Champion Concept : Uva'Ran, The Soul Keeper

WiZach·2/5/2016, 2:56:26 AM·1 votes·305 views
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Sup guys! Here's a concept that i have in mind and I wanted to share it to the community. Well, that's my first champion concept so, don't be hard with me please. I'm sharing this to you guys to make this champ a good idea that can revolutionize the game (maybe), with kind of new abilities (maybe it looks like mordekaiser at a certain point) and I think he can be fun to play. Enjoy. (Well, I'm telling you guys that i'm a francophone boy, so my English is not good at this point haha. So I'm sorry if there is things that you can't understand, but I do my best to make it understandable!)

UVA'RAN The Soul Keeper

Rôle : Mage (secondary support)

(Beginning stats aren't decided yet, you can propose in the comments :) )

--Passive : Land of spirits-- Uva'Ran have chance to get a souling from minions and monsters that he kills. 10% chance for minions and 75% from large monsters (small monsters like sentinel little rock is considered like a minion). Each souling grant one charge of Ritual of Liberation and add bonus damage on Uva'Ran's abilities. (Maximum 5/6/7 souling capacity, upgrades at level 6 and 11)

--Q : Ritual of liberation-- Mana Cost : 30/40/45/50/55 mana Cooldown : 5/4.5/4/3.5/3 seconds Cooldown Type: Skillshot

Active Uva'Ran uses a souling to land it on the first ennemy it encounter, dealing 30/45/60/75/90 magic damage (+25% of Ability Power). Applies a stack of Spirit Phobia.

Passive : Spirit Phobia When an ennemy is afflicted by three stacks of Spirit Phobia in the last 6/5.5/5/4.5/4 seconds (restart the time when gaining an other stack), are stun for 1/1.25/1.50/1.75/2 seconds.

--W : Ritual of protection-- Mana cost : 50/60/75/100/120 mana Cooldown : 17/15/13/11/9 seconds Cooldown Circle width : 300/350/400/450/500 units

Active Uva'Ran calls ancient spirits to help him invocate a large spiritual circle (looks like Nasus' E) that grant a physical shield of 50/75/100/125/150 (+10% of Ability Power) to allies (and himself) who passes in and slows ennemies who are in the circle for 25/30/35/40/45% for the duration they are in the circle. Grant 10/25/50/50/50 bonus shield by charge of souling (do not spend the charges)

--E : Ritual of corruption-- Mana cost : 45/60/75/90/105 mana Cooldown : 12/10/8/7/6 seconds Cooldown Corruption range (around the marked target) : 400/400/400/600/600

Active Uva'Ran marks an ennemy with spirit auras, marking them for 5/5.5/6/6.5/7 seconds (or loose the mark if attacked before the end of the timer), causing the next ally who targets him with a basic attack to leap on him.

--R : Ritual of possession-- Mana cost : 100/110/120 mana Cooldown : 130/110/90 seconds Cooldown Duration of the spirit : 5/7.5/10 seconds

First cast Uva'Ran drain his target soul, dealing 300/400/500 magic damage (+40% Ability Power) (+20 magic damage per charge of souling, do not loose soulings). If Ritual of possession kill his target, (who can be on lvl 6 Champions and large monsters, on lvl 11 we add dragon and on lvl 16 we add the Nashor) Uva'Ran will lock his target spirit in his prison.

Second Cast Uva'Ran can spawn a green spirit version of the target he killed, in a close range, who is attacking nearby ennemies with his ranged abilities for 5/7.5/10 seconds, but the spirit cannot move, it can just attack around him. (Spirits have exactly the same stats that the unit killed previously, even the baron.)

I hope that you guys enjoyed my concept, please comment things that you liked and improvements that i can do on this concept!

WiZconcept

p.s. maybe the link won't work, I'm actually trying to fix that.

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