Escort the Payload type SR match
Ok, I was pondering a payload escort mode (let's say it's a Nexus Siege 2.0) and here's what I've got so far;
- Takes place on Summoner's Rift. Champion pool is limited but available to all for fair and fun play.
- The map will be relatively unaltered except for rails (if necessary) for the payloads.
- There will be multiple active payloads.
- Two spawn in random lanes, from the middle of it.
- The payload must be contested for several seconds for the team to begin pushing it.
- Presence of an enemy halts the contest timer but won't stop it if it's already moving.
- A champion doesn't need to stick around for the payload to move.
- Once contested you may abandon it, but the enemy may steal it and do the same.
- A certain number of payloads must reach the enemy Nexus to win.
- There are no Turrets or Inhibitors blocking the way, but champions can't damage the Nexus.
For some details;
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Payload is a generic term. The unit to be escorted can be a cart with hexplosives, a drill, or even a very large creature wielding a weapon. There are no minions or monsters to kill, and jungle (not lane/river) brush is removed. Gold is earned for both teams each time a payload spawns.
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Payloads begin in the middle of any two lanes, unannounced as to which lanes it will be. They are neutral, so both teams are trying to contest the same payloads. A new payload spawns with not quite enough time for an above average movement speed to allow capping a payload and reaching center again (meaning a direct delivery leaves your team at a disadvantage for a spawning payload).
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To contest a payload, simply have only your team on it for several seconds. Presence of an enemy will immediately halt the timer, then it will decay back to neutral until one team stands. Capture (cap) area is about the smallest width of a lane.
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Payloads will move at a set pace as long as it's capped, and this stops as soon as an uncontested enemy is within the cap area. Area around a payload larger than the cap zone is always revealed for both teams.
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The payload deals a set amount of damage to the enemy Nexus, so that each team must escort an exact number to win.
Alternative/additional ideas;
A. Each team has their own payload(s) starting from their base, rather than shared payloads spawning in the middle. B. Instead of escorting a weapon to the enemy Nexus, you escort supplies to your own.
- This may require center-spawning payloads that are not shared. C. Unique Trinkets and Summoner Spells to speed up or slow down a payload, improving movement speed in the river, or otherwise providing short advantages to your team on a cooldown. D. Themed event, such as Noxian champions or those with a certain skin line. E. Limited items. Each champion may have set choices for items, might not have access to every slot (so maybe 3-4 is full build), or there may be no items other than those specific to the mode but everyone is granted bonus stats. F. Payload does not move if someone is not actively on it. G. A captured payload regenerates your team around it, or there are regenerative pickups by your turrets/in the jungle.