[Item Concept] Hextech DMCA-04

Illâoi Evê Siôn··10 votes·1,490 views

Hextech DMCA-04 (Demacian Magic-Cancelling Anomaly)

  • Cost: 2400 Gold
  • Recipe: Negatron Cloak + Crystalline Bracer + Ruby Crystal + 630 Gold = 2400 Gold
  • 350 Health
  • 45 Magic Resistance
  • 50% base Health Regen
  • UNIQUE Active: Creates a magic-dampening field that lasts for 4 seconds. Other allies inside of it receive 10% less magic damage. Only one ally at a time can receive magic damage from the same spell inside of it. Spells prioritize the ally closest to the center. All spells prioritize the field generator if their current Health is highest (120 second cooldown).

If the field generator dies or leave the field, it disappears after 0.5 seconds.

Made by Heimerdinger with the permission of Jarven the 4th by experimenting with combining Anti-Magic Marble and Hextech techonology. Previous experiments always ended in failure because the Anti-Magic Marble causes Hextech technology to malfunction. The only thing Heimerdinger managed to successfully recreate was a magic-dampening field caused by a Hextech pulse overcharging the Anti-Magic Marble. It requires a whole lot of Hextech energy so it has a long charge time (longer than his usual Hextech creations) and a short duration.

Gameplay-wise, it provides a sort of Spell-Taunt. It could be bought by Divers, Vanguards and Wardens as a utility item that protects their team from Mages with a lot of area of effect damage. For example, if your Marksman is stunned in a Veigar cage and about to get hit by his Dark Matter you can dash to them and activate this item to tank the W damage (provided you have more Health than them or are standing closer to the center). You have to get hit by the spell in order to tank it. Just creating the field with your Marksman in it isn't enough.

If the field generator steps into an Anivia's Glacial Storm while someone is already tanking it, it automatically switches focus to the field generator (provided he has more Health). So if Braum made the field and chased Anivia for a while but saw his ADC is tanking, he can hop back to his ADC to tank the damage instead.

~~I tried out different variations on the active text, but it's supposed to be clear this only works on spells that deal magic damage (hence the 10% reduction on magic damage). ~~

The item would require a visual indicator to show who is currently tanking damage and visuals for the field. The indicator would flash up during single instances of damage and stay for as long as you are tanking damage over time. Spells that are only partially in the field are also affected. If the field was grey, it would dampen spells in it with a grey sheen in order to communicate that to players.

Edit: Made some changes. Explanation in a comment below. Edit: Made some more changes. Field now lasts for a shorter time and drops if the generator leaves it.

9 Comments

Kata Onee Sama1 votes

Honestly it is a good idea but it's too cheap and the stats it gives are way too good for the active that can completely nullify some champions (Rumble and Fiddle come to mid).

Illâoi Evê Siôn1 votes

The cost is supposed to be low so Wardens can buy it. The stats aren't that great, and the active has a long cooldown. Plus, someone still has to tank the damage or else your Marksman will just end up tanking it. And it requires great positioning to make work right.

Of course the price can be increased or the stats lowered, but that's just my reasoning on why it is how it is now.

Impetrix2 votes

{quoted}

The cost is supposed to be low so Wardens can buy it. The stats aren't that great, and the active has a long cooldown. Plus, someone still has to tank the damage or else your Marksman will just end up tanking it. And it requires great positioning to make work right.

Of course the price can be increased or the stats lowered, but that's just my reasoning on why it is how it is now.

It wouldn't matter how long you made the cooldown because the champions it would directly counter need their ultimates to do damage. If you make an item on a 90 second cooldown, and the champions it is good against have 90 second cooldown ultimates that means you can use it every single time they ult.

Think about a Fiddlesticks ulting over a wall into fight only to have this field dropped on the ground with him in the middle. Well there goes more than 80% of his damage. I think the only way this would work is if the person using it marked themself, and took all damage within the field as true damage (albeit reduced). You could suicide to save the rest of your team, and make it the fight a 4v4 but someone is dieing for the use of the item every single time.

In that case the HP regen becomes completely useless because you're guaranteed to die every time you use it which makes the item even more unappealing. If you then shift too much of the item's strength to Magic Resist it becomes a universal anti-mage item, and carries just wouldn't use the active.

I can see the appeal behind the concept, but it's just too strong here. It would be a better version of the old Aegis/Locket.

Illâoi Evê Siôn1 votes

Thanks for the feedback, but I still think this can work with some changes.

I changed the way DoT spells prioritize enemies. Now all spells prioritize either the ally closest to the center of the spell or the field generator if his current flat Health is higher than his allies'. I also added that the field drops if the field generator dies and disappears twice as quickly while he is outside of it. The effect is also now centered around allies inside of the field and not spells.

This offers several forms of counterplay. Fiddle can reposition himself to make sure he damages the target he wants to damage. Enemies can try to focus the field generator to kill him and drop the field asap. The damage reduction only applies to other allies. Allies have to stay inside of the field in order to receive its benefits. If they run out of it while Fiddle still has his Crowstorm on inside of it they will be damaged if they are in range (but only one allied champion can be damaged at a time inside of the field). Fiddlesticks can also fear his target out of the field this way in order to make sure he damages them.

Lil Soybean2 votes

"Fiddle can reposition himself to make sure he damages the target he wants to damage."

No, he can't. The enemies can stand inside the field and, counter-intuitively, directly counter Fiddlesticks by clumping up in one spot, which is exactly what he's supposed to punish.

Karthus becomes 100% useless, even if the item has a 200 second cooldown. (Just save it for when he kamikazes in a teamfight, and throw it on his passive.)

Brand's ult is nullified completely

And it would arbitrarily save allies from mages that aren't AoE focused anyway by changing the magic damage's target. (I.E. Xerath throws a Q at enemy ADC and lands it perfectly, but the nearby tank dropped Hextech DMCA on himself and re-routed 100% of the damage to him.)

Consider that items like Knight's Vow are strong when they re-direct 12% of damage dealt from one ally. Now consider redirecting 100% of damage from one ally. Even if it were just two people together, it'd be utterly ridiculous, making your ADC invulnerable to AoE spells by re-routing the damage to yourself.

And then consider redirecting 100% of damage dealt from all four other allies at once, except instead of redirecting it you take 0% of the damage. (If a mage does damage to all 5 enemies in the zone, like Karthus, then the tank standing on your item takes the standard damage values while granting all allies around him 100% invulnerability for the duration.)

There is no version of this item that could ever be reasonable. At best you could gut it until it's so niche that it's almost never bought, and then it'd still be a problem because it'd just be bought on rare occasion to completely fuck over specific champions.

LunaGalaxy141 votes

I like the idea for this item, but it'll need some tweaking before Rito allows it to see the light of day.

Lil Soybean1 votes

This would utterly ruin Karthus, and make Brand trash-tier.

Illâoi Evê Siôn1 votes

I liked a lot of your points in your other comment, but have to correct one which is why I'm replying here: "only" Brand's W and Passive Burst would be affected by Hextech DMCA. His ult hits enemies one after another, not at the same time.

Lil Soybean1 votes

Ah, true. My bad.

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