Idea For Four New Champions And Two Game Modes

justun777·12/19/2018, 12:56:46 PM·1 votes·1,660 views

Hey guys.In this article, I mainly talked about my train of thought and original intention of designing these four champions and individual competitive mode. I hope you can take a look. If there is something wrong, please leave a message and discuss with me. Thanks a lot.
  Here are four champions I designed.   1、Oliver Oliver is a swordsman, and the sword in his hand is the famous Tang sword. Oliver was edified by freedom and equality at an early age. After growing up, he was determined to eliminate the darkness and inequality in the world. He is the nemesis of all the mobs. Whenever he appears, justice will be stretched, and the light will drive away the darkness and illuminate the world.   Oliver Abilities Description:   Passive: Oliver has a Tang sword in hand.When Oliver pulled out his own Tang sword,will increase 5/10/15 attack damage and 10/20/30% attack speed. Oliver strikes the enemy with his own fist when the knife is in the sheath and gain new abilities, increase 10/20/30 armor and magic resiet.It will be automatically upgraded at level 5/10/15. Q: Oliver pulled out his sword and sprint some distance forward, dealing physical damage to enemy who Tang sword passed through.And as the sprint distance increases, the damage done will increase.Dealing 50/90/130/170/210/250(+90% bonus Attack Damage) to 80/120/160/200/240/280(+100% bonus Attack Damage).    cooldown:20/18/16/14/12/10 seconds W: While Tang sword out of the sheath, Oliver stab the enemy and deal 45/85/125/165/205/245(+80% bonus Attack Damage) physical damage to the first enemy hero in front.And pierce the enemy's armor, reducing the enemy's 30% armor.If they are soldier or monster, it cause damage to enemies on a line.    cooldown:12/11.5/11/10.5/10/9.5 seconds    While Tang sword in the sheath,Oliver sideways to dodge the next incoming enemy ability or basic attack. 50% of its cooldown is refunded if he did it.    passive:Oliver's basic attacks deal 5/10/15/20/25(+10% Ability Power) bonus magic damage.
   cooldown:20/18/16/14/12 seconds E: If at this time Oliver drawn out the sword,waving Tang sword,damage to all enemies in front of its fan-shaped range, dealing 60/90/120/150/180/210(+80% bonus Attack Damage) physical damage to the enemy.    cooldown:6/6/6/6/6/6 seconds    If at this time Tang sword in the sheath,Oliver lock the enemy with hands,preventing them from moving.Instantly deal 15/35/55/75/95/115(+125% Attack Damage) phyical damage and root enemy 1 second.    cooldown:15/14/13/12/11/10 seconds R: Oliver put the sword into sword sheath.If he is pulled out sword before 4 seconds,he will back to where he was pulling out the sword.If more than 4 seconds,He will stay in place and put the sword into sword sheath.   Oliver is an assassin, but it can also be used as a fighter against assassins. When faced with enemy champions, Oliver can pull out the Tang sword, kill the enemy in an instant and then use the R skills to get rid of it unscathed.The Q ability can make Oliver to easily approach distant enemies and cause damage. And it's important to note that damage increases as the distance traveled by itself, so controlling the distance between Oliver and other champions is key. Keeping a relatively long distance makes Oliver to cause more damage to enemy champions.Oliver's Q ability is not only a displacement and damage ability, but also enable Oliver to switch its form. From bare hands to pulling out the Tang sword, the attack damage will be improved during this period.Controlling the time to pull out the Tang knife can allows Oliver to tease the enemy, come and go freely among the enemies.Finding the best position and timing in the team battle can also easily hit the enemy in the back row to kill the C position, and then use the R skills to escape.   And when Oliver didn't pull out the Tang sword, he would use his heavy punches to attack the enemy like a boxer, improve his armor and magic resist, and at the same time have control ability.Oliver is not an easy-to-master champion. There are so many kinds of ability combinations.So the summoner needs a lot of time to practice. In different situations, choose to use different ability combinations to chase the enemy or escape.   2 Delaney Delaney is a frog has a deadly venom. He likes to bounce and play in the jungle. Never try to attack him. The deadly venom in his mouth is enough to kill any enemy.   Delaney Abilities Description: Passive: If Delaney releases two abilities in succession within 5 seconds,then the damage of the second ability increases to 120%.This effect is only triggered once in 20 seconds.    