[Champion Concept] Artoris, The Peace
Aggression and hate fuel war, while war in turn breeds aggression and hate. Where some may see a way of life, Artoris sees a cycle that can only be broken by both sides laying down their arms and opening them up to peace. Artoris stands where Karma once stood - a fervent believer that peace conquers all. Now that Karma has defected from true peace, it rests on Artoris's shoulders to uphold age-old Ionian peace. But as one of the most devout in Ionian history, he will quickly tell anyone that he is not a fighter. However, that does not mean he is defenseless.
"A fighter trains their strength, while a person of peace trains their resolve. I have seen the strong shattered in ways the resolute could never be." - Artoris
Passive: Tranquility
Artoris cannot attack, and any ability power or attack damage he gains are converted into Magic Resistance or Armor for 75% of their value. Enemies that attack Artoris or nearby allies are slowed by [Level / 3] %, stacking up to 5 times.
Q: Ireless Ring
Artoris creates a spirit ring infused with his strong desire for peace that last for 7 seconds. Enemies that attack in the ring take damage based on their damage dealt.
Cooldown: 18/16/14/12/10 Seconds Cost: 60/70/80/90/100 Mana Magic Damage: 4/8/12/16/20 % of their damage dealt. Enemy champions dealing damage to minions will take 1/4 of intended damage. If enemy champions attack allied champions, damage dealt to enemies will be calculated before mitigating effects on allies.
W: Harmony's Hymn
Out of combat, Artoris channels his energy to pray for the health and well being of nearby allies, restoring 1/1.5/2/2.5/3 % of their health every second for 5 seconds. If he completes his prayer, all nearby allies are granted 5% of his Magic Resistance and Armor for 10 seconds. If his prayer is performed in combat, Artoris sacrifices 4/8/12/16/20 % of his current health over 5 seconds to heal each nearby ally for 4/8/12/16/20 % of their missing health over 5 seconds. If he completes his prayer in combat, all nearby allies are granted 10% of his Magic Resistance and Armor for 5 seconds.
Cooldown: All Ranks - 27 Seconds Cost: 45/70/95/120/145 Mana
E: Extrospection
At one with himself and the spirits, Artoris must now look outside himself to find or make peace. Extrospection causes Artoris to have an out of body experience, during which he can control his spirit to travel within a fixed range around his body. Artoris's spiritual form is much stronger than his physical form. It moves 8/16/24/32/40 % faster and has a 5/10/15/20/25 % increased field of vision as a result, but it can only stay in combat for up to 3 seconds before being forced to return to its body. (Press E to immediately return Artoris's spirit to his body.)
Cooldown: All Ranks - 40 seconds Cost: All Ranks - 0 Mana Range: 600/1200/1800/2400/3000 Units
R: Together As One: Mind, Body, & Soul!
When not using Extrospection, Artoris can toggle this ability to create a small but powerful Divinity Ring around him that goes wherever he does.
Cooldown: 10/7/4 Cost: 40/65/90 Mana per Second Magic Damage: 12/24/36 % of their damage dealt. Damage dealt to enemies will be calculated before mitigating effects on their targets.
When using Extrospection, Artoris can activate this ability to materialize his body wherever his soul is after a short delay and create an Ireless Ring beneath him. After his body materializes, Artoris immediately has a Divinity Ring around him and retains the benefits of Extrospection for 6 seconds.