Nunu Rework Concept

QuantumToast·7/2/2017, 12:37:16 PM·4 votes·1,873 views

Sup everybody. My IGN is QuantumToast and I play League since March 2015 (EUW). When playing in the jungle for the first few times, i was searching for an easy champion to practice this position. I was looking for a champion who is easy to play, but also has impact on the game. After several failures (I played like a Plastic Vll noob) I discovered Nunu. He is fun to play with his interaction in the jungle, being able to support your team, greatly sustain in the jungle and secure objectives while being tanky as fuck. The problem is: after a while he felt very odd. There arent any "mechanics" to this champ and except landing a fully charged ultimate he doesnt really feel that satisfying (you can have great impact in teamfights with peeling and boosting your ADCs with your W), but others just see you walking around randomly throwing point-and-click-snowballs and punching everything what is in range. My goal with this concept is to keep Nunus entity, but add some new little mechanics which make him more fun to play while making him a bit more skill-dependent (like the Warwick rework). (a little change to his current model wouldnt be bad either. Zoom towards Nunus head (the human boy) and you will know what I mean).


What characterizes Nunu:

  • FOOD!!
  • slows by a kind of snow/ice
  • objective control
  • impactful while easy to play
  • interactions with jungle monsters

Nunus current problems:

  • unreliable ultimate
  • no real satisfaction
  • feels odd to play after a while
  • strange passive which doesnt really fit a yeti imo
  • how does a yeti get an allies blood to boil???
  • the champ is named "Nunu", but yeti Willump is actually doing all the work on his own

(Passive) Yeti Hunger Instead of mana Nunu uses a repletion bar which fills by consuming minions or monsters and starts decreasing when going into combat with a rate of 10% max bar per 0.5 seconds.

If the hunger bar is full, Nunus basic attacks deal bonus magic damage equal to 2% (+0.2% per stack of "Well Fed") of his maximum health.

Nunus old passive was straight boring and coudlve been used on any champion (Its not a skill you look at and say: yep, that skill fits a yeti). The new one focuses at Willump himself with the goal to make him more dependent on eating properly.


(Q) Consume Cost: none Cooldown: 12 / 11 / 10 / 9 / 8 seconds

Willump takes a bite out of target enemy minion or neutral monster, dealing 400 / 500 / 600 / 700 / 800 (+ bonus HP by "Well Fed") true damage to it, restoring 25% of the damage dealt as health and sate Willump by 20% for every minion or small monster consumed. Big, large and epic monsters sate Willump by 40%.

Every bigger monster consumed feeds Willump, granting him 2 stacks of "Well Fed" for every large or epic monster and 1 stack for every big monster or cannon/super minion. Each stack of Well Fed grants Nunu 5 movement speed out of combat and 1% maximum health and size (stacking 10 times). Stacks refresh on each cast of Consume, falling off every 40 / 45 / 50 / 55 / 60 seconds.

Nunus main ability. I like this ability in its current state, I just dont understand why his current Q heal scales with AP while its damage does not. And doesnt make it sense to deal more damage with chomping an enemy when being bigger? (Bonus at 10 stacks is the same as the current 5 stacks, but this change made it possible for Nunu to collect stacks on lane or in aram even though they give half the bonus a jungle monster would give.


(W) Blood Boil Cost: 5% of current HP Cooldown: 18 / 17 / 16 / 15 / 14 seconds

Nunu drains heat out of the area around him to increase his body temperature, gaining 20 / 25 / 30 / 35 / 40% decaying movementspeed and 30 / 40 / 50 / 60 / 70% Attackspeed for 5 seconds. Nunus body temperature affects nearby allies for 75% of these buffs.

Using Blood Boil leaves a circular undercooled area (about the size of Tahliyas Q passive) which stays for 20 / 25 / 30 / 35 / 40 seconds (75% shorter if not in the jungle) and slowing enemy champions by up to 90% and reducing their attackspeed by up to 30%, depending on the time they remain in the area (full effect after 3 seconds).

I liked the idea of the blood boil and the fact that current nunu drains heat from the surrounding area eith his R which gave me a great way to explain how Nunu is able to increase his body temepratur. I also tried to make it more logical to buff your allies stats. <


(E) Ice Blast Cost: none Cooldown: 6 / 5.5 / 5 / 4.5 / 4 seconds

Nunu throws a chunk of snow at a target location, dealing 100 / 150 / 200 /250 / 300 (+90% ability power) and slowing enemies by 40 / 45 / 50 / 55 / 60% for 2 seconds.

Hitting an enemy with Ice Blast in an undercooled area will freeze him, turning the first second of the slow into a stun.

This snowball would work like Zilean Q: a circular skillshot which comes slightly from above. The range would be lower than Zileans Q, but bigger than Nunus current E range. The hitbox would be like the "sticking range" of Zileans Q. The main thing about this is the fact that this ability finally includes Nunu (the human boy) in the kit of this champion since he is the oe who throws the snowballs.


(R) Ice Age Cost: 10% of current hp Cooldown: 120 / 100 / 80 seconds

Nunu unleashes the power of the north, creating a giant zone of glassy ice for 4 / 5 / 6 seconds which slows enemies by 40 / 50 / 60% and causes dashes to be half as effective while you gain half of that amount as bonus movementspeed. Your basic attacks while on the ice area deal bonus damage equal to 6 / 8 / 10% (+1% per 100 ability power) of the targets maximum HP and causes enemies to slide, pushing hem backwards as long as they are on the ice area.

This ability adds a ton of additional fun to Nunu. Since I buffed his basic abilities in terms of damage and slows, I decided to give him an ability which can support hsi team while not dealing burst damage (Btw Willump would walk on the ice like on ice scaters, just to make him look like he is in his element. The ice area would have the size of trundles W)


Thats it! I am not certain about the damage values and the numbers yet, suggestions appreciated. Leave a comment and tell me what you think!

5 Comments

AlienPrimate7/2/2017, 1:14:31 PM3 votes

I'm not sure I like the idea of the hunger bar because it would be extremely difficult for him to get it built up late game when adc's and mages on both teams instantly clear waves after grouping. Other than that, the ability changes sound pretty cool, especially the ultimate. The ability to push someone around on ice by hitting them sounds pretty cool and it fits Nunu well.

TheFirstGokun7/2/2017, 3:19:13 PM2 votes

Excellent concept, really tied Nunu's kit together in an intereting way. The Hunger bar idea is certainly cool, and one of the strongest parts of this concept, I just wish you incorporated it more into his kit.

Jun Long7/3/2017, 1:39:07 AM2 votes

That passive sounds like Aatrox but worse

QuantumToast7/4/2017, 12:32:21 AM1 votes

Since I got some critics towards my passive, I changed it (tbh it didnt turn out as good as I wanted it to be).