Special game mode suggestion
Hi. I am a League of Legend players in Korea. I do not speak English well, so I write it through a translator. Thank you for your understanding though there is a somewhat strange part. There are various types of special game modes in the League of Legends, but they are not very popular except in the URF-like battle mode. The creations have released a variety of special modes, but most of them are just boring.
The player is most interested in an active battle that takes place without a break. This is proved by the game mode as well as the popularity of the champion. As bored and fierce, more colorful, cool, and combo-like characters are more popular than simple characters. In conclusion, players are most interested in battle-down combat. This trend of players has not changed much since launch, but howling Abyss is proving it.
So I suggest. The League of Legends' special game mode should be interesting, but as a result you have to give the player a lot of fun. The Odyssey mode was a new mode of affliction that changed the game genre. It was fun to play once or twice with the factor of strengthening the RPG element and the skill more. However, as the number of plays increased by one, the fun fell dramatically. It was too simple and the battle was not fun. It mimics the boss raid system of other games, but it was not fun. A small champion choice, a battle with the obvious Ai, helped to reduce the fun of this mode. (If you play any number of times, the fun diminishes, but the Odyssey is especially so.)
Players in North America did not know what it was like, but at least Korean players did not enjoy this mode. The reward was good, I just played.
You need to know that the game creator and the user have different fun.
The League of Legends' special game mode is a lot of new things, but when you play it many times, the fun goes down. This means that any game, any mode, is common, but the game modes except URF are especially more so.
I would like to focus on combat when creating a special game mode. This is also why URF is popular.
There are two modes I suggest.
The first is Peak mode. By analyzing the champion's cumulative data, it is time to return to the best winning times. For example, you can play Darius, LeBlanc, and Graves right after launch.
This will be the best battle in the history of the League of Legends. At the same time, you can recall the memories of the players. And in the League of Legends there will be a chance to decide which champion is strongest.
In this game mode, you will be able to play the champions before the remake. Of course, the character before and after the remake is a completely different character. It is a mode that can be played at the highest winning percentage before the remake, the highest winning percentage before the remake.
The other is Double Skill mode. In this mode everything doubles. If you cast one skill, you will go out to two. Draven gets two Spinning Axes at a time when casting a Q skill. Arcane Shift in Ezreal moves twice the range. Darius's Hemorrhage is conditional, but it can nest 10 bleeds and Noxian Might is fired twice. If you build 5 overlays and attack your enemies once more, you will have 10 overlaps at once. I have also doubled the amount of gold in the bag and double the amount of incoming gold. I doubled the space in my bag and thought of double the amount of gold I earned, but this seems controversial.
In any case, this game mode will be fun with a little variation without breaking the big frame of Summoner's Rift.
League of Legend game creators always try to create exciting and exciting special game modes, but I do not think that's necessary. Just changing a few rules can be a fun mode for the player.
As URF did.
Thank you for reading.