Cho'gath rework discussion

lowrankhero·3/11/2019, 7:31:22 AM·1 votes·870 views

I Really like Cho'gath. His giant size, his abilities, his playstyle I think they are all great. But even i can see that his kit is getting rusty. And with riot stating that Cho'gath is on the current rework list I thought I might put down my thoughts for a potential Cho rework.

Before we start lets lay out what cho'gath is. And this is honestly the best part of Cho'gath in my opinion. He is a giant monster, he knocks people up because he is a giant monster, he roars because he is a giant monster. It all works so well as a concept. And i don't think that his kit as it currently stands fully represents his full potential as leagues go to giant monster champion.

In terms of where he has beens where he is and what he is played as, we run into a problem. Cho'gath has had play as all roles in the game except bot carry. So I think its better to focus down what he has been, and to do so I have a opinion that might be a bit controversial.

Cho'gath should not have burst damage

I feel that its a bit strange that a giant void monster can be played as a mage that builds few defenses. I think it would be better to focus on Cho'gath's aspects of tankiness. I think in pursuit of this goal it would be better to have Cho'gath's kit revolve around less on his qwr combo and more around strong standalone abilities that are meant as tools and less as parts of combo's

Now lets look at Cho's kit

Passive: a basic sustain ability Problem: it's really boring

Q: a long range aoe knock-up Problem: while a fun and good ability, I have issues with it. Mainly in that how does it actually work? what is cho'gath doing to summon these spikes? If it is something he is doing by stomping his foot, why is it so far away?

W:aoe silence Problem: no problems i really like it

E: AA enhancement Problem: really boring

R:true damage execute that increases health Problem: Cho'gath's signature move, his ultimate, the reason you play Cho, and its really really boring. ITs a point a click with no build up that executes enemies and grants him health and more importantly SIZE. The passive is more interesting than the active part

so with that all sorted lets get into some ideas i had

Stats: Ap tank, moderate mov speed, Starts off smaller than the average champion

New Passive:Feast: When ever Cho'gath kills an enemy minion or neutral monster he gains a stack of feast at (some number, lets say 6) Cho'gath gets rid of all of his Feast stacks and acquires one stack of Carnivore. Killing epic monsters grants you one stack of carnivore

For every stack of Carnivore chogath has he gains bonus health and size aswell as range on his abilities, with no upper limit.

At 10 stacks of carnivore Cho'gath gets a second passive.

New Secondary Passive: Heavy: Cho'gath is complety immune to all abilities that would make him airborne(such as knock ups, knock asides, etc) with the exception of player made terrain. Instead when ever Cho'gath would be knock up he has a portion of his armor and magic resist shredded for the duration of the knock up and is slowed(i haven't thought of how to handle yasuo)

New Q: Rupture: Cho'gath begins channeling in a target direction, during this time he has limited control of his trajectory(think nunu), and he cannot cast other spells or auto attack. At the end of the channel cho'gath Smashes a part of his body into the ground knocking up, damaging and slowing any enemies caught. the hurt box for this ability would be a triangle that extends out from cho'gath. If he targets behind himself he slams his tail down, if he targets to his side he will use one of his claws and if he targets directly in front of himself he will use his tendrils.

New W: Deafening Roar: Passive: Every third Auto Attack has cho'gath unleash a roar, dealing magic damage in an aoe around himself. Toggle: Cho'gath roots himself into place and begins Roaring, enemies caught in this roar are silenced and take magic damage.

New E:Void spikes: Cho'gath briefly charges up before lashing out three times with his tendrils. Each strike dealing on-hit effects with each lash.

New R: The jaws of the void/Devour: First cast: Chogath Grabs a spear of pure void energy and throws it at a target location, stopping at the first enemy hit. HE then gains two charges of Jaws of the void, allowing him to throw out two more spears. Wheter or not cho'gath landed the spears he can cast his ultimate for a fourth time to use devour. Dealing high magic damage(scaling off his health), to an enemy. Each spear the cho'gath landed on the target he is trying to devour allows devour to ignore their magic resist by 30/60/100 percent.

1 Comments

3TWarrior3/11/2019, 8:17:53 AM1 votes

his kit is awesome, he's even equipped to deal with mobile champions with his scream...

he may be dated but even after his update, he's stil a unique and powerful kit

#chogath does not need changed, updated a little, maybe, but his kit is in a healthy and still powerful spot and updating him could just cause more trouble than it's worth

chogath should not have burst damage

what, burst damage defines tanks and juggernauts and is the essence of his play style

how else would he participate at all? Sustained damage? no damage?

every time champions have been allowed to deal no damage, their gameplay goes straight to the toilet...

have you never seen godzilla or any monster movie? they always do a ton of damage and are slow moving... godzilla (who is basically less monster than chogath) destroys entire cities by accident...

malphite is literally a walking mountain and people can build him as a burst assassin

aurelion sol is the size of an entire galaxy and is condensed to his game form...

passive seriously, his passive has been weak and boring because his kit is STRONG, he's a juggernaut for crying out loud. We don't need more generalists who do everything or get centered around a gimmick...

Q when chogath stomps, he spreads void energy into the ground, corrupts it and controls it to produce this effect. it's basically a controlled eruption of rock and void life

E again, his kit is REALLY STRONG, the more exciting he gets, the weaker he'll have to be and that's a problem with his theme. It used to be a toggle until riot ruined that...Simple is not bad. If you want complex, go play riven or another champion MADE TO BE COMPLEX. He's a giant monster, nothing he does is subtle or skilled. He crushes your skull underneath his foot, terrifies opponents with his roar and eats what he wants

R:
did you seriously say this is the reason to play chogath? While it does have the majority of his kill pressure, his large crowd control, reliability and overall fun nature are what drive people to play chogath, not to mention he's fair and has a lot of counterplay. you could modernize the visual or the point and click aspect of it, but what would this serve other than causing him to need to be buffed (making him even stronger) because his major damage tool becomes something other than point and click?

he's already a giant monster and you do enjoy his ultimate, letting him get even bigger, but his ultimate is not why you play him

let's look at your ability suggestions

Q: you made him entirely reliant upon his team for this. being unable to attack or cast spells? you just gave yourself a self-induced stun that people can easily avoid... Aatrox was designed like this and it was constantly perceived as a DISASTER. He had to be buffed to RIDICULOUS LEVELS just to compensate for his team-based design. Aatrox's Q, where all of his power got focused, has over FOUR HUNDRED PERCENT AD VALUE ON IT...

W: this would bust chogath and cause him to be centered around it, or it would be completely useless. Yasuo is the most hated champion in the game because he invalidates ONE THING: ranged offense, now imagine a champion who has a toggle abiliity, roots themself in place in the middle of a team fight, and suddenly, NO ONE ON YOUR TEAM CAN ATTACK WITH ABILITIES AT ALL!

#I like your ideas, but these are NOT HEALTHY SUGGESTIONS