Cho'gath rework discussion
I Really like Cho'gath. His giant size, his abilities, his playstyle I think they are all great. But even i can see that his kit is getting rusty. And with riot stating that Cho'gath is on the current rework list I thought I might put down my thoughts for a potential Cho rework.
Before we start lets lay out what cho'gath is. And this is honestly the best part of Cho'gath in my opinion. He is a giant monster, he knocks people up because he is a giant monster, he roars because he is a giant monster. It all works so well as a concept. And i don't think that his kit as it currently stands fully represents his full potential as leagues go to giant monster champion.
In terms of where he has beens where he is and what he is played as, we run into a problem. Cho'gath has had play as all roles in the game except bot carry. So I think its better to focus down what he has been, and to do so I have a opinion that might be a bit controversial.
Cho'gath should not have burst damage
I feel that its a bit strange that a giant void monster can be played as a mage that builds few defenses. I think it would be better to focus on Cho'gath's aspects of tankiness. I think in pursuit of this goal it would be better to have Cho'gath's kit revolve around less on his qwr combo and more around strong standalone abilities that are meant as tools and less as parts of combo's
Now lets look at Cho's kit
Passive: a basic sustain ability Problem: it's really boring
Q: a long range aoe knock-up Problem: while a fun and good ability, I have issues with it. Mainly in that how does it actually work? what is cho'gath doing to summon these spikes? If it is something he is doing by stomping his foot, why is it so far away?
W:aoe silence Problem: no problems i really like it
E: AA enhancement Problem: really boring
R:true damage execute that increases health Problem: Cho'gath's signature move, his ultimate, the reason you play Cho, and its really really boring. ITs a point a click with no build up that executes enemies and grants him health and more importantly SIZE. The passive is more interesting than the active part
so with that all sorted lets get into some ideas i had
Stats: Ap tank, moderate mov speed, Starts off smaller than the average champion
New Passive:Feast: When ever Cho'gath kills an enemy minion or neutral monster he gains a stack of feast at (some number, lets say 6) Cho'gath gets rid of all of his Feast stacks and acquires one stack of Carnivore. Killing epic monsters grants you one stack of carnivore
For every stack of Carnivore chogath has he gains bonus health and size aswell as range on his abilities, with no upper limit.
At 10 stacks of carnivore Cho'gath gets a second passive.
New Secondary Passive: Heavy: Cho'gath is complety immune to all abilities that would make him airborne(such as knock ups, knock asides, etc) with the exception of player made terrain. Instead when ever Cho'gath would be knock up he has a portion of his armor and magic resist shredded for the duration of the knock up and is slowed(i haven't thought of how to handle yasuo)
New Q: Rupture: Cho'gath begins channeling in a target direction, during this time he has limited control of his trajectory(think nunu), and he cannot cast other spells or auto attack. At the end of the channel cho'gath Smashes a part of his body into the ground knocking up, damaging and slowing any enemies caught. the hurt box for this ability would be a triangle that extends out from cho'gath. If he targets behind himself he slams his tail down, if he targets to his side he will use one of his claws and if he targets directly in front of himself he will use his tendrils.
New W: Deafening Roar: Passive: Every third Auto Attack has cho'gath unleash a roar, dealing magic damage in an aoe around himself. Toggle: Cho'gath roots himself into place and begins Roaring, enemies caught in this roar are silenced and take magic damage.
New E:Void spikes: Cho'gath briefly charges up before lashing out three times with his tendrils. Each strike dealing on-hit effects with each lash.
New R: The jaws of the void/Devour: First cast: Chogath Grabs a spear of pure void energy and throws it at a target location, stopping at the first enemy hit. HE then gains two charges of Jaws of the void, allowing him to throw out two more spears. Wheter or not cho'gath landed the spears he can cast his ultimate for a fourth time to use devour. Dealing high magic damage(scaling off his health), to an enemy. Each spear the cho'gath landed on the target he is trying to devour allows devour to ignore their magic resist by 30/60/100 percent.