[Champion Concept] - Smith and Goliath

Yims·1/8/2017, 9:43:11 PM·1 votes·1,050 views

Intro:

Smith is a soldier from the near future, where he uses modern weapons (assault rifles, pistols) with gadgets to help him out in his missions. Smith also has an airdrop which summons Goliath, when Smith is forced to use superior technology.

Description:

Smith and Goliath is a two part champion. Smith himself would use a different system called stamina (similar to energy) instead of mana. When using certain abilities his stamina would drain and recover after a certain length of time. Smith himself is a defensive champion, I believe he would be played safely until his level 6 ultimate is ready to drop.

Goliath on the other hand is his Mech. When summoned, he climbs in, upgrading his abilities (with some pros AND cons). Goliath can put some suppression fire from a far, or be in the front lines tanking.

Abilities (Smith):

  • Passive - When Smith gets downed, after a brief moment, he will have one final chance to fire a bullet in a straight line towards any direction in a given radius (think old zyra passive), damaging the first enemy champion hit. Enemies can stop Smith from firing if they attack him again depleting his "grey health"
    1. When in his grey health, I was thinking one or two auto attacks would finish him off, nothing too big that he has "two lives"
  • Q (Uses Stamina) - Smith sprints towards a given location (in a certain radius). His sprint can be interrupted. Even after an interruption, his stamina will be used as if he reached the final location.
    1. I was thinking this would be similar to Sions ultimate (it can be interrupted like Sion's if someone collides with Smith, or it would also be interrupted with stuns/roots/snares/displacements). And when he's interrupted, he would be temporarily stunned/displaced while the enemy isn't (unlike Sions Ult).
  • W (Uses Stamina) - Smith builds a barricade in front of him (channel time). Smith can hide behind this barricade, and doing so, he will take reduced damage, and stop projectiles (still takes a % of the projectile's damage). The barricade has health allowing the enemy to destroy it. If at any point while Smith is constructing his barrier (stun, displacement, snare), his barricade will cancel (moving while building his barricade will also cancel his construction). Smith takes bonus damage if the enemy attacks him from the same side Smith is hiding if Smith is "hiding behind his barricade". Smith can leave or hide behind his barricade freely.
    1. Think Braums shield mixed in with Yorick's Dark Procession (W).
    2. His barricade would be stationary, but it would be interactive allowing Smith to hide behind it or leave it to roam around.
    3. picture a sandbag barricade or like a makeshift barricade
    4. Smith's interaction with the baricade would mean, while hes hiding, hes crouched behind it. It would be similar to like clicking a thresh lantern. Right clicking or moving Smith would make him leave the barricade.
    5. His attack range would be severely reduced when covering behind it, as well as reduced damage on his attacks.
    6. Clarification just in case, he can be behind the barricade without using it as cover, he would have to click ON the barricade to use it as cover.
  • E - Smith stacks 2 sensors which he can throw nearby to alert him from nearby enemies. If an enemy steps in the sensor radius, he will be alerted of the threat. If he steps out of signal radius, his sensors will go offline. Enemies can destroy his sensor.
    1. His animation and radius of being able to throw it would be similar to Jhins, except his sensors would be similar to a trinket where one hit would destroy it.
    2. His range where his sensors are activated would be if u stood in midlane, his sensors in the bushes will be activated. So the radius of being able to use it would be pretty big.
    3. When an enemy steps into a sensor's radius, they wouldn't be revealed, but swept similar to when u sweep with red trinket and enemies are shown in a red outline.
    4. He'd be notified with a exclamation mark above his head, like the old Rengar Ult notification.
  • R - Smith can call in his Goliath in a certain distance to him. When the Goliath drops down, anything under the drop location, will be damaged and displaced around Goliath. Smith can climb in his Goliath, if he chooses so, allowing him to control it once inside.
    1. Similar to his W, he can summon the Goliath, but doesn't have to go in. It will have a lower health (compared to when he's inside), so it could be destroyed before he gets in (although I'm thinking of Goliath having enough HP that you could run to it without it being destroyed in less than a second).
    2. Obviously, when he hasn't climbed in it, it'll just stand there (not attacking or moving).

Abilities (Goliath):

  • Changes to his gameplay when inside Goliath - Instead of auto attacking with his assault rifle, his basic attack would be changed to "rocket rounds". Similar to how Jinx can change her basic attack with her ability while with Goliath, its permanent, until Smith exits Goliath. When in Goliath, his auto attack range would be reduced as well as his attack speed with the tradeoff of him receiving a lot health and armor. His movement speed would also drastically be reduced.

  • Goliath also uses a different system of "mana". Goliath has a certain amount of "fuel", using certain abilities will use up the fuel faster. I think with this, he whould have enough fuel to last him using abilties and such for a good 2/3 minutes.

  • Passive - When Goliath is taken down. It will self destruct after a brief delay, exploding and damaging anyone around (Allied & Enemies, minions, neutral monsters). Smith will climb out before the explosion having only a certain % of his base health (Smith's Health) left. If Smith is not in his Goliath when Goliath's Health is depleted, no explosion will occur. 1. A problem with damaging his allies could be that he kills his teamates which could create certain problems but a solution could be that he can only do a certain amount of damage or never damage a teamate to go lower than a certain health.

  • Q (Uses Fuel) - Allows you to dash a short distance to a given location. Similar to his sprint, it can be interrupted. 1. Ability would be exactly like Graves Dash

  • W (Uses Fuel) - Activates a shield in front of him stopping all projectiles and greatly reducing damage from enemy attacks. While W is up, he cannot attack and face a different direction. He will always face towards the direction he activated his shield. While W is up, he can use Q to dash. If he hits an enemy Champion with his dash, the enemy would be temporarily stunned. Upon collision using Q&W (including terrain) the shield brakes immediately. 1. I pictured his shield would be similar to Braums (yes braums shield again) but the visual aspect would be be a third of the summoner spell barrier. Or if you've played magika before, the half shield you can summon in that game. Example 2. With the W being up and using Q, I was thinking a small Sion Ult when he knocks into a champion.