The venom in Delaney's mouth deals magic damage dealt to champions inflicts them with grievous wounds for 3 seconds. Q: Delaney spits the venom from his mouth to the enemy, dealing 60/80/100/120/140(+50% Ability Power) magic damage to the enemy.    cooldown:10/9/8/7/6 seconds W: Delaney spits venom on his own around, dealing 45/70/95/120/145(+60% Ability Power)magic damage and slows enemies.    cooldown:8/7.5/7/6.5/6 seconds E: Delaney will leapfrog forward for a distance and deals 80/125/170/215/260(+90% Ability Power) magic damage on nearby enemies.    cooldown:16/15/13.5/11/10 seconds R: Delaney creates a round stream, deals 150/250/350 (+0.8 Ability Power) magic damage and a 20% slowdown to any enemies in or through this stream.while inside the stream, Delaney gains movement speed and leaps at target with his basic attack,deals 50/100/150(+10% Ability Power) bonus magic damage.But once he leaves the stream, the stream will disappear.   Delaney is a powerful ap assassin. Delaney's abilities are simple, but they are very lethal. By properly utilizing Delaney's ability order, he can make his passive ability get the most out of it and kill opponents more easily. At the same time, R ability can be used as a means of self-protection, but also can be used as a rushing ability to kill the back row. However, because of the particularity of the R ability, the timing and location of the entry require the summoner to master.   3 Florrie Florrie is a rose with bright flowers, but don't be deceived by his glamorous appearance, but his branch is full of stingers. When the flowers are in full bloom, there will be a tempting aroma, and any enemy who smells this fragrance can't help but move toward to Florrie. Florrie Abilities Description: Passive: Florrie will grow a stinger on his body every 15 seconds (which can be reduced as the cooldown reduction.) These stingers can be used to attack distant enemies as well as melee enemies.up to a maximum of 20.    When the enemy is attacked by these stingers, it will continue to bleed. Deals 20/40/60/80/100 (+0.1Ability Power) magic damage per second for 3 seconds. Q: Florrie spit out flower seeds which in the mouth stinging enemy's eyes,so that the enemy lost sight of 1 second (Obviously this effect is ineffective for Lessin and champions without eyes.),deals 70/110/150/190/230(+60% Ability Power) magic damage.    cooldown:12/11.5/11/10.5/10 seconds W: Florrie pulls out the stinger on his body and attacks the enemy in the distance, dealing 80/125/170/215/260(+70 Ability Power) magic damage to the enemy.    cooldown:12/11/10/9/8 seconds E: Passive:When Florrie dies, the remaining stingers on his body scatters around his body, dealing 20/40/60/80/100 (+30% Ability Power) magic damage to the passing enemies until Floffie is resurrected, These scattered stingers will grow on him again.    Florrie increases her stinger's attack range by 50.Stinging close enemies, dealing magic damage. The more stings the enemy touches, the higher the magical damage.Each stinger deals 10/15/20/25/30 (+30% Ability Power) magic damage per second.    cooldown:4/4/4/4/4 seconds R: Florrie spits out a floral scent to the front, inflicting 150/250/350 (+50% Ability Power) magic damage to any enemies in front. And charms enemies causing them to walk harmlessly towards Florrie for 1/1.25/1.5 second.    cooldown:110/90/70 seconds   Florria is a midlane mage. Like many other mage, Florria's biggest weakness is that there is no displacement ability, he needs to be careful of the jungle's gank, but his Q ability can blind most of the jungle champions. This makes him have better escape ability when facing gank.The stable control of the R ability can cooperate with own jungle to gank enemy, and has a good effect.Florria's main means of injury is the daunting stinger on the branches. Whether it is facing a distant enemy or facing a close enemy, these stings can cause mass damage to the enemy.However, it should be noted that the stinger on Florria is randomly grown on any part of the branch (before or behind the body) according to a certain time. The w ability is used to randomly pull out any stinger on the branch.to attack the enemy, and when the enemy is close, the enemy will be stabbed by the stinger on Florria's branch, The enemy is touched to the more the number of the stingers, the more damage will be suffered. Therefore, the rational use of passive ability to control the number of stingers is the key.   4 Sheffield Sheffield is a naughty child who likes to play with his slingshot. Any running animal will be the object of his play in his eyes.
