Champion Concept: Kira, The Water Conjurer

DarcWarrior·11/16/2015, 11:16:54 AM·1 votes·570 views

Kira, The Water Conjurer

Kira is an Ability Power focused Mage. She specializes in team fighting and CCing enemies. Kira will most likely strive in the middle lane, but can be a support if played correctly. Due to her lack of escapes, playing safe with Kira might be a smart idea.

Passive: Water Marks: Every time one of Kira's abilities hits an enemy, its applies a debuff called 'Water Mark(s)' stacking up to three times. Once Kira applies three Water Marks ('Water Marked'), her abilities on that have extra affects. Applies to minions.

Q: Water Cube: After .25 second delay, Kira raises up a water cube from the ground that deals AoE damage (70;100;150;200;230 [60% AP Scaling]). After 1 second of the Cube being raised, if an enemy champion walks on the Cube, they're rooted for (1; 1.25; 1.5; 1.75; 2) seconds. If Water Cube hits a Water Marked target, the target is stunned instantly for the root's duration. It also deals extra damage to them (50-250 Extra damage Scaling On Champion Level). If a water elemental walks over a Cube, it absorbs the Cube and becomes untargetable for its duration. Cubes last for 7 seconds. CD: 10; 9; 8; 7; 6

W: Bubble Aura: Surrounds a target in a watery ring that does AoE damage (10;20;30;40;50 [35% AP Scaling Per Second]) (Like Mundo W) around the target with the ring, lasting for 4 seconds. Can be applied to enemies and allies(Minions count here) and also Kira. If Water Ring damages a Water Marked enemy, it heals the target with the Ring if its an ally (50-400 Scaling On Champion Level), and if its an enemy, it slows them for 50% for (1,1.5,2,2.5, 3 Per Level of the Ability.) seconds and deals extra damage (2x the original damage) to the enemy with the ring. Only applies three stacks per enemy. CD: 18; 17; 16; 15; 14

E: Conjure: Summons an uncontrollable water elemental that attacks enemy targets (10; 25; 40; 60; 80 [30% AP Scaling]) . Prioritizes enemy with Water Marks, but highly prioritizes Bubble Aura. Lasts 5 seconds. If the water elemental attacks a Water Marked enemy, it gains extra movement speed, attack damage, and its duration is increased (40% Bonus MS; 20-70 Bonus AD, Scaling on Champion Level; 5 Second Duration Increase). Conjure does apply Water Marks. CD: 12; 11; 10; 9; 8

R: Wave Clap: Takes two massive waves of water and, after a short delay (1 second), slams them together in a large area (250-350-400 [70%AP Scaling]). Enemies hit by Wave Clap are slowed for 25%. If Wave Clap hits a Water Marked target, it gives Kira 10% extra ability power for 20 seconds (Stacks up to five times). If a water elemental is hit by Wave Clap, it dissolves, and it gains more power. CD: 110; 90; 70

Lore: Kira was born and raised on the Eastern Ioniaian coast by a master of water conjuring. Her parents died when she was born from a Noxian poison, and she believes Singed is to blame. Kira's master began teaching her to harness water to use at her will when she turned ten years old. After a decade of training, her master had thought she learned all she could from him, so he sent her off to live her life with her new gift. She traveled all across Runeterra. To Bilgewater, Demacia, Yordle Island, Piltover, Zaun, and eventually found herself in the Shuriman Desert where she explored the ruins of Shurima. Kira met with a mercenary while in the desert, who showed her ruins she wouldn't otherwise have found herself. She learned new things about her gift from these ruins and believed she was as strong as she could possibly get. Kira made her way back to Ionia where she challenged her old master to a water duel, he accepted. The new abilities she learned in the ruins were deadly, unlike anything her master taught her. Because of this, Kira accidently killed her old master. After a month of mourning, she left to return to the Shuriman Desert. Once she arrived, she examined the ruins to see what she had done wrong. Kira realized that the ruin writings were edited and were replaced with deadly water conjuring spells. She spent a few years at the desert, studing the ruins to discover new abilities to redeem herself. She eventually happened upon the mercenary she met a few years ago, who told Kira about the war that was about to happen between Demacia and Noxus. She decided to study many of the deadly spells due to the mercenary's information, so she could help in the war. Once she believed she had learned enough, Kira went to fight in Demacia's armies and eradicated an entire Noxus army down with two massive waves crashing down on each other. The leader of Demacia, Jarvan the III, offered Kira to become a fully fledged Demacian, but she declined and traveled back to her home in Ionia to train and live in peace.

Allies: Sivir, Jarvan III Rivals: Singed

I've been planning and creating this champion concept for a few weeks now, and have a few opinions on it so far. I thought I'd post it to the boards to get even more feedback from a larger community. Tell me what you think of her in the comments. Even though I don't believe this'll get picked up by Riot Even though Riot can't legally take concepts from this board, I'd at least like to have a little feedback on my work. :)

Notes: I'm kind of conflicted on her Ultimate. It used to have a few other affects. like giving a flat AP amount, but I removed it as it seemed a bit overloaded. I'm also debating on changing her "Conjure" ability, as it seems a little too much like Malzahar's passive.

2 Comments

ShatteredSkys11/16/2015, 3:16:22 PM2 votes

Hey! Here are my thoughts on your concept! ^_^

Oh and I just want to say riot is legally not allowed to use concepts on this board:/ Some legal stuff or something.

Passive: Reliably this is the only way you're ever going to get your passive off is with your W. Your Q is not very spammable at early ranks and the delay makes it pretty hard to hit. Have you ever played Karthus? His Q also has a .5 delay on it and it's REALLY hard to hit consistently. From what I've read the E doesn't apply water marks and even if it did it's not something you can control without using your W which kind already gives you three marks.

Q: This is a little tough to land but 2 seconds is a long time:/ Maybe make it scaling? Also your E is uncontrollable so having it walk over your Q isn't very likely unless you put it in its path.

W: This is probably your best way of getting your passive off so it's a pretty big part of your kit. Also the scaling on this is pretty low. if you build 1000 AP it would do 150 per second for a total of 600 for the full duration. But you have to remember this is for 1000 AP with the same amount of AP Malzahar's E would do 1120 damage over four seconds (80% AP Scaling and 20/35/50/60/80 per second.

E: I'm guessing at one point your W was called Water Ring? It says priorities champions with Water Ring so I'm guessing you mean your W?

Lore: She accidentally kills her master through her water magic so she goes and gets her redemption by smashing an entire Noxus army? Also what are the inscriptions for powerful water magics doing in the middle of a dessert? This is just my opinion but you could take a lot out of this lore and it would still have its key components.

Overall: I think you've a nice concept but it does need work. There's a also the question of synergy between abilities, does your champion truly fit the idea of a water mage? As a well as a bunch of other stuff but I think you're off to a decent start :)