  • E - Smith ejects from his Goliath, launching Smith to a nearby location leaving his Goliath behind (if Goliath is not destroyed, Smith can climb back in). If Smith climbs back in, he is not able to cast E again until he summons his next Goliath 1. Ejecting would allow Smith to escape from certain situations. Ejecting would mean he gets a "leap", like gnars leap mechanic without the double jump. 2. Similar to when he calls Goliath, when he ejects, Goliath will stand there un-operational until smith returns.

  • R (Uses fuel) - Goliath braces himself in the ground (immovable), and is able to target six locations in a given radius around him. When all six locations are placed, Goliath will fire a missile to each location, damaging anything hit .While in his immovable state; he will be immune knock ups, displacements, snares, and roots, only stuns or silences will interrupt his missile launch. 1. I had a tough time giving an ability description, and if you didnt understand, it'd work like Xerath's ult. Except he selects 6 places on the ground before and it all fires simultaneously. The travel time and damage would work similar to Xerath's ult as well. So basically works if Xerath chose 3 locations first, and then it fired, instead of selecting -> firing, selecting -> firing, etc.

So there's Smith and Goliath. Smith I just envision looking like a plain soldier or miltary police (I pictured Rainbow 6 Seige Recruit) while Goliath would look something like this, obviously not exactly but something similar, and while in his ult, he would transform into something like this.

So thanks for reading, and I'd appreciate any feedback. Let me know what you guys think.

1 Comments

CobaltTheMadMage1/9/2017, 12:19:47 AM1 votes

When you said "soldier from the future" I was hoping to see some sort of alt-future Hextech soldier (same world as the Battlecast line, perhaps?) come back in time to prevent the bad future he came from. Was unspeakably disappointed to see designs comparable to modern-FPS tropes.

Passive: So basically a less powerful combination of Karthus's, Sion's and Kog'Maw's passives? I get the intent and somewhat like the concept of turning into an immobile turret for a couple seconds on death, but unless that one shot ignores terrain and minions like a Jhin ult bullet or deals percent max health damage, then having it end if your one shot goes off OR if someone whittles down your decaying health bar down all the way then I could quickly see this becoming irrelevant late-game. Which is probably why Zyra doesn't have that ult anymore.

TBH I could see it working just fine as an immobile/ranged version of Sion's, where he can't move and his health rapidly decays over time but he can still shoot at nearby enemies with his basic AA's instead of a single bullet, but that might just be me expecting him to have ADC-tier autoattack scaling.

Q: ...this is basically a worse version of Teemo's W.

W: I... I fail to see any good or usefulness to this. I understand the intent being to hunker down under tower to safely farm with an otherwise frail champ, but the concept of reducing your AA range while benefiting from this seems counter-intuitive and the idea of taking MORE damage when attacked from behind as opposed to simply not getting the defense buffs just makes no sense. Plus the interruptable channel required to set it up will make it absolutely useless mid- to late-game in teamfights. This ability is basically counting on your team to be losing and going on the defensive in order to remain relevant, and that's a bad design philosophy.

E: I like the idea of having free invis wards, but not so much the concept that the enemy can destroy them AND they do nothing unless this guy is less than a lane away from them. That honestly just cripples the potential benefit they could have for his team and only really serve to warn him when an enemy is already too close for him to run away.

R: ...Oh, so he's like the League of Legends version of Overwatch's D.Va. Ok this might be interesting, let's see what the robot can do:

R:Passive: To be honest I think the robot should have the delayed AOE explosion when it's destroyed regardless of whether or not it was being piloted at the time because that way it isn't an absolute waste and this guy isn't completely screwed if it gets destroyed before it can be boarded. Granted it will still be wasted if the enemy can't evacuate the blast radius in time anyway, but at least you're still forcing the bad guys to scatter. Also, no friendly-fire damage. EVER. NONE.

R:Q: Please tell me this damages and/or stuns everyone it runs over and isn't just a mobility trick because honestly being hit by a jet-boosting several-hundred pound robot should not be painless.

R:W: This doesn't seem to have enough to distinguish it from Braum's shield and I find that concerning since that's basically Braum's whole selling point.

R:E: Oh great, so now you can willingly revert from a big bad*** robot into a wimpy guy with a gun. Oh wait, it's a ranged escape over terrain? Ok yeah I can see this helping keep the guy alive a little longer. Not sure how I feel about the one-use-per-mech limitation, though, since all it takes is one fat-finger to ruin your one last-second gambit forever until you lose your mech. I would suggest letting its one charge be replenished when you return to base (however that works with the mech) and/or require you to hold down E for a second or half to set it off so you don't accidentally blow it with a single tap of E.

R:R: I understand your intent, but having to pick all your destinations before you fire seems counter-intuitive since then that just increases the time between your target being selected and the attack being carried out, during which the enemy is already long gone.

TL:DR- so basically you go from being a wimpy soldier that does bumfork() nothing to a big awesome tanky caster mech for a while. All in all I liked the power fantasy you offered here (summonable mech) but not the fact that your kit looks like you just tried to fit in a lot of things you liked from other games into LoL mechanics without specifically building it as something that would play well in League. The potential is there, but hardly any of it feels fully realized. I'm thinking letting you start with basic version of your ult (similar to Karma's, Jayce's, or Nidalee's) might be a step in the right direction, IMO, along with maybe giving the soldier mode a more useful W.