Sheffield Abilities Description: Passive: after being out of combat 15 seconds. Any champion who attacks Sheffield will lose his passive ability for 3 seconds. Q: Sheffield use slingshot to shoot a stone in a certain area, dealing 50/70/90/110/130 (+100% bonus Attack Damage) physical damage to the hit enemy and dealing 20% slowdown on the enemy. Cooldown: 10/9/8/7/6 seconds W: Each attack on an enemy cuts down enemy's armor.The more attacks on the same enemy, weakened armor will be higher.Up to 6 times can be superimposed on the same enemy. E: Sheffield throws out his own slingshot, dealing 55/85/115/145/175 (+100% bonus Attack Damage) physical damage to the enemy and a 50% slowdown. If the enemy has been slowed down, it will stun the enemy. 1 second. Cooldown: 14/13/12/11/10 seconds R: In the next 10 seconds,Sheffield jumps on the body of his teammates. Sheffield and this teammates gains 30 movement speed. When he jumps to his teammates, he can't move autonomously, he can only move with the move of his teammates, but he can attack enemy.Sheffield can stay on the teammate body for 2 seconds or press R again to jump off the teammate body.When this teammate is attacked, the proportion of damage suffered is the ratio of the maximum health.Sheffield can't jump on the same teammate twice, but he can jump on different teammates. The more teammates Sheffield jumps , the longer the cooldown will be.   Cooldown:60+15
Number of jumps/50+12* Number of jumps/40+10* Number of jumps   Every champion in the Summoner's Canyon has a passive ability of its own, strong or weak. Sheffield's passive ability is that when he is attacked by an enemy, the enemy will lose his passive ability for a short time, lasting 3 seconds.This unique passive ability makes Sheffield have different effects in different situations in the face of different enemy champions. Maybe this passive ability has no usefulness for Sheffield in a certain situation, but it is more likely can cause unexpected results.Sheffield's R ability make him more flexible, and when there are more teammates around, Sheffield can shuttles between teammates and becomes even more elusive. The R ability make Sheffield have a good effect when chasing enemies with teammates and when escaping with teammates.In the team fight, you can use R ability to adjust your position in time, dodge the key ability of the enemy, you can jump to your teammates to greatly reduce damage you suffer and improve your self-protection ability.   Here are two rotating game modes.   Personal athletic mode.   The game rules are as follows:   1 As mentioned above,because it is a personal athletic mode,there is no teammate,the all people in front of you are enemies.Summoner can attack any one of the other summoners,and the same across the other summoners can attack you.   2 Set a fixed game duration(15-20 minutes is appropriate),within the specified time,the highest number of killings is the winner of this game.And sort according to killings.   3 The map for this mode is still summoner canyon.But the summoner platform provides no healing and no shopping.Champions can only purchase items following in the wake of a death on the battlefield.The recall spell is also disabled in this game mode.And the summoner don't regen in the base, but randomly regen in anyone of the bushes of the Summoner's Canyon.   4 There is no longer any minion attack on the top mid and bottom three lane,and there is no longer an outer tower,leaving only the inner tower.But six inner towers will not provide any vision and the six inner towers will not initiative attack summoners entering the tower.But if two Summoner fights near the defensive tower then the defensive tower will protect the summoner who first enters the defensive tower range if the second summoner chooses to enter the defensive tower and battle with the summoner who entering the defensive tower first,Then the defensive tower will attack the second summoner who into the defensive tower range.If the third summoner enters the defensive tower and battle,the defensive tower attacks the third summoner who entering the defensive tower when the second summoner who entering the defensive tower dies or escapes the defensive tower attack.Throughout, the defensive tower will not attack the summoner who first entered the defensive tower range.This defensive tower attack mechanism refreshes when all summoners leave the defensive tower attack range,protecting the summoner who first enters the defensive tower range in the next battle.    5 Because of the lack of vision,each summoner's warding totem up to three reserves,farsight alteration can be stored up to two,the control ward can be inserted up to two,these will only provide their own vision,will not provide vision for others.   Mirroring mode   The same lane summoner of two sides choose the same hero to play against.   For example, after a summoner enters mirror mode, first, like the rank, select two positions, the top lane and the middle lane. When the game is successfully matched, the summoner enters the game as the middle lane. He can first ban a champion and then choose three champions.The other side's Summoner also banned a hero and then select three heroes.If one of the six champions selected by the two sides is the same, then both sides of this game will use this champion. If there is more than one, the system select one randomly. Then the system select one randomly of the rest of mid lane champions. Other positions do the same.   After entering the game, everything is the same as one for all.   Thank you for watching.

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