A better moba than league : Summoning War

Th3 Rift Hero·3/15/2018, 12:22:37 AM·1 votes·194 views

There is lot of thoughts i put into this, i would like to make it work if i could, feel free to ask me any questions or say your thought about it, if you can and want to code the game for me i would love it :

Map Layout : the map would have an horizontal zelda rupee shape, there would be one turret per lane for a faster gameplay (the base turrets and inhibs layout would still be the same) the river would have a celestial dragon at top and infernal dragon at bottom (i'm not sure of the buffs for each camp yet), the camps in the jungle would be gnolls, trolls, goblins, imps, hill giant and fire giant

Itemization : Instead of a restricted number of items i thought about stats boosts and on-hit effects (not sure about duration yet), able to be stacked, here's a list :

  • +200 health
  • +5% physical damage reduction (armor)
  • +5% magical damage reduction (mr)
  • +5% armor penetration
  • +5% magic penetration
  • +2/sec health regen
  • +2/sec mana regen
  • +10% odds of crit
  • +30 attack damage
  • +30% attack speed
  • +5% health penetration
  • -1/sec health regen
  • -10% healing effect
  • +20 overtime damage
  • +2% overtime health pen
  • +5% slow
  • -2% slow effects on you
  • -10% crowd control duration
  • +10% cooldown reduction
  • +50 ability power
  • +5% damage reflection
  • -20% attack speed
  • +5% lifesteal
  • +5% speel vamp
  • +30% movement speed
  • +2 gold/sec

Champions : i'll talk more about their abilities in a comment, i haven't done the balance yet, kinda the hardest part, i thought about a "main champion finder", allowing you to seek a champion by playstyle, alignement, role you like or with a similar personality to you (i gave each champ a personality based on 16personalities.com website)

Fighters : Lerina, samurai, offensive, female,neutral, ISFJ Gromald, knight, defensive, male, evil, ENFJ Hector, knight, balanced, male, good, ENTJ

Assassins : Ryzen, ninja, executioner, male, evil, INTJ Enelia, leblanc-like, illusionist, female, neutral, ISFP Magalie, ninja, mobile, female, good, ENFP

Marksmans : Demos, crossbowman, assault, male, evil, ESTJ Nelly, elf archer, sustain, female, good, INFP Zelian, gunslinger, safe, female, neutral,ESFP

Tanks : Gabo, creature, offensive, male, neutral, ISTJ Kedonn, stone golem, defensive, male, good,INFJ Adena, swamp monster, balanced, female, evil, ESTP

Mages : Hellion, fire mage, nuker, male, evil, ENTP Mirlinia, ice mage, control mage, female, good, INTP Psion, psychic mage, balanced, mal, neutral, ISTJ

Supports : Metika, druid, healer, female, good, INFJ Jenna, thunder mage, aggressive, neutral, ESFJ Kayton, medium, defensive, male, evil, ISTP

Ranked : Here's one of the biggest improvement i would do to league in my game. It would use elo with changes on k ( http://leagueoflegends.wikia.com/wiki/Elo_rating_system ), though, what you gain or lose will be changed depending on your performance with the champ in the role compared to the playerbase in your division and how streaky you are. There would be no annoying promos nor demotion shield nor decay.

Here's the divisions, games will take place within a 3 divisions range (these will have beautiful borders with a percentile score, even wood, they won't be divided in 5 parts ;) ) :

Begginer

Wood : 1-150 Stone : 151-300 Copper : 301-450 Bronze : 451-600 Iron : 601-750 Steel : 751-900

Intermediate

Silver : 901-1050 Electrum : 1051-1200 Gold : 1201-1350 Platinum : 1351-1500

Advanced

Crystal : 1501-1650 Emerald : 1651-1800 Sapphire : 1801-1950 Ruby : 1951-2100 Diamond : 2101-2250 Legend : 2251+

Here's how placements would work : they will start you at 1200 (Electrum-Gold), you won't be resetted, and there will be mid-season placements with lesser impact if you were never ranked before, the k base value for season start placements will be...

  1. 300
  2. 150
  3. 145
  4. 130
  5. 115
  6. 100
  7. 85
  8. 70
  9. 55
  10. 40

and then 20

mid-season :

  1. 150
  2. 75
  3. 70
  4. 65
  5. 60
  6. 55
  7. 50
  8. 45
  9. 40
  10. 35

k base value wont always be 20 tho, win value will increase by 1 and lose value will decreas by 1 for each win following another. Something similar will also happen on a lose following another one, win value will decrease by 1 and lose value will increase by 1. Though, the numbers will not be able to go below 11 or above 29

examples : +20, +21, +22, -18, +22, -18, +22, -18, -19, +21 +11, -29, +11, -29, -29, +11, +12, -28, +12, -28

There will also be an algorithm varying k, comparing stats after game to the playerbase, giving a percentile score and making the average of all the stats calculated for k variation.

