponent in breaking it and exposes him to a gank. > * It's cool, whoever played some Castle Fight on Warcraft 3 loves to see units appear by themselves =D

E: > * The CC Yorick has actually, a bit weaker but still, a slow that can be used as a finisher once you have ~10 ghouls. > * Can't tell if E or W would be maxed second, I guess it'll depend of who you're facing.

R: > * That is the real sh*t man, once you summoned some ghouls just chase the ennemy down fear him, let your ghoul hit him (CC lasts 1 second, ghouls hit each second, well timed, it gives you a lot of damages, that could make a difference between a good and a mediocre Yorick).

0 Comments