Mushin, the grasp of Ionia
Intro: This is a toned down version of my first thread (EUW boards) i talked about the concept. I added a couple of stuff. League has a large variety of archetypes, martial artists being included too, we have lee punching and kicking, vi's boxing, udyr's animalic strikes, even a bunch of weaponry based martial artists, and then i tought, why not a grappler!? The primary inspiration for the character's kit is both Jiu-jitsu, judo, BJJ with a small bit of mma flavour
Lore aspects: Ionian young man, seeked training at the Shojin monastery, developed his own style due to his incapacity to follow the crowd, and built a strong moral code regading what's honorable in fighting ( weapons are not honorable)
Interactions: mocks weapon users ... and
.... now that i thinck of it, it might praise malzahar for not using his dagger :D
Buying a weapon item: "Do i really have to!?"
Kit: Class: Bruiser Main resource: Energy
Passive: Grappler
first basic attack on a champion/epic monster mark the target , and the second basic attack performed on the same target will be a throw that deals bonus % dmg scaling with level. attacking a different mark-able target will erase the mark on the previous one. thrown opponents are slowed and unable to cast movement skills for a brief time after being thrown.
Q: Roll roll towards cursor direction a brief distance , breaking free from any form of light CC and status effects
W:Counter-throw dodge the next attack, knock down the attaker and applying the passive's effect instantly ( see E )
E: Ground Control Avaible to cast only after landing a throw ( using passive) onto an opponent. Apprehend the thrown enemy suppressing him for a brief time, alternate versions of the skills are avaiblle for casting during this time, casting one skill will end ground control.
R: Headhunter's Grasp Dashes to the target and perform a swift and brutal neck-break, executing the target, but only champions that meet the requirement can be targeted: current health lower than a certain percentage and under a form of heavy CC ( supress, stun, silence, blind, charmed, taunted )
ALTERNATE skills these skills appear when having an opponent under ground control in similar manner to rengar's empowered abilities or how jayce/nida switches kits
Q: pummel: perform a flurry of punches onto the target dealing damage and applying on-hit effects multiple times W: armbar, deals a small amount of max heath % dmg and applys a damage reducing debuff onto the target E: Chokehold, channeled spell, intreruptable by any form of damage, lasts 2 s, if sucessfull will stun the target for a small duration