Pantheon rework suggestion
So this is my proposal for a rework of Pantheon, I am aware that there is controversy over how his personality should be, and ultimately we will see what Riot chooses, this proposal however involves Pantheon as a Charioteer, following the ideals of mythological gods riding chariots such as Apollo, Ares, and Thor. I think it is a way to make Pantheon interesting, it would give huge potential for skins with differing beasts and chariot designs, gives a way to keep up the reference to Ancient Greece/Mythology even if we tone down the other obvious aspects he currently has. That said, if you disagree with the chariot idea, there might still be some ideas you like from the kit for Pantheon on foot, and I would hope you give fair critique of the kit as it stands on its own, even if thematically you did not like it.
My general purpose with this kit was to keep him as a lane bully that falls off but wants to carry his lane lead with good roaming, but to add more skill expression to hit kit, and take some poke out of his kit to force him to engage at closer ranges to get most of his damage off so that he cant just stand back and toss spears, giving him some purpose built mobility to hit and run renekton style or run down opponents and make it more difficult for them to escape in a more Kled like manner.
Pantheon The Heavenly Spear
Health: 560-2050 Attack Damage: 64-110 Health Regen: 8-20 Attack Speed: 0.64 (0-50.2%) Armour: 37-105 Mana: 320-850 Magic Resist: 32-53 Mana Regen: 7-15 Range: 125 Move Speed: 355
Passive- Artisan of War: Pantheon gains 1 charge of Artisan of War, giving him an empowered basic attack with 600 range that does a bonus 40-160 physical damage based on level till level 11, +100% Bonus AD. Artisan of War has a 5 second cooldown, and the charge can only be regained if the target you attacked with it dies, is basic attacked by you, or you return to base. Targets hit by this empowered basic attack start to bleed for 2 seconds, causing them to take 40 physical damage per second +100% Bonus AD as long as they are moving.
Q- Starforged Spear: Range: 750 Cost: 55 mana CD: 12/11/10/9/8 Pantheon steadies his spear, thrusting in the chosen direction with no delay, dealing 50/100/150/200/250 +200% Bonus AD physical damage to all targets hit, and slowing them by 35% for 1 second. Damage is reduced by half against non champions. If Pantheon dashed or blinked within 2 seconds before using this ability, it stuns instead for the duration, dragging the stunned units with him for the duration.
W- Aegis of Targon: Cost: 45 Mana CD: 14/12/10/8/6 Pantheon steadies his shield, granting him immunity to the next basic attack, large monster attack, or turret shot to hit him. If Pantheon lands Starforged Spear onto an enemy champion, refresh the cooldown on Aegis of Targon.
Passive-Eternal Vigilance CD: 8 seconds out of combat Pantheon reduces damage taken by enemies he isnt in combat with by 30% and once dealt damage, reduces all further damage dealt to him by the last enemy he dealt damage to by 20% for the next 2.5 seconds.
E- Run them Through: Cost: 40 mana CD: 20/18/16/14/12 Range: 350 Pantheon readies his chariot for a charge in the chosen direction, using a charge out of two to move forward, dealing 60/80/100/120/140 +40% AP +50% Total AD magic damage to all enemy units in the way and slowing them by 35% for 1 second. The distance traveled is doubled if going towards an enemy champion. Charges do not refresh until the full ability goes off cooldown.
And finally I don't really see a point in changing the ult, I think it is a well made ability that fits the general playstyle I want for Pantheon to keep, without being particularly unhealthy, unlike his other live abilities.