Vanguard/Diver Wukong

Radiant Wukong··6 votes·1,892 views

P - same but gives a bonus while channeling ult Q - extended staff, increases AA range to 300 and gives bonus AD for 5 seconds W - monkey howl, reduces % armor to all units within 400 range, maybe a .5 - 1 sec 40% slow E - nimbus flight, 700 range ground dash, upon arrival clones dash to all enemy champions within 200 units after a slight delay (Wukong doesn't actually attack, no cap on clones, so in a 6v6 with a Shaco Leblanc Mordekaiser 9 clones could attack enemy team) R - same, lasts 5 seconds, gains health and size, new effect radius is 250 (or 350 while Q active)

Keep in mind this is a tank/fighter (vanguard/diver) concept so Q - no damage scaling, just a flat AD bonus per level W - no damage E - high base damage, 100% bonus AD scaling R - 100/150/200 base damage per second, 100% bonus AD scaling

This means no more item 3147 item 3095 item 3078 abuse and brings him closer in line with bruiser champions like Renekton JarvanIV Sion Aatrox

7 Comments

Radiant Wukong1 votes

Can I get some upvotes or downvotes? Anything to let me know how people feel about this concept. Any feedback at all is better than being ignored.

The Goodest Boy1 votes

unfortunately the boards don't often pay attention to serious stuff. If it's not a one paragraph meme post then it far surpasses their attention span.

Radiant Wukong1 votes

[{quoted}](name=The Goodest Boy,realm=NA,application-id=A8FQeEA8,discussion-id=9fOcuPi0,comment-id=00000000,timestamp=2018-08-17T01:45:31.575+0000)

unfortunately the boards don't often pay attention to serious stuff. If it's not a one paragraph meme post then it far surpasses their attention span.

I want to disagree, but one click on "Hot" post without selecting a category and you're in LoL meme heaven.

The Goodest Boy2 votes

that being said I personally like this rework

Radiant Wukong1 votes

[{quoted}](name=The Goodest Boy,realm=NA,application-id=A8FQeEA8,discussion-id=9fOcuPi0,comment-id=00000001,timestamp=2018-08-17T01:46:53.244+0000)

that being said I personally like this rework

Glad someone does. Most people want him classified and reworked as an assassin. I might actually quit League if that happens.

Yangderui1 votes

Sorry to say but this looks like it would completely destroy Wukong.

I could post a really long detailed rant about the problems, but I will try to keep it a bit more clear:

I agree that Wukong should stay a diver, which means that he needs to jump on top of a carry and wreck havoc while being semi-tanky.

Aside from this, he needs a position. In top lane he would become a stat-checker, with very low outplay potential. Furthermore, he has no waveclear and no sustain, which gives him a great disadvantage against many picks. In mid, his q would be almost useless against any ranged matchup; lack of waveclear will probably mean he gets outpoked, and with the loss of his Decoy he cant do short trades the way he can now, which makes every trade a risky one and leaves him without an escape. This means that mid Wukong will probably be gone. In the jungle he also loses the sustain of his decoy (dodging attacks), together with the E change meaning his clear will probably be bad unless his stats are high, which will make him more assassin-oriented but even then jungle Wukong is probably a no-go. This leaves him at top lane, where he dashes in, uses his W and tries to sort of kite his enemy with the Q active versus a slowed opponent. To me this feels very clunky and still means that he probably loses a lot of matchups unless he is overtuned.

In teamfights, he will try to find an opening and slowly run towards the adc (bruiser means probably Mercs/Tabis and no ghostblade) while not being stealthed, so the odds of him jumping on top of an unprotected carry are pretty close to zero. Even if he engages from Fog of War, he will probably be cc'ed before he even gets his ult out.

What I feel currently (or let's say 8.15 for clarity's sake) are Wukong's greatest problems, is that he is only damage-focused and lacks sustain for laning. I would suggest considerably nerfing all his damage scalings and maybe slightly buffing his base damages, while reworking his Q into a sustain-based skill. He could maybe have the Monkey Howl where he heals for a small percentage of the damage he deals to affected units. This would make for some interesting teamfight-potential based on how many people he can jump on. At the same time this will force players to try to jump in the middle rather than to single out 1 target. His passive could be slightly reworked into something more interesting yet tank-oriented.

This leaves Wukong with a build-path like Tiamat -> BC -> Tank or BC -> Triforce -> Tank, where he still engages on the backline from stealth but has no more crazy oneshot-potential. The most important thing is that he becomes a lot more tankier and can actually last more than 2 seconds in a teamfight while losing the ability to kill an adc without counter-possibillities.

Tl;Dr: IMO this rework would kill Wukong Mid and Jungle, while turning him into a stat-checker Top with low playmaking potential and ruining his teamfights.

Maybe if you explain a bit more how you think it will work out in-game it becomes more logical, but I just don't see this rework doing anything good for diver Wukong

Radiant Wukong1 votes

Amumu Braum Galio JarvanIV Malphite Skarner Nautilus don't have good wave clear or sustain, but get it through their build

P - on a vanguard champion, 40 bonus armor & mr is strong. Activating his would double or triple this bonus.

Q - extends range and gives an AD bonus, not only will this let him hard kite red, blue, grump, but also any melee top/mid.

W - Not only would any melee champ get hard kited by Q, but would also have a % damage reduction, which means even at level 2 or 3, you wouldn't want to trade with a champ that not only has bonus AD, but also just reduced your armor.

E - a ground dash is an area dash. Meaning it doesn't require a target, so it can be used an engage or disengage,like Rakan's dash. 700 range is more than enough to start a team fight by getting to the middle. It's shorter than most but on a par with Talon's old blink, if you ever played pre-rework Talon, you know he didn't have a problem gap closing back then. Keep in mind the effective range is 900, the dash just puts him in position, then afterwards clones attack every champ within 200 units.

R - Gains health, size, resistances (from passive) in the same manner as Nasus Renekton while being able to activate Q to increase range and damage and W to decrease armor after using E to dive in the middle of a team.

He'd definitely be stronger in lane against melee matchups than previously, while being harder to kite by the likes of Quinn, Swain, Kennen.

I don't know what makes you think he'll have a worse clear with an AD steroid on Q. But if his clear seems underwhelming, then RIOT could make the decision to allow W and E to effect monsters (not minions).

You can even take him bottom lane (support or carry) as I do currently with Wukong/Rakan/Lee Sin as a kill lane. When you have 2 champs that can hard engage on enemy carries, they're forced to retreat and still die even after blowing their summoners. Carries (AD or AP) can't deal with being hard focused during laning phase. They'll be poked out or killed everytime.

Wukong naturally has poor jungling, wave clear and sustain. It's compensated for in his item build. Take a item 3077 or item 3751 for faster clear. item 3812 item 3053 for sustain. 3 of 4 (not bami's) are actually core items on Wukong as he is now. My concept actually Grant's him God level sustain when he uses his ult, which puts him at Nasus/Illaoi/Rammus/Alistar levels of unkillable for 5 seconds.

The go to bans should always be Janna Kindred Zilean that are counters to all in champs. I used to think Taric until I found out the enemy team can be bursted before his invulnerability activates.

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