[Champion Rework Concept] Just A Kit Idea For Mordekaiser!

lCantPauseltMom·7/11/2017, 8:58:27 AM·3 votes·456 views

Mordekaiser - The Master Of Metal

Contents:

  • Quick Note
  • Summary - All Abilities Without Stats
  • Innate Ability
  • First Ability
  • Second Ability
  • Third Ability
  • Ultimate Ability

Quick Note: Hey everyone!

This is just a quick concept for Mordekaiser, nothing too serious but it does change him quite a bit. In this rendition, he is an animated suit of armour that uses pieces of himself to hinder enemies and buff allies. He is a support in this concept, which is far from his usual spot in... well, wherever you decide to take him.

Because lets be honest, Mordekaiser can go just about anywhere right now. Might not be the best everywhere, but he sure can.

Anyhow, feel free to have a read and see what you like. If you have any ideas yourself feel free to throw up your own concept page or just leave a comment down below. Thanks!

PS: Because of Mordekaiser's innate ability, his armour gain per level will be higher than the average League of Legends champion... maybe. Some figures will seem over- or under-powered, but the general idea is behind the mechanics of the kit, not the numbers themselves.


Summary:

  • Innate: Mordekaiser uses two pieces of armour with his abilities. Each piece of armour grants maximum health and armour to the wielder. Mordekaiser does not gain armour per level, and converts the armour from items into maximum health for his pieces of armour.

  • First Ability: Mordekaiser increases the range of his spells passively. First cast deals bonus AoE damage on-hit. Second cast stuns the target of the first cast and knocks aside enemies in the way.

  • Second Ability: Mordekaiser passively increases the maximum health of his Gauntlets. His first cast attaches his Gauntlets to an enemy champion, slowing their attack speed and dealing damage over time. His second cast attaches the Gauntlets to an ally, increaing their health and armour, while regenerating the health of the Gauntlets on the first three hits.

  • Third Ability: Mordekaiser passively increases the maximum health of his Greaves. His first cast sends the Greaves to an ally, giving them the armour/health and slow resistance for a short time. Second cast can send the Greaves in a line away from the ally, stopping upon striking the first enemy hit, dealing magic damage and rooting the target.

  • ** Ultimate Ability:** Mordekaiser passively increases the armour of his Greaves and Gauntlets. He can activate this ability to dismantle his remaining armour and surrounds an ally with it, giving them substantial maximum health based on Mordekaiser's current health for a short time. Damage is first taken off Mordekaiser before the allied champion.


Innate Ability:

Passive: Mordekaiser has two pieces of armour: Gauntlets and Greaves. Each piece of armour has health equal to 10% of Mordekaiser's maximum health, and provides this health plus 20 armour to whoever is wielding the armour.

However, Mordekaiser does not gain armour from items. The Gauntlets and Greaves gain 1% maximum health each for every 10 armour Mordekaiser gains from items.


Ability One:

Passive: Increases the range of Mordekaiser's spells by 20/40/60/80/100.

First Cast: Mordekaiser's next basic attack within 6 seconds deals 20/35/50/65/80 (+40% Ability Power) bonus magic damage and 80/85/90/95/100% of this bonus damage to enemies within 200 range of the target. If the attack connects, the second cast for this ability becomes available for 4 seconds.

Second Cast: Mordekaiser sends his mace racing towards the target in a line, knocking aside all other enemies it passes through. The enemy struck takes 30/55/80/105/130 (+40% Attack Damage, +40% Ability Power) magic damage and are stunned for 1.5 seconds. This ability has a slight cast time and can be dodged by the target. Successfully striking the target with your mace toss regenerates 10% of the armour/health on both the Gauntlet and Greaves.

Health Cost: 7.5% of current health. Cooldown: 12/11/10/9/8 seconds.


Ability Two:

Passive: Increases the health of the Gauntlets to 12/14/16/18/20%.

First Cast: Mordekaiser heats up his Gauntlets and throws it at an enemy champion. The Gauntlets will leave Mordekaiser and attach to the hands of an enemy champion. The heated armour slows the enemy champion's attack speed by 25/30/35/40/45% and deals 80/120/160/200/240 (+50% Ability Power) magic damage over 4 seconds. This can end early if the second cast of this ability is reactivated.

Second Cast: Mordekaiser commands his Gauntlets to detach from the enemy champion and attach to a nearby allied champion. That allied champion gains the maximum health and armour bonus of the gauntlets. The first three basic attacks that allied champion makes restores 10% of the Gauntlet's armour/health each hit. The Gauntlets will last for 4 seconds before returning to Mordekaiser. This second cast can only be used within 4 seconds of the initial cast.

Health Cost: 5% of current health. Cooldown: 16/15/14/13/12 seconds after the first cast.


Ability Three:

Passive: Increases the health of the Greaves to 12/14/16/18/20%.

First Cast: Mordekaiser heats up his Greaves then sends it towards an allied champion, causing the plated boots to wrap around the ally's feet. That ally then gains the armour/health buff from the armour, and also reduces incoming slows by 30%. This generates 10% of the armour's health on use, and causes a trail of fire to be left behind the ally for 4 seconds. This fire deals 15/24/33/42/51 (+10% Ability Power) magic damage per second to enemies who stand in the trail, and it lasts on the ground for 3 seconds. This can end early if the second cast of this ability is activated.

Second Cast: Morderkaiser sends the Greaves in a line from the allied champion, stopping upon hitting an enemy or reaching maximum range. If an enemy is hit the Greaves wrap around the target's feet, dealing 50/90/130/170/210 (+60% Ability Power) magic damage and rooting the target in place for 1.25 seconds. A successful hit on an enemy champion regenerates 15% of the health on the Greaves.

Health Cost: 5% of current health. Cooldown: 14/13/12/11/10 seconds after the first cast.


Ultimate Ability:

Passive: Increases the armour of the Gauntlets and Greaves to 40/60/80.

Active: Mordekaiser targets an allied champion within 400/500/600 range of him. He then dismantles himself and attaches all of his armour to the allied champion. That allied champion gains maximum and current health equal to 100% of Mordekaiser's current health. All damage taken by the allied champion is redirected to Mordekaiser before the allied champion. Mordekaiser cannot auto attack during this time, but can still cast spells from his position on the allied champion. This lasts for up to 6/8/10 seconds, and can be cancelled early by Mordekaiser to reassemble himself within 200 range of the allied champion.

Cooldown: 140/120/100 seconds.

2 Comments

Arakadia7/11/2017, 6:08:50 PM1 votes

I like the passive in theory but this rework has two major problems I see:

  • It gives him way too much support power.
  • You still pretty much can't dodge any of his stuff.
M00ndanc37/12/2017, 2:55:11 AM1 votes

i like it but it doesnt quite fit his lore but it does fit his haunted armor theme i like the supportive nature of his abilities but taking him as a support means that the adc he is protecting will almost never die if he buildsitem 3109 item 3068 item 3075 item 3401 item 3672 item 3193 because now his adc has an extra 6k health and a shield also they are healing mordekaiser from the knights vow as hes on them

all in all i love the idea but it just has a few bits that are too strong maybe try reducing the amount of health his ult gives and make him force to come off if his health falls beneath a certain amount for exp: say the ult gave the target 60%/70%/80% of mordes health to a target and once this health is depleated it forces mord out with what remains 40%/30%/20%