  • KDA (teamfights deaths and executions deaths being worth 0,5)
  • CS/min (not calculated for support role)
  • Minions deficit of enemy laner versus you for matchup
  • Contribution to objectives (counting the damage of your lane minions)
  • Crowd control effects applied
  • Enemies viewed by wards
  • Wards destroyed
  • Have you taken the first turret on your lane (if 80% of people win the lane for this matchup, count 70% for winning and 30% for losing since 80+ 20=100, 50+20=70 and 50-20=30, don't count for junglers)
  • Gold/min (not counting gold generation items for other role than sup)
  • Damage mitigated for both fighters and tanks

k will gain or lose 1 for 4% of variation with the playerbase

1 Comments

Th3 Rift Hero3/15/2018, 1:32:13 AM1 votes

Lerina : passive : do true damage, less starting ad and half ad item effect Q : Move forward and strong slash W : Jump in an area and do damage to enemies in E : increased move speed R : increased ad and as

Gromald : passive : odds of blocking attacks Q : strong attack that slow target W : move forward and knock back enemies with shield E : Spin morning star around, dealing damage to enemies coming in range and knocking back R : Do true damage for a limited time

Hector : passive : allies around hector gain increas ad and as Q : Increased damage on next attack W : Fight using his shield, reduced spell damage and odds of blocking basic attacks, though, he do less damage E : Jump and jab sword in ground, knocing up enemies around R : increased ad, ms, as but take more damage while being immune to cc

Ryzen : passive : gain ad each time kill enemy champion Q : Jump in a direction and slash W : Side-step E : Roundhouse kick, knock enemies back R : Big leap forward, do more damage to enemies low on hp

Enelia : passive : Enelia ghost mirror her movement and attacks Q : Throw an orb, knock back enemy W : Send a ghost, 3 charges E : Hit target with spirit chain R : Throw circle of ghosts around a target, get caught and get hit by a big number of spirit chains Magalie : Passive : increased ms when she hit an enemy champion Q : dash to a target (3 charges) W : teleport at location nearby E : Great aoe horizontal slash R : Target an area, jump to all enemies in it and deal damage

Demos : Passive : increased ms toward enemies he mark with basic attacks Q : Roll in a direction and deal increased damage on his next attack W : Throw an exploding arrow that knock back enemies in area E : Every x number of attacks deal true damage (vary depending on level) R : For a limited time, every attack throw multiple arrows at a target

Nelly : Passive : natural armor pen Q : focus on a enemy, increased damage on arrow W : passively increase as, activating increase even more as E : Throw more than 1 arrow at the same time R : Throw light arrow at infinite range, damaging all enemies it pass trough and dealing true damage

Zelian : Passive : at regular time, target an enemy and do increased damage on him on her next attack Q : can switch weapons, carbine have high range but low as and damage, pistol have low range but higher as and damage, leveling also increase carbine range W : jump to the left or right E : Throw a grenade that knock back R : Crouch, target anything in direct line in front of her, snipe, dealing high damage, increased vs low hp enemies

Gabo : passive : at regular time, increased damage on basic attack and knock up Q : move forward and knock back enemies on his way W : taunt an enemy in front of him E : Stun an enemy in front of him R : Jump and knock up enemies in a big area, sending waves around

Kedonn : passive : passively generate a shield Q : punch an enemy and stun W : Knock back enemies with a stone pillar E : Give shields to allies around R : long jump and knock up enemies in a big area

Adena : Passive : auto-attacks burn enemies Q : grab, burn damage, bring target slowly to her W : Root herself in the ground, regenerating hp E : Grow a tree on a target, stunned, magic damage at regular time R : Grow vines on her body, attacking enemies nearby for a limited time

Hellion : Passive : enemies hit by him have reduced mr Q : Throw explosive fireball at a target W : Pillar of flame E : Curse enemy with flames, dealing burn damage R : Make fall a giant flaming meteor at a location

Myrlinia : Passive : Slow enemies when they leave ability or the ability end Q : Throw a big and sharp snowflake at a target W : Trap an enemy in a crystal and stun E : Send a range of crystal knocking up enemies in their way R : Call a giant snowstorm, slowing enemies and dealing burn damage to enemies in it Psion : Passive : regular time, throw a lightning bolt to an enemy around him

         Q : Throw a big orb, dealing damage to enemies hit and knocking them back
         W : Hit a target in range with true damage scaling with ap
         E : Sit in an area and regen mana
         R : Summon a cosmic bomb at an area, knocking back enemies in

Metika : Passive : at a regular time, heal all allies around her Q : Shield an ally W : Charm an enemy E : Call a tree at a location, if an enemy is trapped, he take damage and is knocked back, the tree stay as a natural barrier and have an health bar, armor, but no mr R : Healing area, burning enemies passing in

Jenna : Passive : Basic attacks deal bonus magic damage Q : Target an enemy, throw a lightning bolt that deal additional burn damage and slow W : Share her passive with a partner for a limited time E : Call lightning at a location, stunning an enemy below R : Call thunderstorm at a location, slowing enemies in, hitting x times and dealing burn damage

Kayton : Passive :his basic attacks apply short root and deal highly reduced damage Q : he make an enemy attack him in a long range with a taunt W : call stasis on a target E : Call shield on a ally R : Call a psychic explosion at a location, knocking back and then stunning enemies in it